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Everything posted by wasmic
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I finally got around to installing this and Procedural Parts, and I must say that the textures are amazing. One small annoyance, though: quite a few of the tanks are only really fit for a narrow range of lengths. This is because when the texture stretches, the icons at the bottom also stretch, making them look weird. Is there any way to keep the bottom and top parts of the texture from scaling, and then have the rest of the texture tile? Or would that need changes to the ProceduralParts coding?
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[WIP][1.0.2] WarpShip 0.3.2 - Update/expansion of IXS Enterprise
wasmic replied to Sophia's topic in KSP1 Mod Development
Ahh, I see. Some of those changes could get into RoverDude's version of the plugin if you submitted a pull request. I'll have to try your version out. Do you know if it can be installed alongside RoverDude's, or will cause conflicts? -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
wasmic replied to Tiberion's topic in KSP1 Mod Releases
Tiberion, there's a bug with the shrouds for the Odin pod. The CargoBay module doesn't work, and the engines register as shielded even after the shroud has been decoupled. This means that the engines cannot be ignited, at all. -
[WIP][1.0.2] WarpShip 0.3.2 - Update/expansion of IXS Enterprise
wasmic replied to Sophia's topic in KSP1 Mod Development
Wait, did you pull code out from the Firespitter plugin? That sounds like a pretty bad idea. If you just included the entire Firespitter plugin, people could just install the new version themselves if something breaks in the plugin. If I understood it correctly, you made yor own warp plugin based on RoverDude's, right? What is your reasoning for not just using Roverdude's? -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
wasmic replied to Tiberion's topic in KSP1 Mod Releases
It's also more disk-shaped than the CST-100. I also got the impression that the CST-100 would be very disky at first, but it seems pretty normal when reviewing the concept art. -
[DEVTHREAD] Deep Space Exploration Vessels
wasmic replied to Angelo Kerman's topic in KSP1 Mod Development
These things look good, but I think the Wild Blue logo clashes with the rest of the textures. -
Add a planet in a retrograde orbit.
wasmic replied to Galane's topic in KSP1 Suggestions & Development Discussion
Going twice as far as Eeloo won't require much more fuel than going to Eeloo - it'll just take much longer time. -
You're supposed to use the SLA to adapt from the rocket to the Apollo spacecraft. This will leave quite a bit of empty space under the Apollo, but that's how it was done IRL too (on Saturn V there was a lunar lander in the empty space, and on Saturn IB it was either emtpy, or there was a docking adapter for the ASTP).
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KOSMOS 3/14/2015 RD-170 Family Released!
wasmic replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
I assume it's the APAS-69 ports? Yeah, they're broken for some people but work well for others. Nobody has any idea what's wrong with them. -
No. I'll be away from internet for about a week, starting the day that the update is released.
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I think this guy is in on it. Better be quiet around him.
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
wasmic replied to bac9's topic in KSP1 Mod Development
I use this addon without the rest of B9, so it's not required. -
Perhaps you could decrease the diameter of the trunk ever so slightly, so that the heatshield on the Dragon is exposed around the edges? It seems like it's set up that way IRL, and it would make the whole thing seem a bit more interesting.
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I think it would be a bit excessive to split it into four seperate packs, but a seperate CHAKA Launchers Pack like sp1989 suggested would be really cool.
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SpaceX launch -- live launch webcast begins at 3:55pm ET (April 14)
wasmic replied to steve58's topic in The Lounge
So did the launch. Now we can just hope that the landing also went well