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loki130

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  1. Wow, this is pretty cool project. I was wondering if you could comment on the feasibility of doing something like this outside of the context of KSP, on any arbitrary terrain--basically, if I wanted to simulate climate on my own fantasy planet, would this be a sensible approach?. How difficult was the process of getting the model set up and including novel terrain? I also see that you made your own server to run the program--do you think it would possible to do something similar, if much much slower, on a typical home computer?
  2. I can't seem to get the size3 stack drill to draw resources from asteroids, even though the other drills seem fine.
  3. Is there any way to get this to work with the deployed payloads of KSTS? I get if that's not practical, just thought I'd ask.
  4. Anyone else think the SM AFV tank turrets seem a bit...anemic compared to the stock Abrams? I checked in the config and the only major difference I can seem to find is that the AFV turrets don't have a bullet defined
  5. Gonna second the request for a 1.3 build; I'm pretty sure my modded career is too delicate to make it through another update at this point.
  6. The demands of grad school take precedence for me, I'm afraid--though I might have time now I don't want to commit if I might be too busy later. I'll leave you with a final tip that you might be able to create a list of banned parts in the "Janitor's Closet" mod and pass it around to eliminate any OP parts you don't want in the game and also download more mods without cluttering up the parts list too much.
  7. If you can do it better, go ahead. @exbyde could you check if the wing pieces on the Pachys are properly autostrutted? I saw a lot of flex in them.
  8. Am I in line to compete soon? I put a link back in page 12.
  9. Yeah, but I suppose my point is that would encourage the use of a large ground radars, rather than an AWACS plane. The plane would have nothing to do after first detection and be a big target if in the air, so functionally it would just act as a highly mobile ground radar. I could see some use to that, but it's probably not worth using a launch for. I should maybe play around with BDA a bit and see how the long-range radars work (as well as the new update). Also: - Does AJE play nice with airplanes plus? - Opinions on helicopters?
  10. I write sometimes, and it sounds like an interesting project. I had a milSF series running on reddit for a little while, but I had to back-burner it for grad school, so I wouldn't mind having something a bit less elaborate to work on for a while.
  11. Coordinating tankers for that sort of thing seems pretty tedious and might require something like the FMRS mod which could be tricky. Also it effectively allows you to hit any position in enemy territory since they can't launch interceptors to stop you. (That mod might be worth including just for the nice drop tanks, though). I'm still not seeing a situation within ksp where AWACS could be effectively used; i.e., when you would be in the air and not already know where the enemy planes are. Given that ECM are distinguished by one weapon type I'd lean towards including them in the uncategorized points system I proposed. I might look at how the rules ended up on FoK and see how the could be updated for this. They are a couple mods out there with more modern tank turrets, but I don't think they're necessarily balanced too well. There's also the problem of what to do with things like artillery missiles and such, given that the defenders have no realistic chance of defending against them.
  12. Alright, I'll throw my pachy in here. It requires just BDA and Airplanes Plus. https://www.dropbox.com/s/8jzccbfufenrwwh/F-9C Pachycephalosaurus.craft?dl=0
  13. Yeah I definitely think a FoK type point system would work much better than a funds limit (which most weapon mods don't seem to be well balanced for) or a time limit (which would just be annoying). Couple points on dundun's point system: - We could maybe just do without the fighter/attacker distinction and run on a system where you can build whatever plane types you want but have limited points, and perhaps have points for engines as well (or a minimum number of points for a certain number of engines) We might also add requirements like you need an extra kerbal if you have a targeting pod or precision AGMs. - How are you imagining tankers, ECM, and AWACS planes would work practically in ksp? - Any plans for offensive ground forces or naval units (I could take or leave the navies if I'm honest but we do need something for these planes to attack) ? - 3000lbs is a bit light to destroy an FOB, it's potentially a single flight by an attacker - The distinction between large and medium bases seems pretty minor.
  14. I'm tentatively interested, but we'd definitely have to make sure to think through our ground rules first; and, first off, establish if this is a ground or space thing, and what era?
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