• Content Count

  • Joined

  • Last visited

Community Reputation

140 Excellent

About flywlyx

  • Rank
    Rocketry Enthusiast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Do you have physic range extender MOD installed?
  2. I would suggest you check : When you work with ModuleEnginesFX, the effect of the engine is controlled by EFFECTS EFFECTS { running_thrust { AUDIO { channel = Ship clip = sound_jet_deep volume = 0.0 0.0 volume = 0.05 0.2 volume = 1.0 0.5 pitch = 0.0 1.2 pitch = 1.0 2.0 loop = true } } running_turbine { AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.35 volume = 1.0 0.5 pitch = 0.0 0.6 pitch = 0.05 0.8 pitch = 1.0 1.5 loop = true } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 0.8 pitch = 2.5 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 0.8 pitch = 2.5 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } You could go through different engines in KSP to check different effect or make your own with KSP particle emitter.
  3. When a relative large mesh collider appears in the part, sometimes it will have a invisible destructive collider. It will randomly destroy part on other vessel passing it. It only happens on mesh collider, other collider like BOX or capsule is affected.
  4. Try this cfg:!AkYaAbA9jBpehhegy1GZtjt_YRkq
  5. You put the MOD in the wrong folder. Find GameData folder and combine it with the Gamedata folder in KSP root folder.
  6. Could you provide .log file? There might be a loading error Could you provide a picture or something? the wheel is pulled down very hard, but shouldn't pass through the deck. Unless the wheel doesn't have collider build in.
  7. They should have a separate tab called ACA Enterprise is a single part ship, I try to keep the function as less as possible to reduce the right click menu.
  8. Looks everything works with 1.6.1. Updated, thanks!
  9. Will there be a Type001 Liaoning for KFC?

    1. flywlyx


      Yeah, I think it is inside the latest version of ACA, have you checked there?

    2. Jamiester23


      I downloaded it, it's not in it

    3. flywlyx


      Please download the latest version from space dock.

  10. Reassign only valid if you use any method(mostly KIS) to mount a new missile on the rail. The rail will "remember" the new missile.
  11. It is still not working perfectly, please feel free to suggest anything.
  12. What I mentioned is from EULA, unless you think KSP MOD is not included in "USER CREATED CONTENT", I don't think you can ignore TTI's claims there.
  13. Under "USER CREATED CONTENT", it doesn't mention it is non-exclusive, and the right TT granted is actually "exclusive, perpetual, irrevocable, fully transferable, and sub-licensable worldwide right and license". I understand what TT wants, but I don't think any of us can grand another license since TT has already claimed the exclusive license includes " to use your contributions in any way and for any purpose in connection with the Software and related goods and services, including, but not limited to, the rights to reproduce, copy, adapt, modify, perform, display, publish, broadcast, transmit, or otherwise communicate to the public by any means whether now known or unknown and distribute your contributions without any further notice or compensation to you of any kind for the whole duration of protection granted to intellectual property rights by applicable laws and international conventions"