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Everything posted by Spica

  1. I am not a very experienced modder, but I do know what partmodules do. The first line MODULE, tells the game that a partmodule is being defined.The braces tell the game that the forthcoming lines of text are the parameters for the module. The name being what module it is and what it will do. Then, the animation name tells the game what the extend/retract animation is within the unity asset (encrypted into .mu). The, the resourcename tells the game that this solar panel (as defined earlier) will produce ElectricCharge. The chargeRate is the specified rate at which the solar panels produce ElectriceCharge. Then, powerCurve works as follows; key = 206000000000 0 0 0 key = (distance from Kerbol (sun)) (amount of power generated (ratio to chargeRate)) (nothing useful) (nothing useful) If you want to know more about how any other modules work, feel free to PM me.
  2. Once, in 0.18 or 0.17 I got a Billy-Boblorf Kerman. He died on moho.
  3. Oh no. My favorite save is reaching that limit, at 64 years, the limit being 68 years, 35 days, 4 hours.
  4. Are you using angle snap? Also, use shift + wasdqe to rotate parts in 5 degree increments.
  5. Abuse of the word "Like". Especially when it is used more than 10 times in a 30 word sentence.
  6. AGREED The last time I ever used that engine was when I was still a noob back in 0.16
  7. You may want to consider using kerbal joint reinforcement to stop that wobble, also, get stretchytanks or novapunch so you can use 5m diameter parts. That will enable you to have a more realistic saturn V, and more lifting capacity.
  8. You should be using MMH and N2O4 for the SPS on the Command module. LH2's density is too low to support a high delta v with that heavy lander on top. Even though MMH and N204's ISP is much lower, you will get more delta v out of your CSM. However, it is heavier, so you may need a bigger launcher. Spica
  9. I've actually gone way faster, I went 12 trillion times the speed of light before, but then the game crashed a few seconds later.
  10. The same signal is played when you are more than 10,000 petameters from kerbol. That might be worth investigating?
  11. Speaking of which, Samio, would you please make normal maps for there planets so they can be compatible with kragrathea's planet factory mod.
  12. 3,000 as of last friday, that does however count the time I spent playing before KSP was out on steam.
  13. Spica


    Well, Squad could start advertising 3,000+ hours of enjoyable gaming. Assuming you LOVE this game.
  14. Spica

    Kracken Attack!

    12.7 billion times the speed of light.
  15. Were there parts of that song that were rapped in hebrew?
  16. When you calculate that this friday you will break the 3,000 hour mark.
  17. I would decrease the strength of the weak nuclear force, or increase the strength of the strong force so I could own a big hunk of einsteinium and have it be nice and stable.
  18. ∞ (10char)(10char)
  19. I only turn on my ion engines once I have reached escape velocity by using my main rocket.
  20. When the word "Moon" is no longer a part of your lexicon, and it is completely replaced with Mün.
  21. I have been playing since .15, have tried 0.7.3 though. By the way, I am nearly 15 now.