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flywlyx

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Everything posted by flywlyx

  1. Possible, I encounter some issue randomly too. I will check with Shadowmage if he has any clue. Edit: I notice I missed some trigger collider to put them to part trigger layer, do you mind test it again to isolate the possible failure? https://www.dropbox.com/s/9nbqvfgw6gd2kkf/CVAccessories.rar?dl=0
  2. I notice some abnormal bouncing while testing with ALG, but no idea how could Fixedpoint been damaged, it shouldn't collision to anything. I will update the collision box and you can test it later.
  3. Good to hear that. https://www.dropbox.com/s/tqykmo0ajzjipsw/TailHook.cfg?dl=0 Try this one, I will include, if works fine, I will include it in next update.
  4. In my test, plane go up and down, but never crashed. Is it related to the weight or the fixed point mounting location? It is a feature not a bug (KSP tradition). If you think it affect your game play significantly, we can add a simple fix for this.
  5. I tried both stock gear and ALG under KJR, but I cant recreate the condition, you can try record a video and upload to https://gfycat.com/
  6. It works fine on my test plane(stock plane). Have you try reduce the preload to 0? Or if you can update a gif have more details about how it is destroyed?
  7. ALG is supported, it is not as stable as stock parts, please test and let me know your feed back.
  8. You are welcome, the force ratio is going to change to cable preload soonTM, I will update a function for tiedown to link to any vessel(doesn't have fixedpoint). Does this sounds good to you?
  9. Force ratio is not valid at this moment, cable preload is how much force the cable is going to pull your vessel. Check if you could use the .craft file, if not, it is highly possible you install the folder in the wrong location, KFC should under gamedata folder.
  10. Like only plane with tail hook can trigger the OLS? That sounds good to me. Since there is no need for a VTOL to take care of the OLS, right?
  11. It is cheaper to make it this way, Calculating the distance of all loaded vessel is going to cost a lot more resource. Maybe I should tie it to the activated vessel to provide a better performance at this point.
  12. Right click the runway light(which is the body of OLS), you should be able to enlarge and toggle it.
  13. OLS could extend to 10KM now, adjust the size with tweakable scale will affect the distance, I am still testing it. Display the degree is a good idea, or have a color/visual indicator to help identify which range you are in.
  14. It is too small at that distance to identify the lightness difference, and I dont know how to realize the flare effect which make you feel the light is bigger than the other. Another option is to provide a UI, but I dont like a button for a single function. I will consider it after I finish the refuel system.
  15. I will update it maybe this weekend, you can make your own through.
  16. Use tweakable everything should be available for all the parts, I will prepare a MM file in future version.
  17. Stock plane Ravenspear Mk4 got damaged after launch.
  18. https://www.dropbox.com/s/ifogfank0vf9nn6/SPS.dll?dl=0 Replace the OLS.mu with the latest version to work.
  19. https://1drv.ms/u/s!AkYaAbA9jBpegSxyZ2xZ8k1Dcozu An other update for you for reporting this bugThis is a wrong feature I added but come to be a better logic for position.
  20. https://1drv.ms/u/s!AkYaAbA9jBpegSsdONhowF6hAE9o Try this one. It might break your plane though.
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