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About Spica

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    Spacecraft Engineer

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  1. I think the problems you're facing come from the fact that all orbits in KSP are measured in a plane parallel to the ecliptic. However, the reference plane that inclination and LAN are measured about for planets is the equator of that planet, not the ecliptic plane. The angle difference between the ecliptic and planetary equator is messing up the orbital elements.
  2. I'm probably doing something wrong with my install, but for me the 1.2.0 release doesn't work (no axial tilt appears on any planet), the exception that I see in the console is: Exception: TypeLoadException: Could not load type 'TiltEm.TiltEm' from assembly 'Tiltem, Version=, Culture=neutral, PublicKeyToken=null'. I'm using it in a fresh KSP 1.7.3 install with the latest Kopernicus and required dependencies, and no other mods for testing. I have also tried KSP 1.7.1 with and without Kopernicus, and KSP 1.7.2 without Kopernicus.
  3. RSSVE does not support KSP 1.7.1 from what I can tell, so if you want it to work properly you should use KSP 1.6.1 Moreover, if you are trying to use Realism Overhaul, you should definitely use 1.6.1 as well. RSSVE works perfectly if you follow the instructions on the github wiki perfectly.
  4. That would create just as many issues as it would solve, as syncing with some planetary reference date and time that differs from your own would make all the planets suddenly change places, along with anything orbiting them. If you had any other vessels en route somewhere they would immediately miss their destination, as all the planets and vessels would have to change places as the date changed.
  5. I assume RO means Realism Overhaul here. There is no 1.6.1 version of Realism Overhaul, and the DLC is not supported by RO, thus you can expect all sorts of problems with installing RO in ksp version 1.6.1 The most recent version that RO is compatible with is 1.4.5, but it works much better in 1.3.1
  6. Absolutely magnificent job there CobaltWolf on that Gemini and Titan booster. The ablative nozzle skirt on the LR-91 looked strange at first, but I've come to like it.
  7. Community Resource Pack provides a set of common resources (fuel types and more) that mod authors can use to prevent conflicts/duplicates and also to allow easy inter-mod interaction. B9 Part Switch is what enables many parts in the Near Future suite to have multiple variants, say one with and one without an integrated mount. I'd strongly recommend not touching either CRP or B9 part switch, as that may break the subset of parts you want to use.
  8. Jesus H. Christ that's quite a throwback. Never thought I'd be mentioned directly, especially over a glitch I found five years ago.
  9. Spica


    359 a gap of 6 is no longer unusual at these values.
  10. I tried the first version of this mod in 1.3.1, and it seemed to work with no other mods installed. When I installed other mods that modify planets (Kopernicus+Principia) the game still loaded, but no celestial body had axial tilt. This was in no way surprising.
  11. Regarding your first question, after a little bit of poking around encyclopedia astronautica I found the following: http://www.astronautix.com/m/m55tx-55tu-122.html : Minuteman I ICBM first stage, Isp 237 s at sea level http://www.astronautix.com/s/sr19.html : The second stage of the minuteman II has a pretty high Isp, 288 seconds in vacuum. The early versions of the Sprint ABM seem to have used a polymer bound fuel grain containing ammonium perchlorate, nitrocellulose, and small bits of zirconium metal. http://up-ship.com/blog/?p=4971 NGNC is most likely a mix of Nitroglycerin and Nitrocellulose, and HNIW is another name for CL-20. https://en.wikipedia.org/wiki/Hexanitrohexaazaisowurtzitane
  12. In general, you can get away with just merging the new version with the old one. However, there is a very slim chance that this may not always work as a situation could arise in which this could break a mod. (note, I have never had this happen to me in all my four years of playing KSP). You should be fine with just merging though, but if that really breaks things, just delete and reinstall it. Unless a mod undergoes a major update, your craft files should remain intact.
  13. If I had to pick a favorite spacecraft, it would be the Agena Target Vehicle.
  14. Nickel Carbonyl Ni(CO)4 Basically the most toxic inorganic compound there is. Its LC50 in humans is only 30 parts per million in the atmosphere, causing death within 30 minutes. Its also a highly volatile liquid, so be incredibly careful around it.