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ZobrAA

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Posts posted by ZobrAA

  1. 6 hours ago, Sigma88 said:

    this type of issue is very common when you cheat a craft into the orbit of a different planet.

    Did you use the cheat menu to hack your plane over there?

     

    if so, what happens if you then save, and re-load the game?

    this is usually the fix

    Yes, I've cheaty teleported to Eve and find this bug while testing scatterer atmo config... But any save-loading did not fix the problem, it is constantly reapearing. Investigation lead me to Kopernicus as a source, which I proved on fresh install without any other mods and planet packs (configs) except Kopernicus+dependencies. Also one of my buddies confirm same issue independently...

  2. 59 minutes ago, Thorbane said:

    Could the adapters and crew tubes have some cargo space added to them?  As it is they're rather large, heavy, and mostly empty space.  Being able to load them up with life support supplies and other assorted consumables from mods would be great.

    I've added USI Lifesupport to some of the SSPE parts in form of duplicates for simplicity compability purposes. If you interested here they are :)

    SSPX-tube-fertilizer-25-3.cfg:

    Spoiler

    // Station Parts Expansion Redux 1.0.0
    // 2.5m crew tube - mini
    PART
    {
        // --- general parameters ---
        name = sspx-tube-fertilizer-25-3
        module = Part
        author = Chris Adderley

        // --- asset parameters ---
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-tube-25-3
            position = 0.0, 0.0, 0.0
            scale = 1,1,1
            rotation = 0, 0, 0
        }
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-2-alt
            position = 0.0,  -0.486, 0.0
            scale = 1,-1,1
            rotation = 0, 0, 0
        }
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-2
            position = 0.0, 0.486, 0.0
            scale = 1,1,1
            rotation = 0, 0, 0
        }
        scale = 1.0
        rescaleFactor = 1

        // --- node definitions ---
        node_stack_top = 0.0, 0.486, 0.0, 0.0, 1.0, 0.0, 2
        node_stack_bottom = 0.0, -0.486, 0.0, 0.0, -1.0, 0.0, 2
        node_attach = 0.0, -0.486, 0.0, 0.0, -1.0, 0.0, 2

     

        // --- editor parameters ---
        TechRequired = specializedConstruction
        entryCost = 3200
        cost = 800
        category = none
        subcategory = 0
        title = PPD-A3 Pressurized Fertilizer Tank (2.5)
        manufacturer = Kerbalmax Industries
        description = A tank filled to the brim with Super-Gro Fertilizer.  It's what plants crave!

        bulkheadProfiles = size2, srf

        // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
        attachRules = 1,1,1,1,0

        // --- standard part parameters ---
        mass = 0.9
        dragModelType = default
        maximum_drag = 0.2
        minimum_drag = 0.2
        angularDrag = 2
        crashTolerance = 15
        breakingForce = 50
        breakingTorque = 50
        maxTemp = 1000
        skinMaxTemp = 2000
        fuelCrossFeed = True

        tags = sspx base contain outpost statio (stor tube cck-lifesupport

        RESOURCE
        {
            name = Fertilizer
            amount = 4500
            maxAmount = 4500
        }
        
        MODULE
        {
            name = ModuleB9PartSwitch
            moduleID = endcapSwitch
            switcherDescription = #LOC_SSPX_Switcher_EndcapsUpper_Name

            SUBTYPE
            {
                name = BlackHandles
                title = #LOC_SSPX_Switcher_Endcaps_Black_Handles
            transform = 25mCapStructuralBlack
            }
            SUBTYPE
            {
                name = WhiteHandles
                title = #LOC_SSPX_Switcher_Endcaps_White_Handles
          transform = 25mCapStructuralWhite
            }
            SUBTYPE
            {
                name = Black
                title = #LOC_SSPX_Switcher_Endcaps_Black
          transform = 25mCapStructuralBlackBare
            }
            SUBTYPE
            {
                name = White
                title = #LOC_SSPX_Switcher_Endcaps_White
            transform = 25mCapStructuralWhiteBare
            }
        }
        MODULE
        {
            name = ModuleB9PartSwitch
            moduleID = endcapSwitchLower
            switcherDescription = #LOC_SSPX_Switcher_EndcapsLower_Name

            SUBTYPE
            {
                name = BlackHandles
                title = #LOC_SSPX_Switcher_Endcaps_Black_Handles
            transform = 25mCapStructuralBlackFlip
            }
            SUBTYPE
            {
                name = WhiteHandles
                title = #LOC_SSPX_Switcher_Endcaps_White_Handles
          transform = 25mCapStructuralWhiteFlip
            }
            SUBTYPE
            {
                name = Black
                title = #LOC_SSPX_Switcher_Endcaps_Black
          transform = 25mCapStructuralBlackBareFlip
            }
            SUBTYPE
            {
                name = White
                title = #LOC_SSPX_Switcher_Endcaps_White
            transform = 25mCapStructuralWhiteBareFlip
            }
        }
        MODULE
        {
            name = FlagDecal
            textureQuadName = flagTransform
        }
        MODULE
        {
            name = ModuleColorChanger
            shaderProperty = _EmissiveColor
            animRate = 0.8
            animState = false
            useRate = true
            toggleInEditor = true
            toggleInFlight = true
            toggleInFlight = true
            unfocusedRange = 5
            toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
            eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
            eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
            toggleAction = True
            defaultActionGroup = Light
            redCurve
            {
                key = 0 0 0 3
                key = 1 1 0 0
            }
            greenCurve
            {
                key = 0 0 0 1
                key = 1 1 1 0
            }
            blueCurve
            {
                key = 0 0 0 0
                key = 1 0.7 1.5 0
            }
            alphaCurve
            {
                key = 0 1
            }
        }
    }

    sspx-tube-greenhouse-25-1.cfg:

    Spoiler

    // Station Parts Expansion Redux 1.0.0
    // 2.5m crew tube - long
    PART
    {
        // --- general parameters ---
        name = sspx-tube-greenhouse-25-1
        module = Part
        author = Chris Adderley

        // --- asset parameters ---
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-tube-25-1
            position = 0.0, 0.0, 0.0
            scale = 1,1,1
            rotation = 0, 0, 0
        }
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-2-alt
            position = 0.0,  -1.944, 0.0
            scale = 1,-1,1
            rotation = 0, 0, 0
        }
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-2
            position = 0.0, 1.944, 0.0
            scale = 1,1,1
            rotation = 0, 0, 0
        }
        scale = 1.0
        rescaleFactor = 1

        // --- node definitions ---
        node_stack_top = 0.0, 1.944, 0.0, 0.0, 1.0, 0.0, 2
        node_stack_bottom = 0.0, -1.944, 0.0, 0.0, -1.0, 0.0, 2
        node_attach = 0.0, -1.944, 0.0, 0.0, -1.0, 0.0, 2

        // --- editor parameters ---
        TechRequired = specializedConstruction
        entryCost = 12800
        cost = 3200
        category = none
        subcategory = 0
        title = PPD-A1 Pressurized Nom-O-Matic 25000-I
        manufacturer = #LOC_SSPX_manufacturer_kerbalmax_title
        description = The Nom-O-Matic offers the latest in automated gardening and food generation.  Simply toss in mulch (not included!) and harvest bland but mildly nutritions noms.

        bulkheadProfiles = size2, srf

        // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
        attachRules = 1,1,1,1,0

        // --- standard part parameters ---
        mass = 1.6
        dragModelType = default
        maximum_drag = 0.2
        minimum_drag = 0.2
        angularDrag = 2
        crashTolerance = 15
        breakingForce = 50
        breakingTorque = 50
        maxTemp = 1000
        skinMaxTemp = 2000

        fuelCrossFeed = True

        tags = sspx base contain outpost statio (stor tube cck-lifesupport

        RESOURCE
        {
            name = Mulch
            amount = 0
            maxAmount = 300
        }
        RESOURCE
        {
            name = Supplies
            amount = 0
            maxAmount = 300
        }
        RESOURCE
        {
            name = Fertilizer
            amount = 0
            maxAmount = 300
        }
        RESOURCE
        {
            name = ElectricCharge
            amount = 600
            maxAmount = 600
        }

        MODULE
        {
            name = ModuleResourceConverter_USI
            ConverterName = Agroponics
            tag = Agroponics
            StartActionName = Start Agroponics
            StopActionName = Stop Agroponics
            INPUT_RESOURCE
            {
                ResourceName = Mulch
                Ratio =  0.00120000
            }
            INPUT_RESOURCE
            {
                ResourceName = Fertilizer
                Ratio =  0.00012000
            }
            OUTPUT_RESOURCE
            {
                ResourceName = Supplies
                Ratio = 0.00132000
                DumpExcess = False
            }
            INPUT_RESOURCE
            {
                ResourceName = ElectricCharge
                Ratio = 2.64
            }
        }

        MODULE
        {
            name = ModuleB9PartSwitch
            moduleID = endcapSwitch
            switcherDescription = #LOC_SSPX_Switcher_EndcapsUpper_Name

            SUBTYPE
            {
                name = BlackHandles
                title = #LOC_SSPX_Switcher_Endcaps_Black_Handles
            transform = 25mCapStructuralBlack
            }
            SUBTYPE
            {
                name = WhiteHandles
                title = #LOC_SSPX_Switcher_Endcaps_White_Handles
          transform = 25mCapStructuralWhite
            }
            SUBTYPE
            {
                name = Black
                title = #LOC_SSPX_Switcher_Endcaps_Black
          transform = 25mCapStructuralBlackBare
            }
            SUBTYPE
            {
                name = White
                title = #LOC_SSPX_Switcher_Endcaps_White
            transform = 25mCapStructuralWhiteBare
            }
        }
        MODULE
        {
            name = ModuleB9PartSwitch
            moduleID = endcapSwitchLower
            switcherDescription = #LOC_SSPX_Switcher_EndcapsLower_Name

            SUBTYPE
            {
                name = BlackHandles
                title = #LOC_SSPX_Switcher_Endcaps_Black_Handles
            transform = 25mCapStructuralBlackFlip
            }
            SUBTYPE
            {
                name = WhiteHandles
                title = #LOC_SSPX_Switcher_Endcaps_White_Handles
          transform = 25mCapStructuralWhiteFlip
            }
            SUBTYPE
            {
                name = Black
                title = #LOC_SSPX_Switcher_Endcaps_Black
          transform = 25mCapStructuralBlackBareFlip
            }
            SUBTYPE
            {
                name = White
                title = #LOC_SSPX_Switcher_Endcaps_White
            transform = 25mCapStructuralWhiteBareFlip
            }
        }
        MODULE
        {
            name = FlagDecal
            textureQuadName = flagTransform
        }
        MODULE
        {
            name = ModuleColorChanger
            shaderProperty = _EmissiveColor
            animRate = 0.8
            animState = false
            useRate = true
            toggleInEditor = true
            toggleInFlight = true
            toggleInFlight = true
            unfocusedRange = 5
            toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
            eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
            eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
            toggleAction = True
            defaultActionGroup = Light
            redCurve
            {
                key = 0 0 0 3
                key = 1 1 0 0
            }
            greenCurve
            {
                key = 0 0 0 1
                key = 1 1 1 0
            }
            blueCurve
            {
                key = 0 0 0 0
                key = 1 0.7 1.5 0
            }
            alphaCurve
            {
                key = 0 1
            }
        }
    }

    sspx-tube-recycler-25-2.cfg: (note my personal rebalance - ModuleLifeSupportRecycler     CrewCapacity = 18 (default 3)

    Spoiler

    // Station Parts Expansion Redux 1.0.0
    // 2.5m crew tube - short
    PART
    {
        // --- general parameters ---
        name = sspx-tube-recycler-25-2
        module = Part
        author = Chris Adderley

        // --- asset parameters ---
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-tube-25-2
            position = 0.0, 0.0, 0.0
            scale = 1,1,1
            rotation = 0, 0, 0
        }
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-2-alt
            position = 0.0,  -0.973, 0.0
            scale = 1,-1,1
            rotation = 0, 0, 0
        }
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-2
            position = 0.0, 0.973, 0.0
            scale = 1,1,1
            rotation = 0, 0, 0
        }
        scale = 1.0
        rescaleFactor = 1

        // --- node definitions ---
        node_stack_top = 0.0, 0.973, 0.0, 0.0, 1.0, 0.0, 2
        node_stack_bottom = 0.0, -0.973, 0.0, 0.0, -1.0, 0.0, 2
        node_attach = 0.0, -0.973, 0.0, 0.0, -1.0, 0.0, 2

     

        // --- editor parameters ---
        TechRequired = specializedConstruction
        entryCost = 6400
        cost = 5600
        category = none
        subcategory = 0
        title = PPD-A2-RT-5000 Pressurized Recycling Module
        manufacturer = #LOC_SSPX_manufacturer_kerbalmax_title
        description = A large, in-line recycler that uses various mechanical and biological filters to reduce life support load.

        bulkheadProfiles = size2, srf

        // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
        attachRules = 1,1,1,1,0

        // --- standard part parameters ---
        mass = 3.75
        dragModelType = default
        maximum_drag = 0.2
        minimum_drag = 0.2
        angularDrag = 2
        crashTolerance = 15
        breakingForce = 50
        breakingTorque = 50
        maxTemp = 1000
        skinMaxTemp = 2000
        fuelCrossFeed = True

        tags = sspx base contain outpost statio (stor tube cck-lifesupport
        
        MODULE
        {
            name = ModuleLifeSupportRecycler
            CrewCapacity = 18 //3
            RecyclePercent = 0.79
            ConverterName = Life Support
            tag = Life Support
            StartActionName = Start Life Support
            StopActionName = Stop Life Support

            INPUT_RESOURCE
            {
                ResourceName = ElectricCharge
                Ratio = 18.75
            }
        }
        
        MODULE
        {
            name = ModuleB9PartSwitch
            moduleID = endcapSwitch
            switcherDescription = #LOC_SSPX_Switcher_EndcapsUpper_Name

            SUBTYPE
            {
                name = BlackHandles
                title = #LOC_SSPX_Switcher_Endcaps_Black_Handles
            transform = 25mCapStructuralBlack
            }
            SUBTYPE
            {
                name = WhiteHandles
                title = #LOC_SSPX_Switcher_Endcaps_White_Handles
          transform = 25mCapStructuralWhite
            }
            SUBTYPE
            {
                name = Black
                title = #LOC_SSPX_Switcher_Endcaps_Black
          transform = 25mCapStructuralBlackBare
            }
            SUBTYPE
            {
                name = White
                title = #LOC_SSPX_Switcher_Endcaps_White
            transform = 25mCapStructuralWhiteBare
            }
        }
        MODULE
        {
            name = ModuleB9PartSwitch
            moduleID = endcapSwitchLower
            switcherDescription = #LOC_SSPX_Switcher_EndcapsLower_Name

            SUBTYPE
            {
                name = BlackHandles
                title = #LOC_SSPX_Switcher_Endcaps_Black_Handles
            transform = 25mCapStructuralBlackFlip
            }
            SUBTYPE
            {
                name = WhiteHandles
                title = #LOC_SSPX_Switcher_Endcaps_White_Handles
          transform = 25mCapStructuralWhiteFlip
            }
            SUBTYPE
            {
                name = Black
                title = #LOC_SSPX_Switcher_Endcaps_Black
          transform = 25mCapStructuralBlackBareFlip
            }
            SUBTYPE
            {
                name = White
                title = #LOC_SSPX_Switcher_Endcaps_White
            transform = 25mCapStructuralWhiteBareFlip
            }
        }
        MODULE
        {
            name = FlagDecal
            textureQuadName = flagTransform
        }
        MODULE
        {
            name = ModuleColorChanger
            shaderProperty = _EmissiveColor
            animRate = 0.8
            animState = false
            useRate = true
            toggleInEditor = true
            toggleInFlight = true
            toggleInFlight = true
            unfocusedRange = 5
            toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
            eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
            eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
            toggleAction = True
            defaultActionGroup = Light
            redCurve
            {
                key = 0 0 0 3
                key = 1 1 0 0
            }
            greenCurve
            {
                key = 0 0 0 1
                key = 1 1 1 0
            }
            blueCurve
            {
                key = 0 0 0 0
                key = 1 0.7 1.5 0
            }
            alphaCurve
            {
                key = 0 1
            }
        }
    }

    SSPX-tube-supplies-25-3.cfg:

    Spoiler

    // Station Parts Expansion Redux 1.0.0
    // 2.5m crew tube - mini
    PART
    {
        // --- general parameters ---
        name = sspx-tube-supplies-25-3
        module = Part
        author = Chris Adderley

        // --- asset parameters ---
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-tube-25-3
            position = 0.0, 0.0, 0.0
            scale = 1,1,1
            rotation = 0, 0, 0
        }
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-2-alt
            position = 0.0,  -0.486, 0.0
            scale = 1,-1,1
            rotation = 0, 0, 0
        }
        MODEL
        {
            model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-2
            position = 0.0, 0.486, 0.0
            scale = 1,1,1
            rotation = 0, 0, 0
        }
        scale = 1.0
        rescaleFactor = 1

        // --- node definitions ---
        node_stack_top = 0.0, 0.486, 0.0, 0.0, 1.0, 0.0, 2
        node_stack_bottom = 0.0, -0.486, 0.0, 0.0, -1.0, 0.0, 2
        node_attach = 0.0, -0.486, 0.0, 0.0, -1.0, 0.0, 2

     

        // --- editor parameters ---
        TechRequired = specializedConstruction
        entryCost = 3200
        cost = 800
        category = none
        subcategory = 0
        title = PPD-A3 Pressurized Life Support Tank (2.5)
        manufacturer = Kerbalmax Industries
        description = A tank filled to the brim with Nutritional Organic Meal Substitutes (N.O.M.S.).

        bulkheadProfiles = size2, srf

        // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
        attachRules = 1,1,1,1,0

        // --- standard part parameters ---
        mass = 0.9
        dragModelType = default
        maximum_drag = 0.2
        minimum_drag = 0.2
        angularDrag = 2
        crashTolerance = 15
        breakingForce = 50
        breakingTorque = 50
        maxTemp = 1000
        skinMaxTemp = 2000
        fuelCrossFeed = True

        tags = sspx base contain outpost statio (stor tube cck-lifesupport

        RESOURCE
        {
            name = Supplies
            amount = 4500
            maxAmount = 4500
        }

        RESOURCE
        {
            name = Mulch
            amount = 0
            maxAmount = 150
        }
        
        MODULE
        {
            name = ModuleB9PartSwitch
            moduleID = endcapSwitch
            switcherDescription = #LOC_SSPX_Switcher_EndcapsUpper_Name

            SUBTYPE
            {
                name = BlackHandles
                title = #LOC_SSPX_Switcher_Endcaps_Black_Handles
            transform = 25mCapStructuralBlack
            }
            SUBTYPE
            {
                name = WhiteHandles
                title = #LOC_SSPX_Switcher_Endcaps_White_Handles
          transform = 25mCapStructuralWhite
            }
            SUBTYPE
            {
                name = Black
                title = #LOC_SSPX_Switcher_Endcaps_Black
          transform = 25mCapStructuralBlackBare
            }
            SUBTYPE
            {
                name = White
                title = #LOC_SSPX_Switcher_Endcaps_White
            transform = 25mCapStructuralWhiteBare
            }
        }
        MODULE
        {
            name = ModuleB9PartSwitch
            moduleID = endcapSwitchLower
            switcherDescription = #LOC_SSPX_Switcher_EndcapsLower_Name

            SUBTYPE
            {
                name = BlackHandles
                title = #LOC_SSPX_Switcher_Endcaps_Black_Handles
            transform = 25mCapStructuralBlackFlip
            }
            SUBTYPE
            {
                name = WhiteHandles
                title = #LOC_SSPX_Switcher_Endcaps_White_Handles
          transform = 25mCapStructuralWhiteFlip
            }
            SUBTYPE
            {
                name = Black
                title = #LOC_SSPX_Switcher_Endcaps_Black
          transform = 25mCapStructuralBlackBareFlip
            }
            SUBTYPE
            {
                name = White
                title = #LOC_SSPX_Switcher_Endcaps_White
            transform = 25mCapStructuralWhiteBareFlip
            }
        }
        MODULE
        {
            name = FlagDecal
            textureQuadName = flagTransform
        }
        MODULE
        {
            name = ModuleColorChanger
            shaderProperty = _EmissiveColor
            animRate = 0.8
            animState = false
            useRate = true
            toggleInEditor = true
            toggleInFlight = true
            toggleInFlight = true
            unfocusedRange = 5
            toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
            eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
            eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
            toggleAction = True
            defaultActionGroup = Light
            redCurve
            {
                key = 0 0 0 3
                key = 1 1 0 0
            }
            greenCurve
            {
                key = 0 0 0 1
                key = 1 1 1 0
            }
            blueCurve
            {
                key = 0 0 0 0
                key = 1 0.7 1.5 0
            }
            alphaCurve
            {
                key = 0 1
            }
        }
    }

     

  3. 19 hours ago, MajorLeaugeRocketScience said:

    I’d say probably a massive 3.5km runway, maybe an X-runway and maybe a short grass runway?

     

    12 hours ago, wlr2678 said:

    I like the idea of adding short grass or paved runways, which can be installed at small research stations on hills and other kinds of small bases like that.

    Grass runways can be easily made with MapDecal in KK. If you need additional runway markers there are standalone runway lights row (from desert airfield).

     

    2 hours ago, Omega482 said:

    This is correct. This is also why I cannot make runway segments to allow players to assemble runways themselves. There would be too many bumps and it would make the runway unusable.

    Runways must be one single piece. 

    Actually I've seen bumps even on stock runway becouse it's colliders are segmented. And random bumps magnitude also increasing with scale of a planet - I'm playing at 3.2xKerbin scale.

     

    Also may I ask for a street light? Short series of street lamp, standalone red signal light from radiomast, and airport light like this:

    MOMK2Os.jpg

    With such little props and your gorgeous static building truly marvelous things can be done! :rolleyes:

  4. On 11/3/2018 at 5:43 PM, TK-313 said:

    @ZobrAA, I have a problem - when I install this mod, the system remains stock. I'm running 1.5.1. Is the proberm here or in Kopernicus?

    I've actually didnt test it with KSP 1.5.1 in case you use it. But since there is Kopernicus update to 1.5.1 https://github.com/Kopernicus/Kopernicus/releases it must be ok...

    Need more info to understand where the problem is: KSP version, mods and versions used, some screenshots in case of notisable anomalies, console log, etc.

  5. 4 minutes ago, AlphaMensae said:

    The bottom-mount arm is placed so the vertical pin at top goes on the bottom of a first/core stage/tank/engine mount/engine plate, like this:

    bEw9qv1.png

    It was designed for rockets like this, and indeed many rockets use something like it. :)  I changed its part title to say "Bottom-Mount" instead of "General" to reflect this.

    There already is a long-arm hold down type; an even longer one would require a whole new part.  It'll be something I can add in for v2.0, probably a mesh-switching one with different arm length options.

    Oooh! I see now! Thx for the tip :D

  6. 8 hours ago, AlphaMensae said:

    I have the new insert ready for separate download from my Dropbox if you don't want to wait for the official update release.

    Put the .mu file into ModularLaunchPads/3D_Assets; overwrite the old one

    Put the .cfg file into ModularLaunchPads/Saturn_Pad/Base_Parts; overwrite the old one.

    Thank you very much! :)

    Some typos in Saturn-Launcher-Base-Insert-Sqr.cfg:

    MODEL
    {
    	model = AlphaDev/3D_Assets_Dev/BaseInsertSqrNew //must be ModularLaunchPads/3D_Assets/BaseInsertSqrNew
    	scale = 1.0, 1.0, 1.0
    }
    ...
    	TechRequired = generalConstruction //must be saturnLaunchPad

     

    8 hours ago, AlphaMensae said:

    Incidentally, that's the Saturn V tail service mast you're using, and was not actually a hold-down or clamp. :P 

    Yes, I know about that. But there were no clamps with long enough arm to use it without support of proper 6xSymmetry. Now it looks like this:

    gERABUW.jpg

    Also can we get holding arm with longer ..arm. Please? :rolleyes:

    rttGLHZ.jpg

  7. 6 hours ago, DMagic said:

    @ZobrAA Do you know what the actual closest approach value is when that happens? It looks like some impossibly large value is getting calculated for some reason.

    And does the same thing happen if you open the map view?

    That number is the max value of a 64 bit floating point value in c#. Basic Orbit should be checking for such a possibility, but it looks like an error could have slipped through.

    It's flickering - one second it show right numbers, than glitches, than normalize again and this bug showed only far from the planet in my enlarged Kerbal system. I've failed to find exact situation when it starts to happen.

  8. @AlphaMensae Hi! Can you answer is it possible to use your mod for mobile launch pads? Say I've made a rocket with one of your pad, click start and than take that whole craft with VesselMover mode and shift it to launch normally at some other place, like private cosmodrome, or Dr. Evil's rocket base. Is that real? It's for roleplay purpose :)

  9. 6 hours ago, Brigadier said:

    Are names only required for inheriting? 

    I actually dont know, Aelfhe1m take care of this mod after original author so...

    6 hours ago, Brigadier said:

    This may seem like a really noob question, but where do I find the explanation syntax for the text field tags?  Some are self-explanatory for me, such as <b>...</b>, but others, such as <N> aren't.  Are these just HTML tags?

    Hm, good question. <N> is new line, but this is not from HTML syntax... <b></b> is for bold font.

    Maybe this is general XML?

  10. On 8/27/2018 at 8:47 AM, Brigadier said:

    So, is it mandatory or not?

    test.layout has:

    	RECTANGLE
    	{
    		// left panel
    		Anchor = 0.0,0.0
    		Size = 1.0,1.0
    		Position = 0.8,0.0
    		Color = 0.0,0.0,0.0,0.6
    	}

    So, no need to name it... A lot of layout files are old examples.

    Here is my custom ZobrAzExtendedSituational.layout:

    Spoiler
    
    KSEA_HISTORIAN_LAYOUT
    {
    	RECTANGLE
    	{
    		Anchor = 0.0,0.0
    		Size = 1.0,0.125
    		Position = 0.0,0.875
    		Color = 0.0,0.0,0.0,0.5
    	}
    
    	TEXT
    	{
    		Anchor = 0.0,0.0
    		Size = 1.0,0.125
    		Position = 0.01,0.892
    		Color = 1.0,1.0,1.0,1.0
    		TextAnchor = UpperLeft
    		FontSize = 12
    		FontStyle = Normal
    		BaseYear = 1
    		DateFormat = yyyy-MM-dd
    		PilotColor = #fa3f19 
    		EngineerColor = #29a629
    		ScientistColor = #2985a6
    		TouristColor = #bf8d30
    		TRAIT
    		{
    			Name = Colonist
    			DisplayName = Colonist
    			Suffix = (C)
    			Color = #DDA0DD
    		}
    		Text = <size=22><b><Vessel></b></size><N><size=8><N></size><size=13><b><UT></b>    T+<MET></size><N><size=8><N></size><Crew(false, true, false, Pilot, Engineer, Scientist, Tourist)>   <Crew(false, false, false, Colonist)><N><size=8><N></size><size=14><color=silver><i><b><RealDate>   <Custom></b></i></color></size>
    	}
    
    	SITUATION_TEXT
    	{
    		Anchor = 0.0,0.0
    		Size = 0.25,0.125
    		Position = 0.74,0.887
    		Color = 1.0,1.0,1.0,1.0
    		TextAnchor = UpperRight
    		FontSize = 12
    		FontStyle = Normal
    		Default = //Default text
    		Landed = <size=14><LandingZone> at <Body></size><N><size=8><N></size>Latitude: <LatitudeDMS><N>Longitude: <LongitudeDMS><N><size=8><N></size>Heading: <Heading>°<N>Speed: <SrfSpeed><N>ASL: <Altitude>
    		Splashed = <size=14>Floating in <Body>'s Waters</size><N><size=8><N></size>Latitude: <LatitudeDMS><N>Longitude: <LongitudeDMS><N><size=8><N></size>Heading: <Heading>°<N>Speed: <SrfSpeed><N>ASL: <Altitude>
    		Prelaunch = <size=14>Preparing for launch from <LandingZone></size><N><size=8><N></size>Latitude: <LatitudeDMS><N>Longitude: <LongitudeDMS>
    		Flying = <size=14>Flying at <Mach>M over <Body>'s <Biome></size><N><size=8><N></size>Speed: <SrfSpeed><N>ASL: <Altitude><N>Heading: <Heading>°<N><size=8><N></size>Latitude: <LatitudeDMS><N>Longitude: <LongitudeDMS>
    		SubOrbital = <size=12>Sub-orbital trajectory over <Body></size><N><size=8><N></size>Orbital Velocity: <OrbSpeed><N>Altitude: <Altitude><N><size=8><N></size>Apoapsis: <Ap><N>Inclination: <Inc>
    		Orbiting = <size=12>Orbiting around <Body> at <Altitude></size><N><size=8><N></size>Orbit: <Orbit><N>Inclination: <Inc><N>Velocity: <OrbSpeed><N><size=8><N></size>Latitude: <LatitudeDMS><N>Longitude: <LongitudeDMS>
    		Escaping = <size=12>Escape trajectory inside SOI of <Body></size><N><size=8><N></size>Periapsis: <Pe><N>Inclination: <Inc><N>Eccentticity: <Ecc><size=8><N></size>Altitude: <Altitude><N>Velocity: <OrbSpeed>
    		Docked = n<size=12>Docked at <Altitude> above <Body></size><N><size=8><N></size>Orbit: <Orbit><N>Inclination: <Inc><N>Orbital Velocity: <OrbSpeed><N><size=8><N></size>Latitude: <LatitudeDMS><N>Longitude: <LongitudeDMS>
    	}
    }

     

     

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