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grayal

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  1. what is the engine part called? im talking about the ones that side mount to the angles base of the MIR modules above the docking port. I do not remember what they are called on the real MIR but its not the ones that mount to the base of the core module. If you are talking about the VEGA OE2 spion, i was thinking that may be it but the ones on mir have a shroud around them.
  2. What happened to the MIR modules orbital engines and the Long monoprop tanks that mount on the outside of various MIR modules? As far as the engines go, im not talking about the "Eridani" engine thaat the core module has, im talking about the angled ones on the other modules like prioda and krystall
  3. Yeah i have been getting that feeling lately. Thanks again to all for your help
  4. I used CKAN to install TNIC last week. How do i get the new version, I assumed the one i installed was the newest one.
  5. So... Continuing the parachute woes... It isnt realchutes. Im also using Tantares in colors and I have 2 Tantares Soyuz Chutes. The T-V2K and T-SZ. The T-SZ works fine but is only black. The T-V2K is the one that isnt working and it is the one that is available in the Tantares color patterns as well as the Tantares in Colors patterns. I am removing Tantares in Colors and testing again... WIll advise. Ok test complete. It's fixed now. Sadly it WAS Tantares Now In Colors that was to blame. Removed that MOD pending it's update and my Soyuz Chute works again.
  6. I too would love to see the solar array tracking in multiple axis. Also would be nice to be able to mount the radiators under the solar arrays that track as well to be edge on to the sun.
  7. Beale, Thank you for weighing in. I love this MOD BTW!! I have tried the deletion of Partdatabase.cfg as well as physics.cfg plus a wipe of the modulemanager cache. None of this helped sadly. I would love to be able to use Realchutes along with Tantares. As i mentioned im not sure that realchutes is the issue as i have not yet been home to test. Nor have i tested the Drogue chute then main chute idea. Come to think of it i also have not checked the REALCHUTE settings it applied to the Tantares Soyuz Parachute,. Maybe it reconfigured it as a drogue or something crazy changing its parameters. Ill have to check all that when i get home in a few hours.
  8. Graphically no it does not. Even if i set the opening altitude to max 5000m it doesnt. Im suspecting that maybe i will have to (with the addition of realchutes) add a drogue chute to the DM and action group it to open first then action group the mainchute with a drogue cutaway.
  9. Not sure if anyone else can help with this one. I've search for this on the forums and found some info but no real solution. My Tantares Parachutes for Soyuz do not work. What i mean by that is this. After deploying, the chute comes out, the craft slows down to about 280 m/s initially then while falling to the full opening altitude itll slow down to about 255 m/s and thats about it. Needless to say the craft then hits the ground turning my Kerbals into a lime colored jelly. I have tried MANY different variables from pressure to altitude. My reentry angle is fine. More importantly ALL other chutes from stock to other mods work fine. Only tantares seem to be affected. They were working prior to a mod install which i suspect was Realchutes. I have removed the realchutes mod but have not tested it yet cuz i had to leave for work. Can ANYONE shed any light on this issue?
  10. What happened to the analogue for the MIR TRAVERS antenna that is mounted to the PRIRODA module. I seem to recall that both Tantares and Contares had one but now it seems to have disappeared. Or if anyone has a better idea to serve as the TRAVERS array im open to suggestion. I'm trying to recreate the Soviet space program mission by mission and im stuck with MIR due to this. (don't wanna give up the dream)
  11. Anything special i need to do to get CX to work? How about the trusses and solar arrays from the old HabTech will they work with the new HabTech2 and in 1.6.1?
  12. Where did the Trusses and Solar Arrays come from? Will they work with 1.6.1?
  13. If I'm not mistaken jupiter (not earth) has 2 groups of asteroids in or near its orbit. The diagram I saw called one group Greeks and the other Trojans. But the respective names werent really the point I was tryin to make. See pic I also did not suggest anything whatsoever about using PRINCIPIA. KSP doesnt care a whit about orbits being realistic and for the purposes of KSP and my enjoyment of it neither do I. At the risk of sounding rude, i'm not really sure why you brought it up. I appreciate you trying to educate me but i assure you it isn't necessary. Ceres is not in neptune's orbit. Are you thinking about Eris? Ceres is a belt asteroid. Also I am aware of Vesta shape. I'm not suggesting anything as detailed or adhering to realism such as that. I'm merely offering a suggestion that doesnt involve deleting ike. For example you could put it 180 degrees away from dres. That wouldnt conflict with OPM at all. PS I too wish to land on Kerbol. I'm gonna go at night so the heat shouldnt be a problem nor the bright light. (Dripping with sarcasm for those that do not recognize it]
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