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Posts
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Joined
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Everything posted by Gargamel
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Ok, since this thread has become a place of absurdity, we’re going to lock it down.
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You’re right. KSP2 is not going to migrate to Unreal. End of story. Since that’s settled, we can move onto a discussion of Unity vs Unreal, without it directly pertaining to KSP, and that discussion belongs in the lounge.
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Moved to ksp2 discussion.
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Now that’s meta.
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Okay doke, so moved. I might have missed which game it was in originally.
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One sentence you could say to annoy an entire fan base?
Gargamel replied to Fr8monkey's topic in Forum Games!
KSP2 is perfect and needs no further updates. -
Hard to claim being ninja’d if you wait two years to reply
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Moved to development
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Overlapping threads have been merged, Again. Sorry that happened. Consider it a first draft and try again?
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Wouldn’t mind escort missions if the escortee didn’t move at a pace halfway between run and walk.
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The recent Ohtani vs Trout showdown was pretty dang epic.
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trajectory goes brr brr skrrr skrrr
Gargamel replied to Fullmetal Analyst's topic in KSP2 Bug Reports
Moved to bug reports -
I really doubt that is the case, and we would hold you personally responsible if it happened.
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Problem with commNet with simple satellite
Gargamel replied to Yomar's question in KSP1 Gameplay Questions and Tutorials
Moved to gameplay questions. -
Expancion to the stars beta 0.20.0
Gargamel replied to By Antonio_YTKSP's topic in KSP1 Mod Development
Not a problem @By Antonio_YTKSP, I understand the need for sleep. Get to the license and source code thing when you can. As for the language , feel free to post in whatever language you wish, but just include a translation too. And we’ll just move this over to KSP1 development then. -
@cfloutier would this thread be better off in mod development since it’s not a full release yet? Also, as per our Add-on rules, Please include a license in the OP here, on the download site, and the full license in the download package.
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Moved to bug reports
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Moved to tutorials
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Expancion to the stars beta 0.20.0
Gargamel replied to By Antonio_YTKSP's topic in KSP1 Mod Development
@By Antonio_YTKSP, 1) Did you mean for this to be in KSP1 mod development or releases? 2) I know this will be a pain, but all posts outside the “International” Sub Forum needs to be in English, or at least includes a translation. Feel free to use a service like google translate. Thanks. 3) Your mod requires a license. If there is a license listed, see #2 above. Please include a license here in the OP, on the download site, and the full license in the download package. 4) Please include a link to any source code you might have.