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    Astrophysicist of Doom

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  1. Would it be possible to add tracking markers to the greenscreen in a future update? Something akin to the lighter green crosses seen here: This would allow users to track their camera motion, making the mod significantly more useful.
  2. And you're sure it's not a matter of accidentally setting a slight trim? --edit-- Re-read through your posts, your right, it doesnt sound like a trim issue.
  3. Apologies if this has already been mentioned, but I seem to be getting a bug when a rescaled part is selected as the root of a vessel. When you quicksave, then reload, the part scales down to its original size. Changing the root part of my vessel fixed the issue but it might be a small thing to fix at some point.
  4. I have been on an extended break from KSP and although I haven't played in months, I have been keeping up to date on reddit, the forums and of course the dev blog. Anyway, I've been getting back into the swing of things and have decided to build a fleet of reusable lifters and SSTOs. So far my SSTO, the Raven, can put a ton into a 200km orbit for about 1700 funds. I thought that it was a bit expensive so I went about adapting a lifter I had designed 'back in the day'. The original lifter, the Socrates was semi reusable; the lower stage was completely normal but the upper stage could deorbit and land at KSC. I updated it and now both stages are recoverable. It can lift around 20t to LKO (100km) and return to KSC for about 690 funds per ton. Surprisingly it was cheaper, faster and more fun to fly than the Raven. Yey! But bigger is always better and more boosterz is always a good thing, so I decided to build a heavy version of the Socrates. It ended up being able to lift about 60t to LKO and return both it's stages to KSC for around 660 funds per ton! I'm amazed that building bigger can actually be cheaper! Anyway, I was curious what kind of per ton cost you guys are getting out of your SSTOs what with the new update causing all sorts of havoc for spaceplanes.
  5. Nah, Scott Manely has a slight american twang to his accent. I prefer my own, pure bred Scottish accent.
  6. Gotta love the classic "Jeb brakes for Aero"
  7. I knew it! I had heard stories of big pink kerbals. This only confirms them!
  8. To what extent are we allowed to use our 'editors' and VFX programs? Because if its an open ended rule, I might go full VFX guru and greenscreen the absolute ship out out some footage.
  9. I think what is happening here is not because you have moved the COM higher, it's because the part you added causes enough drag to correctly orientate the craft by moving the centre of air pressure further up, much like a parachute would. I think any low mass, high drag part would have the same effect.
  10. Yeah, Time is the only freely available infinite resource in the game. As such, the challenge should not be to wait for your craft to do its job but to get the craft in position and then make use of the information it gives.
  11. I have a two week break starting monday but I'm going to be on an island with a tiny laptop... I dont want to ruin 1.0 by playing it on a machine that is not ideal so I think I will wait a week till I get back before I jump in. It will also mean that I wont have to deal with the mad rush to download it. ... Oh who am I kidding, I'm totaly gonna play it on my laptop
  12. Twitter did get there first, sure. But the riddle was posted this morning and some of us like to solve it even if someone else has already done so.
  13. I'm still working on the other numbers but the first number, 6585 is looking promising. Considering the picture is a lunar eclipse, I went hunting for some relationship between the numbers and eclipses. I found that if you take the date of any solar or lunar eclipse and add 6585 days to it and you will accurately predict a subsequent eclipse of the same kind that will closely resemble the one 18 years earlier. Certainly interesting, but am I on the right track? Who knows. hopefully with more research, I will find out. Edit: Ok, so apparently that time range is called a saros cycle and is 6585 days long. With a little help from twitter, I found this: The 8th Saros cycle showing the number of penubral, partial and total eclipses. so there we have it. We are now at 8.
  14. Although harder to reach, having a base at the poles would solve power generation issues. You would have the sun in the sky at all times as opposed to having no sun half the time. This may become even more useful with the addition of resource mining as you could mine continuously. Of course, should you want to set up base elsewhere the slope of the terrain and the proximity to the equator will be two main concerns. Also remember, should you set up base in a crater, to be mindful of the crater walls when ascending to LMO. There have been a few times where I have crashed into crater walls because my eye was on the navball and not the terrain.
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