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VDOgamez

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    Rocketeer
  1. The autopilot doesn't seem to like transferring back to Kerbin from Duna. It just keeps orbiting and never decides to fire. I'm also having problems with the lander on Duna that I wasn't before. Previously it could land with plenty of time to spare, but now it's slowing down its burn and crashing into the surface.
  2. Yeah, but the automated transfer burns have have a high tendency to blow your ship up from going out of warp too quickly. My best craft do it every time. And it's hard to properly time a transfer burn so you hit the planet, even with charts (or at least I haven't gotten the hang of it). Without this working I've got a much less efficient way I have to intercept planets with, but I need all the fuel I can spare, so having the data would be nice.
  3. No, it will definitely fly you to the other planets. The only thing it doesn't do is escape Kerbin's SoI for you. Once you're out, the orbital operations change to list the planets. It works quite well.
  4. When you say "go to all the planets" do you mean like a Voyager style grand tour, or do you want some kind of crazy attempt to land on them, as your rules seem to indicate? Because aside from that being totally insane in terms of rocket capacity I'm fairly certain you can't land on a gas giant. The former sounds like a fun idea.
  5. Yeah, I've come to realize that getting home from Eve especially is going to be quite an ordeal. As far as I can tell, it's got both higher gravity and a thicker atmosphere than Kerbin, which, while making landings easier, looks like you'd need to build a rocket big enough to land a lander that's more powerful than a normal interplanetary craft. Duna is quite a bit smaller and seems much more feasible. I can see what I can do about that.
  6. Hmm, I can\'t tell if that is enough fuel to get back or not.
  7. Well, after five tries, three of which missed the Mun, and one of which crashed horribly (I forgot that despite being at minimal vertical velocity I was still flying around at orbital velocity), I finally made a successful Munar landing. Unfortunately, I realized that, as happens all too often with Kerbonauts, these guys aren\'t coming back, and Jeb\'s going to be playing bouncy castle for the rest of his days. Fortunately, I know very well that there are better pilots than I, so I have a challenge: Land a spacecraft on the Mun (presumably to pick up our stranded Kerbals), and subsequently land back on Kerbin. Bonus points if you use stock parts, because those guys are going to be upset with me if they find out that they didn\'t have to get there in a rickety wobbly stock rocket.
  8. Yeah, I kind of would like an option to uninvert the vertical axis controls.
  9. You can do that if you just land softly enough.
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