uncopy2002
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Bottle Rocketeer
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I'm developing a custom engine that I want it to emit particle in its local space. I can get my custom particle set up easily in the Unity/Parttools stage, but the particle are then emitted all the time, even when the engine's off. I don't even think the KSPParticleEmitter properties are controllable by scripts at all, and I'm not sure how KSPField communicates with parts. None of the scripts I tried to write didn't end up in all undefined errors. Trying to set up the particle in parts.cfg is a pain of the neck to work with, and seems to only operate in world space, which is something I don't want. Is there any simple way to make a local space particle emitter that can be controlled by engine throttle, or activated/deactivated status?
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Buzz the Tower Challenge
uncopy2002 replied to mrnicholas's topic in KSP1 Challenges & Mission ideas
Simple missile, done in 5 to 10 minutes. EDIT: Actually hitting the tower EDITEDIT: Mainsail is great; 400m/s at ease! And FASTER, thanks to super-light probes! -
Rocket passing through itself
uncopy2002 replied to uncopy2002's topic in KSP1 Gameplay Questions and Tutorials
Nah, I removed all the mods (thanks to 0.20 file structure) to test it again, and it's the same That was what I wanted to avoid (putting too much struts), but looks like I have no choice now -
http://www.youtube.com/watch?v=yMBoAHhb_Es Uploaded a video for this since it's impossible to demonstrate it with pics only That's why atomic engines are great