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Everything posted by NASI Director
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The X-17 563 an Sci-Fi VTOL SSTO with K-Drive
NASI Director replied to 9t3ndo's topic in The Spacecraft Exchange
This is, without a doubt, one of the most prettiest things I've seen on this forum. Exceptionally well-done! -
Automatic Engine Fairings, way to turn off
NASI Director replied to Paul Kingtiger's question in Gameplay Questions and Tutorials
Someone has discovered this! Not so much a tweakable, but it works nonetheless -
Thought For Food (Why Do We Play KSP?)
NASI Director replied to NASI Director's topic in KSP Discussion
Totally worth it. I'm just glad that my post caused several people have feelings -
Do you land on The Mun or do you land on Mun?
NASI Director replied to SiliconPyro's topic in KSP Discussion
I've always considered Mun being the adjective of it, even though it is a moon. Similar to The Fast Cat, The Mun (moon) -
Thought For Food (Why Do We Play KSP?)
NASI Director replied to NASI Director's topic in KSP Discussion
It is, but thinking as a Kerbal would think... Exactly! They're willing to have no leg room so their feet can touch the ground later! -
I'd have to say a tie between Vexx, Super Monkey Ball, and Morrowind.
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Thought For Food (Why Do We Play KSP?)
NASI Director replied to NASI Director's topic in KSP Discussion
It could be compared to how a dog or cat needs you to take care of it, and not neglect it. -
Random Gravity Music Starts Playing Why do we play Kerbal Space Program? Is it the allure of the science that brings us? Is it the constant action in the game that brings us in? Or is it none of the above? For some, it could be both, however for me it's something much different. I play because I feel I owe it to the Kerbals. They've approved an unlimited budget and all the resources on their planet to the space program and have also appointed me as their administrator of their space program in hopes I can lead them to, hopefully one day, entire space colonization. I've set them off constantly
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"Two stage" missile system (WEAPON)
NASI Director replied to Mareczex333's topic in The Spacecraft Exchange
Was most impressed by the videography and the missiles! Great job! -
That seems weirdly entertaining... Too bad no parks for about 10 miles around have swings
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AC-130 & Hypersonic RAMJET <Mach 5!
NASI Director replied to Callisto's topic in The Spacecraft Exchange
I must say, the AC-130's fuselage was amazing. -
You Will Not Go To Space Today - Post your fails here!
NASI Director replied to Mastodon's topic in KSP Discussion
I wish I had some pictures to post, but this probably tops them all. I don't use the quicksave/load. I don't. Mainly because I don't think about it until after the incident. Anyway, I had finally decided to make a Mun base. I have never done this before, and to be honest I was nervous. I constructed an unmanned lander that would land, and have supplies for me to start linking up the pieces (I had KAS as a plugin). That went smoothly, and I landed in the southern part of the northern crater (mind=blown). Now I send up my manned lander, and it goes fine. The inclination change, blah blah. I init -
If we use the same engine, and the same amount of starting fuel, then is it more efficient to burn slow,* or is it better to burn fast? My theory is that it is the same, because fuel consumptions goes down if you throttle down, and goes up if you throttle up. However since you're burning slow you spend more time burning and more fuel is used in that longer time. But if you burn fast, the fuel consumption goes up and in that short time to complete a burn you used up more fuel. What is the truth here? Is there some sort of mathematical formula that can be done to see if my theory is correct? If
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I finally figured out. He went the way he came, through the fire and flames. Bill had the honor of placing the flag at the Astronaut Complex in his memorial. So now my Jeb resides in places across the KSC continent. Most of him, however, is buried under the flag.
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I think a more correct title would be "B-10 CPU Annihilator." This is good work (albeit a bit insane) OP.
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If it were from .13, there is no way you'd be able to get it to .23 (that I know of)
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I think it's because of the large gap between versions: I think that .19 was a save breaker because everything changed so maybe the layout of the .craft files did? I'm not sure, and it might work by copying the .craft file over from the demo into the full game.
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totm june 2018 Work-in-Progress [WIP] Design Thread
NASI Director replied to GusTurbo's topic in The Spacecraft Exchange
I'm working on a SSTO Light Cargo Plane nicknamed Project Beard (for reasons). I'll have to get some pictures later though. Currently I have a very tight fuel budget and have electricity problems. We'll just have to see where it goes from there though. I'm also thinking about building another version that has extra jet-boosters on the side to help with the TWR and dV problems. -
Ich sprache kein Deustch However, a quick type in Google Translate says (not perfect of course) To-Do -The work on the (I couldn't get the second one, but I think it's about a website.) (Either the third, though it may be game?) (Or the fourth. God, I am bad at this.)
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I did a little bit of research on their site and found that it can be up to $5,197. Totally worth it though.
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Matthanian Space Initiative - Sandbox Matthanian Space Program - Career
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If I could a a flag of this, I'd be so happy. Page stretch FTW
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What has most surprised and delighted you during a mission?
NASI Director replied to JenBurdoo's topic in KSP Discussion
Not lithobraking after an extremely long journey. I think it's true for nearly everyone.