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Tontow

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    Spacecraft Engineer

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  1. I forget what the mod is called, but it angles the thrust vectors so that the center of thrust is in line with the center of mass.
  2. I'm thinking about making a plug in, but I don't want to shell out $300 for visual studio. What are some good options?
  3. Did that, but same thing. I may already have a mod installed that uses the core or something. Is there anyway to set Ckan to override my mod folder and take control of the mods? (I tried the alpha version converter that is still in development, but that just gave me issues.) Edit: or at the very least is there a way to make it rescan for mods so I can start with a clean mod folder?
  4. I think I would just like to be able to higher better trained kerbals. I've only ever see 1 star kerbals available for hire.
  5. It looks like Custom Barn Kit currently only lets you modify the current upgrade levels of the game, but not let you add more levels. Is there anything that will let me add more upgrade levels?
  6. I think I'm doing it wrong. I changed the default config file to the following, but it didn't work. // It is highly recommended to NOT edit this file and use a Module Manager patch to change the value. CUSTOMBARNKIT { EDITOR { VABUpgrades = 2400, 4250, 7800, 13900, 23400, 37150, 56000, 101100, 176200, 285050, 431400, 619000, 851600, 1132950, 1466800, 1856900, 2307000, 2820850, 3402200, 4054800, 4782400, 5588750, 6477600, 7452700, 8517800, 9676650, 10933000, 12290600, 13753200, 15324550, 17008400, 18808500, 20728600, 22772450, 24943800, 27246400, 29684000, 32260350, 34979200, 37844300, 40859400, 44028250, 47354600, 50842200, 54494800, 58316150, 62310000, 66480100, 70830200, 75364050, 80085400, 84998000, 85501500, 86508500, 88028500, 90071000, 92645500, 95761500, 99428500, 103656000, 108453500, 113830500, 119796500, 126361000, 133533500, 141323500, 149740500, 158794000, 168493500, 178848500, 189868500, 201563000, 213941500, 227013500, 240788500, 255276000, 270485500, 286426500, 303108500, 320541000, 338733500, 357695500, 377436500, 397966000, 419293500, 441428500, 464380500, 488159000, 512773500, 538233500, 564548500, 591728000, 619781500, 648718500, 678548500, 709281000, 740925500, 773491500, 806988500, 841426000, 876813500, 913160500, 950476500, 988771000, 1028053500 SPHUpgrades = 2400, 4250, 7800, 13900, 23400, 37150, 56000, 101100, 176200, 285050, 431400, 619000, 851600, 1132950, 1466800, 1856900, 2307000, 2820850, 3402200, 4054800, 4782400, 5588750, 6477600, 7452700, 8517800, 9676650, 10933000, 12290600, 13753200, 15324550, 17008400, 18808500, 20728600, 22772450, 24943800, 27246400, 29684000, 32260350, 34979200, 37844300, 40859400, 44028250, 47354600, 50842200, 54494800, 58316150, 62310000, 66480100, 70830200, 75364050, 80085400, 84998000, 85501500, 86508500, 88028500, 90071000, 92645500, 95761500, 99428500, 103656000, 108453500, 113830500, 119796500, 126361000, 133533500, 141323500, 149740500, 158794000, 168493500, 178848500, 189868500, 201563000, 213941500, 227013500, 240788500, 255276000, 270485500, 286426500, 303108500, 320541000, 338733500, 357695500, 377436500, 397966000, 419293500, 441428500, 464380500, 488159000, 512773500, 538233500, 564548500, 591728000, 619781500, 648718500, 678548500, 709281000, 740925500, 773491500, 806988500, 841426000, 876813500, 913160500, 950476500, 988771000, 1028053500 launchPadUpgrades = 19000, 75000, 282000 runwayUpgrades = 19000, 75000, 282000 actionGroupsCustomUnlock = 3 actionGroupsStockUnlock = 2 unlockedFuelTransfer = 2 craftMassLimit = 18, 140, -1 craftSizeLimit { size = 15, 20, 15 size = 28, 36, 28 size = -1, -1, -1 } partCountLimit = 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, 240, 245, 250, 255, 260, 265, 270, 275, 280, 285, 290, 295, 300, 305, 310, 315, 320, 325, 330, 335, 340, 345, 350, 355, 360, 365, 370, 375, 380, 385, 390, 395, 400, 405, 410, 415, 420, 425, 430, 435, 440, 445, 450, 455, 460, 465, 470, 475, 480, 485, 490, 495, 500, 505, 510, 515, -1 } ASTRONAUTS { upgrades = 19000, 75000, 282000 recruitHireBaseCost = 10000 recruitHireFlatRate = 1.25 recruitHireRateModifier = 0.015 recruitHireFixedRate = false unlockedEVA = 2 unlockedEVAClamber = 3 unlockedEVAFlags = 2 activeCrewLimit = 5, 12, -1 crewLevelLimit = 1, 3, -1 } MISSION { upgrades = 19000, 75000, 282000 unlockedFlightPlanning = 2 activeContractsLimit = 2, 7, -1 // PRELAUNCH, LANDED, SPLASHED, FLYING, SUB_ORBITAL, ORBITING, ESCAPING, DOCKED scoreSituationHome = 0.1, 0.1, 0.3, 0.5, 0.8, 1, 1.1, 0.1 scoreSituationOther = 0.1, 1.5, 1.5, 1.2, 1, 0.8, 0.6, 0.1 partRecoveryValueFactor = 0.9 resourceRecoveryValueFactor = 0.95 reputationKerbalDeath = 10 reputationKerbalRecovery = 25 contractPrestigeTrivial = 1 contractPrestigeSignificant = 1.25 contractPrestigeExceptional = 1.50 contractDestinationWeight = 1 contractFundsAdvanceFactor = 1 contractFundsCompletionFactor = 1 contractFundsFailureFactor = 1 contractReputationCompletionFactor = 1 contractReputationFailureFactor = 1 contractScienceCompletionFactor = 1 } TRACKING { upgrades = 38000, 150000, 563000 unlockedSpaceObjectDiscovery = 3 orbitDisplayMode = 2 patchesAheadLimit = 0, 2, 3 trackedObjectLimit = 0, 8, -1 } ADMINISTRATION { upgrades = 38000, 150000, 563000 activeStrategyLimit = 1, 3, 5 strategyCommitRange = 0.25, 0.6, 1 } RESEARCH { upgrades = 113000, 451000, 1690000 dataToScienceRatio = 0.4, 0.8, 1 scienceCostLimit = 100, 500, -1 } } The reason I changed the default instead of doing a MM patch is because I want other mods to override the defaults if they need to. Edit: *************************************** I missed it in the debug log because it wasn't red... Should be an easy fix. But I found: The funny thing is I found this out after I spent an afternoon tweaking about 105 levels.
  7. How do I set when the building models change? Some science can only be done at certain upgrade levels. Like when the swimming pool is added. Also, according do the default config file: It looks like you can't set different part counts, size limits and mass for the VAB and SPH. Or is there a way to do that?
  8. I almost forgot to ask. Is something like that going to cause issues with the contract packs from Contract Configurator? (Because it adds different contract types that need to be unlocked.)
  9. Would it be possible for this plugin to auto add mod support to itself? Just take the default stats of the mod parts and compare them to each other to figure out where and how much they need to be and it 'should' work itself out. I doubt you have enough time in the day to add support for over 8000 mods. IE: Solar Panels: Compare cost vs weight vs how much power they can produce. Construction parts and adapters: I think these have different strength and HP values that you can compare. Snd so on..... Edit: *************************************************************** On a side note, I use the part mods: KAS KAX KerboKatz KIS MechJeb2 SmartParts
  10. And here I always thought that it was ASL. Now I don't have to keep setting them to 5000. + that mod :D - - - Updated - - - And here I always thought that it was ASL. Now I don't have to keep setting them to 5000. + that mod :D
  11. It is the screen shot you requested on page 31. Though I did forget the settings window. I will see about getting that now. Edit: Ok that is odd, I looked at the settings and found that one of the display options had unchecked itself for some reason.
  12. Not if you have directional fuel lines pulling fuel from one tank to another. Go try it.
  13. Thank you. I think I may have seen that title in the Add-on Releases forum, but I thought it was an actual model of a barn so I didn't pay much attention to it. lol
  14. https://www.dropbox.com/s/mi25es64te6jzod/2015-06-03_00006.jpg?dl=0
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