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ZobrAA

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Everything posted by ZobrAA

  1. @magico13 is it bug that Sensible Screenshot dont let me to take a screenshot in VAB/SPH? Without it hangar screens appear in Screenshots folder normally,,,
  2. https://drive.google.com/file/d/0B5-E-xsUCAQaYjl0WmoxcGdYQ0U This is not a big problem for me to be honest. I can just manually edit save file to set veteran=false for JBBV
  3. @pizzaoverhead Is it possible to make main flame tail textures to be not additive, but maybe just like smoke particles? As we can see in this famous film, that there are definitely short flame tail behind capsule (which is KSP stock flame FX I believe) and a loooong SMOKE tail, because there are nothing to burn (and glow) there... Now re-entry FX not very accurate
  4. Minimum Ambient Lighting v1.2.3 seems to be working fine on KSP 1.3 and it's definetely more handy than stock settings menu slider. Also I've noticed, that stock slider overrides the mod's one, so you probably want to set stock Ambient Light Boost slider to -100%
  5. @Galileo Thx for the mod! But please move settings cfg to PluginData folder so ModuleManager can ignore it at launch and not waste time rebuilding whole database every time
  6. Suggestion. As we now have to deal with sickness and accidents, may be we need a medbay of some sort on stock? Like @PART[Large_Crewed_Lab] { MODULE { name = ModuleKerbalHealth resourceConsumption = 2 multiplyFactor = Sickness multiplier = 0.5 } MODULE { name = ModuleKerbalHealth partCrewOnly = true hpMarginalChangePerDay = 4 ecConsumptionPerKerbal = 5 } }
  7. NavHud 1.3.3 seems working fine in KSP 1.3 No issues ATM
  8. @Diazo OMG THX YOU! That's what I've been looking for! Now my Hover-Crane flies like a feather!
  9. I used both RCSSound and EVS in my earlier KSP1.1.* builds, but not in KSP1.2.* so I did not know... Yeah. RCS Sound is pleasant but EVS is essential, so it was a pretty easy choise what needs to be deleted
  10. @cakepie bugreport: sometimes kerbal cannot go to EVA through the hatch of another module.Message says "Hatch is obscured, can't exit." but he actually can, if do it a stock way... Steps to replicate: make simple craft with mk2 cockpit and mk2 crew cabin make sure, that kerbal go on EVA from mk2 cockpit hatch when siting there make sure, that kerbal go on EVA from mk2 cabin hatch when sitting in cockpit transfer kerbal to crew cabin Alt+click on cocpit hatch ant try go EVA with kerbal that now in cabin Hatch is obscured, can't exit.
  11. I confirm RcsSound-EasyVesselSwitch compability bug. My ksp.log
  12. Cofirmed ReCoupler 1.3.0 work fine on KSP 1.3.0
  13. I guess you can look at code of Historian mod for that Here is 24h time format on the info bar: It's a solar day length isn't it?
  14. @garwel sorry if this was mentioned earlier, but is a "day" mean 6 hour stock Kerbal day? If so, maybe it would be better to convert into hours for whose of us who playing with modded planets? Also, did that last MM patch with EC/kerbal removal for USILS available somewhere?
  15. What about proper orbital periods and orbital resonances recalculation? Or it's just all sizes and distances divided by factor of 2.5?
  16. @Beale This is a great addition for roleplay career! Congrats! But for being truly useful, there are absolutely necessary things to be added: Correct dealing with "revert to launchpad/hangar", "recovery before liftoff" and maybe some other non mentioned "simulation/engineering mode" situations, where project counter shall not be incremented. More diversity to numbering syntax: "MunProbe 1", "MunProbe-1", "MunProbe - 1", "MunProbe I", "MunProbe A", etc. Because if craft names still need to be corrected because of those mentioned reasons, than what the point in this? Also one more suggestion: syntax ability to add mission status/describer word before actual craft name. Like !simulation and !mission status here:
  17. Any way to change key button? Because I have takeScreenshot on F8
  18. Yes, for changing frequency from IVA. But after that all possible goodies from the radio. Like translate something (typed via MFD prop) on that frequency to match contract mission goal, or to activate action group of another vessel remotely, or activate KOS and IR Sequencer programs for that vessel. Unlimited possibilities! We only need a way, a framework interface, so different awesome mod-pieces can communicate with each other!
  19. @TaxiService, this is awesome! Did you know, that @alexustas, ASET Props author, have a radio prop for IVA? And this mod now! Make this work together, anybody, PLEASE! Airplane sims fans will be happy! Also questions/suggestions: can we configure radio-frequencies for KSC and DNS? Additional Kerbin-Side bases frequencies maybe? You know... Tower Control, this is AT-1391, requesting permission to land. AT-1391, this is Tower, you have a permission to land at runway 09.
  20. Yes, I reconfigure Eve's atmo because I gave this planet less mass, so gravity ALS is like on Venus. Other planets atmo works just fine. Woops! Thx for pointing this up! I'll reupload zip with correct folder name
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