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Honeybadga

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Everything posted by Honeybadga

  1. Lol, quite the contrary if you ask me. He's coming from the dark side for he wants to see the light.
  2. Quick question: When I select the triple chute model on a part, do all 3 canopies count individually so that I have to input 3 in the 'number of parachutes used'-field?
  3. Do you think we'll be able to upgrade our career saves from X 4.8 to stable without many bumps? Are the parts assigned to their proper tech nodes yet? I don't mind if the heat management part is still subject to change, just asking because I wanna start using the nice batteries and maybe capacitors?
  4. Absolutely zero need to apologize. Big thank you for continuing work on one of the greatest plugins for this game.
  5. How do I delete a target from the landing guidance module? Edit: Never mind, I simply targeted something else.
  6. The mod author has already stated that there's gonna be an official update once he sorts out his RL stuff. If that's not fast enough for you, too bad, pick another mod.
  7. Is it just me or are LF tanks not showing up in the editor when you filter for resources with IFS installed? Would it be possible to have all the tanks show their default contents in the parts list?
  8. For people who use Filter Extensions I made a simple config that creates a TAC LS category and merges Stockalike TAC LS Containers with it. I hope it's ok to post it here. Tell me if you want it removed. CATEGORY:NEEDS[ThunderAerospace|TAC_Stockalike] { name = TAC Life Support icon = ThunderAerospace colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = ThunderAerospace, TAC_Stockalike } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science } }
  9. Since 1.0.1 you don't really have to consider reentry trajectories as much anymore. But you're right – this plugin is essential.
  10. Quick heads-up. Science alert stops working once I enable SCANsat integration. It's not giving any alerts even though there are experiments available. I'm using the latest SCANsat dev build for 1.0.2.
  11. @TheDog: Wow, thanky you for doing this. Let's bump this for visibilty and hope, someone who knows how to do the github thingy sees this.
  12. Yup, we're screwed without it. At least you gotta pay attention to the order in which you place the parts. This particular part of the game really feels unfinished and needs some love – if not from Squad then from the modding community.
  13. Kickasskyle wrote on April 27th: Next guy showing up, asking for ETAs in 3... 2... 1...
  14. Is the intake air distribution across engines in stock balanced from 1.0 onward?
  15. From the 1.0.1 changelog: * New values for physics global drag and lift multipliers.
  16. Are you planning to add some stock-alike converters/recyclers?
  17. Oh! Similar to the fuel switch functionality that some plugins provide. Alright, sold
  18. Could someone please explain to me what this mod does? I can already set the amount of fuel in a tank or SRB without it.
  19. Awesome! Looks like I'm finally gonna get around to play with life support. I never liked the look of the default TAC parts and I'm also not crazy about the fact that your Kerbals can't die with USI LS if you fail to resupply them (at least that's what the description says). Edit: Just a suggestion. Maybe you wanna consider to add the version number to the file name in your dropbox link.
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