Max80well80
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Verviedi Planet Pack Custom Science Submissions.
Max80well80 replied to Poryy's topic in KSP1 Mod Development
Have you thought about contacting the Crowd-Sourced science people and including your planets? -
[0.23] Crowd-sourced Science Logs: SCIENCE NEEDS YOU!
Max80well80 replied to codepants's topic in KSP1 Mod Releases
What a great idea! I'm thinking i'll add some stuff for moho! -
Now-defunct-thread-that-should-not-appear-in-google-search.
Max80well80 replied to Cilph's topic in KSP1 Mod Releases
YAAAAAYYY!!! I was looking for something to make this game more realistic and was disappointed to see remote tech 1 drift off into nothingness. Thanks for picking it back up again! I'd really like to see some absurdly big satellite dish that I can put in orbit around a planet that would allow for a higher % of science data to make it back to the KSC. I don't know if that is within the scope of Remote Tech 2 or not. Thanks for updating this amazing mod and continuing the great work! -
Science Extended - Community Science Project
Max80well80 replied to Swifty's topic in KSP1 Mod Development
Forgive me if I'm wrong, but I think that the folks behind the KSP Interstellar in combination with Tree Loader have integrated custom nodes with the stock tech tree, maybe I don't really understand it, but that seems like what they've done. -
Cool! please keep working on this!
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I think that science will become a big part of the game when career mode is implemented. We'll have to test engines in space and improve life support capabilities and whatnot. I think that prior to an update that allows for a progression in parts/capabilities any "science" is going to be cosmetic at best. I do really want that to happen though.
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I would really like a kind of "Fog of War" put in this game, where you only discover planets further out as you achieve a SOI entry to the farthest body you can see. (Starts with the mun, then minimus, then eve and duna, then moho and dres, and so on) I really like progressions like this and if possible, a FOW for the new planets would be fantastic and would keep me engaged.
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Krag keep doing what you're doing! You and AK both deserve plenty of credit and an Easter egg or two in your honor somewhere on your new planets. Can't wait to see what you create. I would definitely suggest finding a workaround for the whole "deleting planets" thing in the long term. Perhaps we could "unlock" new systems (when career mode finally comes out) upon reaching certain milestones and be forced to back out to the menu to switch to different systems. I'm not sure at which point the planets are actually loaded up, but that seems logical to me. aftokinito, channel this anger into creating a new and competitive mod that does the same thing! (only better) I'm sure that will be a better outlet than ranting on forums. (Plus the rest of us will get to enjoy your product!)