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Honeybadga

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Everything posted by Honeybadga

  1. Thanks, mate. I know how it works. I only wanted you to tell if you get it to work under the new file structure before I go ahead and edit the cfgs myself since Touhou explicitly stated that running his mod from the legacy folders is the most reliable way atm. Well, I'm running it under the old file structure as Touhou instructed me to do and neither the loose hinge nor the ballbearing show up in my VAB. edit: Never mind. Apparently that's the way it's supposed to be since there is no MuMech.dll for 0.20.
  2. Touhou said he updated it to work under the old file structure. Can you please give a heads up if you get it to work under the new structure after you have edited the configs?
  3. What happened to the loose hinge and the ballbearing? They don't show up in the VAB. Will they not work until DR is up to date?
  4. Hey Snjo, I love your mod. It opens up some great new possibilities to play the game. I have a suggestion to make tho: I know your mod mainly revolves around propeller engines, but could you add either a jet/rocket VTOL engine or just the VTOL part without anything attached to it, but with nodes on both sides so we can attach jet engines/air intakes or rocket engines ourselves? Building VTOL engines with the DR rotatron delivers only somewhat flimsy results and your VTOL engine approach is much more elegant with all those action group options. Obviously this VTOL part should come with the option to connect fuel lines to it from the main body, especially if you want to attach it to wing tips. Would be really awesome if we could build customized VTOL engines with a jet turbine or an aerospike rocket engine.
  5. So, either I'm too incompetent to find the new thread or there is none...?
  6. Have I come to the right place to state that I'm eagerly awaiting the update to this fantastic and essential mod? edit: apparently not Neither the search function nor google did point me to a newer thread, only the link to spaceport.
  7. You can assign an action group for toggling travel mode on/off, e.g. disabling wheel motors/steering, rover RCS etc.
  8. Cheers mate. Love your mod, keep up the good work edit: One more thing. Any plans on adopting the 0.20 file structure eventually for your parts?
  9. Where do I put the parts when the PART { ... } thingy is not in the part.cfg of e.g. the MultiWheel parts? Apologies for noob question.
  10. Hey Squad, you obviously heard it dozens of times by now: folks want the complete KSPX pack to become stock. And you obviously know, why you hired Claira into your ranks. PS: Don't forget about the unreleased KSPX parts listed here http://forum.kerbalspaceprogram.com/showthread.php/30472-KSPX-Kerbal-Stock-Part-eXpansion-mod-reposted?p=376632&viewfull=1#post376632
  11. This might be a long shot, but once career mode comes out with a tech tree and some R&D mechanics, I wouldn't want to be forced to use stock parts only (at least not until ClairaLyrae's complete KSPX set, including the unreleased parts become stock). I'd very much like a quick and easy way to integrate mod parts into the tech tree, whatever it might look like. This means assigning them to a tech tier and giving them a price, monetary or resources. Sorry if this is too off-topic.
  12. Here, found it on Spaceport: http://kerbalspaceprogram.com/lsi-spacejunk-cargo-bay/
  13. You don't have to check your ships on the pad after you attached the connector to the winch in the VAB. The connector does NOT look the same from both sides, you just have to determine which side is the right one.
  14. As the title says, how can I rearrange the order of the parts in the VAB? I know how to do it in 0.19, but renaming the part folders doesn't work anymore, at least not in the legacy part folder.
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