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flywlyx

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Everything posted by flywlyx

  1. https://1drv.ms/u/s!AkYaAbA9jBpegSpCMrcyeYASNNoQ Replace the .dll file Check if folder KFC is inside folder GameData directly.
  2. Yeah, ACA is updated for 1.3 now, 1.2.2 is no longer supported. I could compile an older version for you, but you need to test it yourself.
  3. You need a 1.2.2 build... It crash on loading foundries wheel, which means parts are fine but .dll needs downgrade.
  4. Foundries wheel doesn't have collider, so there is no way to detect it. Only add it to the wheel reorganization process doesn't really help.
  5. Try to get ksp.log file, in most cases, this is the log file modders are looking for. You can open with text check the last few sentence, most cases, it will indicate a loading error or compiling error about the MOD it try to work with but failed.
  6. I will check if it is related to the modification I made for the preparation of GN field. If so, I will update it ASAP. Oops, I will update a fix today, 00 GN drive will be removed also, it is a real 00 size GN drive, which is useless here.
  7. I will upload a fix later today. An exponential growth down force should fix it. @ToonuHow is everything now?
  8. All the crew operation is supposed through Hangar MOD, since it is not updated, I will include a hatch Next update.
  9. I will send u a test version as soon as I update it to 1.3.
  10. Retribution from COD:IW Only a test platform, not even finished. Thank you for feed back, I plan to add switches on all the parts on next update for 1.3(if it roll out fast).
  11. Consider the stock loading distance, mass relay is 3km long to prevent it appears on your face and destroy everything. It is still way smaller than the size in ME, but is kind of pratical for KSP.
  12. Yeah, Mass Relay doesn't look like a GATE.
  13. No problem at all. I plan to have a visual effect in the future version, but never got it work.
  14. Thanks, but yes, when in orbit, they will deploy their jet pack and rolling on the ground...
  15. Yeah, unpack will remove the target setting, do you think it is better to have a memory?
  16. Get close to the gate, "["or"]" switch to relay, right click Relay and press select target button, create a link. switch back to plane and drive to the shining ball. There you go
  17. Yeah, I have fix the Mass Relay, you can get it through space dock or CKAN
  18. No, was trying to make a mass effect drive and join them together but never finish the concept. If you are interested, I could have a hot fix this weekend, but didn't know there are still people notice this MOD And, do you want it takes a huge amount EC to jump? Or a fancy star gate is enough for you?
  19. Working on the flight deck stabilized system for aircraft/spacecraft carrier, gravity simulation and other stuff is easy to deal with, but kerbals refuse to stand up. Is there a way to make Kerbals stand up in an artificial gravity field?
  20. 还有不少其他MOD的吧,你想要纯原版? 因为reddit和forum的不说英文你也分不出来啊
  21. Raycast is the tool you are looking for. https://spacedock.info/mod/1235/HoverCraft It only have the hover function, resource and audio part has not been considered yet.
  22. It is good thing that we don't need to worry about COM. How about the center of thrust? And also, which sci-fi technology grade we are playing with? My plan is a hybrid booster engine with ability to sent the empty freighter to GKO, is it OK? Can I get some dimension to start with? Cheers.
  23. Really amazing work, I don't know if I have a capability to make something even close to this quality. Since your work is close to a finishing stage, I think I should start considering more details. To make a booster, my 1st question is:Where is the center of mass and center of the thrust? The unsymmetrical design looks perfect, but different cargo weights different, unless the COM of the ship is align with the COM of cargoes, you will have problem of balancing them.
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