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Everything posted by ShadowDragon8685

  1. ......... Ah well. I suppose it means that you shouldn't build your ships with chutes attached near to service bays, fairings, or cargo bays. This also means ATOP those parts is not a good idea, so separate them out with something.
  2. I've been having an issue with Realchute. I don't know if it's the same with stock chutes or not, but... The RealChutes are refusing to open in a fairing. Which is, you know, fine and dandy. Except they're not in a fairing, they're just near a fairing. Or, in this case, a service bay. The simplest way to reproduce it is to put a 1.25m service bay on top of a cone adapter, put some radial realchutes at the top of the cone adapter, near to the service bay, and try to land.
  3. It is kind of oxymoronic to run a space agency where all you do is graze space, but it is a strategy, and it's been working out surprisingly well for me. See, once you get to orbit, the reputation rewards for going on a suborbital trip go down significantly, but if, before you go to orbit, you can send 8 Kerbals up on suborbital hops in one craft (use hitchhiker containers), you can easily clear four suborbital tourism contracts in one launch. With 60% commitment to intern usury, and mission reputation rewards which are nominally somewhere north of 20 points, it's fairly easy for me to bring home ~30-40 science in one suborbital hop that takes relatively little time to complete.
  4. Another good way to collect science is to not go to orbit, so the tourist missions will only generated for suborbital hops. Then start converting your reputation gains to science via unpaid internships in the labs, and keep doing that. I've gotten almost all of the 90-sci nodes unlocked doing this, and you can collect mad bank, too. If you grind at it enough, you can pretty easily upgrade your runway and launch-pad to tier-3, and probably a few other bits, before it starts generating orbital missions for you.
  5. I just learned two very important things about Kerbal Space Program. 1: Tourists CAN, in fact, go on EVAs, if you click on the hatch from their IVA. (I'm not SURE any of my mods add this, but I suspect RPM, if it's a mod. 2: Going on an EVA during a boost phase is highly inadvisable, but survivable, if you have the Vanguard Technologies parachutes mod with the submod plugin that gives all Kerbals parachutes from the get-go installed.
  6. I've figured out something new to pass on, too. Don't go to Orbit. Okay, okay, I know what you're thinking, but bear with me here: after you've achieved suborbital spaceflight but before you've orbited Kerbn, you can take suborbital tourist contracts. And only suborbital tourist contracts. They won't generate for, say, the Mun, or Minmus, or even Kerbin orbit. These contracts pay well, and more importantly, they give you huge reputation boosts, which you can, with some investment in the admin building, parlay into big science boosts, courtesy of unpaid internships. Cheesy? Yeah, probably. But this will easily get you into the mid-tier techs without once circularizing your apoapsis, and get you decent bank in the process.
  7. I discovered a bit of a bug in this mod, I think. You can get a mission to test the heavy launch clamp Landed at Kerbin. But if the ship is attached to the launch clamps, it doesn't count as landed at Kerbin. So you can never achieve this objective, and failure is the only option.
  8. KSP: The First Flight of Excursion 1 "So, what's the point of this again," Bob asked, standing on the catwalk mid-way up the VAB, looking at the rocket under construction. "Simple, Bob." Bill held up his hands, sawing his thumb and two fingers together. "The world's smalled violin? What does that have to do with that," Bob asked, pointing at the rocket under construction, and Valentina rolled her eyes. "Money, dear boy! Money!" She laughed, reaching up and smacking Bob on the back of the head. "Since Jeb's suborbital flight, rich idiots and CEOs have been clamouring for a taste. So we're building this thing to send three kerbals up at once." Bob shrugged. "Okay, but none of us are rich idiots, and while Jeb might be something like a CEO because he owns the junkyard, he's a KSP pilot, he can go whenever he wants to. What does that have to do with sending us up?" Bill sighed, rolling his eyes. "Think about it, Bob. Are they gonna send up two tourists on an untested rocket that might fail to deliver a suborbital trajectory - or worse, smash into the ground at twice the speed of sound and kill them all? It would be a charlie foxtrot. Walt would have to commit ritual suicide, we might have to close the doors for good." "Oh... OH!" Bob bit his lip. "So they're sendin' you and me up with Val to play the part of the rich idiots and test it." "Bingo," Valentina said with a grin. "Hey, cheer up. This'll get you two non-pilots some cockpit time and an EVA." Bill bit his lip at that, shaking his head. "I'm not sure I want to climb out of a moving space ship." Bob laughed, wrapping his arm around his brother's shoulder. "We'll be fine. Jeb can do it, and anything Jeb can do -" "-We can do, too," Bill finished, and sighed. "All right." They gazed out at the rocket ship again; a big, BIG FL-T1200 tank, four times the size of the ones Jeb flew into orbit (albiet only twice as large as his total fuel capacity on that ride) was the sole lift engine of the rocket. Above it was a stage with a service bay that had two small in-line gyroscopes bodged together into one, with a cluster of batteries and the new flight data and autopilot system, which had been termed Mechanical Jebediah, or MechJeb for short, and above that were simply three inline cockpits with a ringle of solar panels, a new RealChute company parachute nosecone and two radials. "I still think it's not right it gets named after him," Val said, with a snort. "Sure, first Kerbal in space in the new era, but why does that mean they name the flight computer after him?" "Marketing! Or so zay Mortimer and Valt, anyvay," the thick accent from behind interrupted the trio of to-be astronauts' ruminations. Doctor Wernher von Kerman joined them, leaning on the railing. "I do not pay zo much attention to ze money, but zhey zay zhat ze licensing fees from ze 'MechJeb' vill be keeping ze Kerbal Spaze Program in ze black; operationally, at least. Since ze launch, ze narrow-minded companies vhich fired ze likes of yours truely, and ze flatlanded aviation societies, are all clamouring to go to space, and have not ze know-how to do zo! Largely becauze zey vere being ze narrow-minded flatlanders and zo every Kerbal who vants to go to ze space is already verking with us, and zo zhey have to pay for our autopilot! It is wundebah, ja?!" Bill, Bob, and Valentina turned to the Doctor, blinking at him. "So... What does that mean for us," Valentina asked. Wernher laughed. "It means ve all get paid, ze facilities get maintained und all, vhich is nice, ja?" The trio nodded at him in agreement. "Getting paid is nice," Valentina agreed. "Only so long you can live your life scavenging from the ruins and salvaging old trucks, and while a warm bed and cold sandwiches were nice, having so much cash I actually needed to open a bank account was nicer." "Speaking of cold sandwiches," Bob said, and Valentina rolled her eyes. She reached into the cargo pockets of the thick, brown scavenger vest she wore over her KSP jumpsuit, and distributed sealed snack bags to the two next to her. "You two should learn to carry your own snacks," she said, as Bill and Bob tore open the bags. "But why, when you carry so many to spare," Bill asked, and Valentina rolled her eyes, opening her own bag. She crunched into one of the hot rolled-up tortillas, and grinned as the sweet, piercing spicy taste spread through her mouth. "May I?" Valentina put one of the bright red, hot-spice-coated totillas in Doctor von Kerman's hand, and he ate it, his eyes going wide and watering slightly. "It iz quite... Quite ze piquant snack, iz it not?" Valentina shrugged. "I like 'em. Seems Jeb, Bill and Bob do, too." The Doctor stroked his moustache, blinking his eyes. "Perhaps zere is zome kind of ze correlation between ze enjoying of extra zpicy foods und ze talent und ze desire to go to ze space. Zis may bear some investigation, but zhat is for later. zhat rocket needs alterations." "What's wrong with it," Bill asked him. "Nozing, assuming you don't vant to go to spaze. Linus und I have been doing zome calculations, und zhat rocket's apoapsis vill not break 55 kilometers on it's best day!" "Really?" Bob blinked. "What's the problem - speed off the pad?" "Precizely, herr Bob! Ze rocket vill spend too much of its fuel getting up to zpeed, and vill not break ze atmosphere. Fortunately, herr Gene already haz ze solution, und he does not know it yet." "Gene has the solution? I didn't think he was a rocket engineer," Valentina asked, and the Doctor nodded. "He is not, but he and Mortimer have been looking at ze offers ve have, and ze chief refurbishment engineer at Jebediah's has offered us ze money to test ze RT-10 solid boosters they've been bringing up from ze old bombed spaceport at ze island off ze coast. Zo, ze RT-10s vill be attached for ze money. I just haff to arrange for zem to be fueled and for ze decouplers to fire in ze proper point of ze staging, und you are going to spaze!" The trio of crew clapped at him, and Doctor von Kerman grinned. "I thought you would be ze appreciating of zhat news. Now, I must go!" He slipped away, and the trio looked back over the rails, as Gus was gesturing with his wrench and a glow-stick, while a Kerbal with a forklift carefully manoeuvred an RT-10 into position. The next morning, all was going well in the launch center. Valentina, Bill and Bob were in the Excursion 1, the launch crew and chief scientists were in mission control, and Jebediah was telepresent via video conference from the hotel suite that Anatid Robotics had provided for him near their corporate headquarters at Undermountain North for the duration of his stay as the spokesman for the MechJeb unit. "Hey, guys. Sorry I couldn't, you know, be there in person," Jeb said from the screen, and Bill laughed. "I'll take a picture for you," he promised, holding up his smartphone. Jeb smiled. "Thanks. By the way, everything's done here. Mort's getting the paperwork in order. They like it so much just for the sensor package and information display that Doc Wernher put into it that they're buying off on it without even seeing the flight performance." "It is gratifying to hear of my contributions to ze aerospace sciences appreciated at long last," Doctor von Kerman replied, and Jeb laughed. "Yeah, well, they're mainly thinking of using it as a subterranean positioning system, Doc. But I believe in you." The lab-coated doctor rolled his eyes. "Vell, I suppose if it brings in ze money, zat iz enough. Zey vill zee in time." "Right. Anyway, we're due for launch. This should be an easy trip, right? Up and back, and no ridiculous stunts like Jeb's, right kids?" Valentina laughed. "Okay, okay, I won't jump out of the cockpit in the upper atmosphere," she promised, with Bill and Bob vigorously concurring via head-nods. "Okay then. Here we go." The countdown came, and Valentina strapped herself tightly into her seat, having finished her sandwich a minute ago. "Everybody ready," she asked into her mic, and Bill and Bob both concurred their readiness. She put her hand on the throttle in the inline cockpit, bemoaned the lack of a glass display in it unlike the other cockpits presently available, but pushed the throttle forward anyway. The analog controls would do for now. The countdown ticked, and she grinned when it reached one. As the mission controller said "Ignition," she let out a laugh as glorious acceleration pushed her seat up into her, pushing her forward with it, as the rocket clawed its way to the skies. The acceleration boost provided by those three Hammers was intense, and by the time they were out of fuel and she flicked the switch to drop them, they may not have been very high above KSP, but they got to not-very-high very, very swiftly. She glanced down at her tablet, in the holder adapted from commercial automotive holders, linked into the readings from the prototype MechJeb unit in the back. The only ones she really cared about were the remaining delta-V and apoapsis. Jebediah had barely grazed space. She was going to go farther. The apoapsis broke 70 Km with lots of fuel left in the tank, and she grinned. It hit eighty and she smiled; by one hundred, she was giddily rubbing her hands together. "Okay, Val? That's, uh, that's high enough. You can cut your engines now," Gene said in her ear, and Valentina laughed. "The mission plan says we ride it all the way up," she countered. "Yeah, the mission plan was written before those boosters were added, so throttle it down," Gene demanded. Valentina sighed, as she felt the acceleration from the rocket die. She pulled her throttle all the way back. "Okay, Gene," she sarcastically said. "Throttle's all the way back, and we just ran out of fuel anyway. We're going up to a hundred and, uh, thirty three." "Vun thirty-three?!" Doctor von Kerman sounded alarmed. "Uh... Standby. Linus, get ze notepad! Ze green one! No, ze uzzer green one!" Valentina shook her head, murmuring "worryworts" to herself. "So, who wants to get a higher altitude EVA report than Jeb did, huh? Bill, you want to go first?" She glanced at the camera display from their cockpits; with the throttle cut back, Bill and Bob were looking reasonably calm, so she assumed they were fine. "Hold on, boys. We're going to do the Jebediah Toss." She pointed the nose at the horizon, and began to yaw the craft. Once they were spinning at a good clip, she hit the stage button, and stabilized the craft, looking to the side to see the empty rocket stage sailing away. Once they hit 120Km, Bill went on his EVA as planned, recorded observational details. Then Bob went EVA, and as they were hitting apoapsis, Valentina took in a breath, grinning. Her suit helmet's seal was good, so she pushed the button to open her cockpit. Climbing out was glorious, and Valentina laughed to herself as she saw Kerbin curve away below her. "Wow, it looks so small. I've got to get a picture of this." Her smartphone came out of her pocket, and she took a picture, then another, and another, then swivelled the camera around, grinning and taking a picture of herself, huge helmet and all. "I make this look good," she decided, and glanced at the altitude display; they'd hit 100 and dropping, so she sighed. "Time to go home," she said, pulling herself back into the cockpit, closing the canopy and strapping in. "Here we go. Ready, boys?? "Yeah. That's enough space exploration for one day, Val," Bill said, and Valentina laughed. She rotated the ship, pulling the nose back so she was aligned with her retrograde marker, and waited. "Valentina? Ve haff a problem," Doctor von Kerman said, and she blinked. "Problem? All my systems are nominal," she reported. "No, not vith your systems, vith your trajectory." Valentina blinked. "Straight up and back again. What's wrong with that?" "Zhat iz ze problem. You vill be coming in much, much faster zhan Jebediah, and no less steeply. In other vords, you're going to fall out of ze sky like a meteor!" Valentina blinked. Maybe fifty kilometers really did make that much of a difference. "What do I do about it?" "I don't know, zhat is ze problem! You vill still be on ------" "What the hell was that?" She glanced to her side, and gulped. A corona of flame was shooting past her, from back to front. "That was radio being cut off, Val! Do something!" Bill yelled at her, sounding on the edge of panic, and Bob looked only slightly less worried. Yelping, Valentina's eyes scanned her cockpit. She looked at the data she'd been ignoring, specifically the true altitude (which was dropping very, very rapidly,) and her speed (which was slowing, but not as much as she'd like.) worried, she put her hand near the stage button, when Bill yelped "Stop!" "What? Bill, we're gonna be a crater," Bob complained. "And we will be, she you fires those parachutes while we're hypersonic, Bob! She's gotta wait." Valentina bit her lip, then closed her eyes. Her heart was beating rapidly, and she listened to the craft, to the rush of air and crackle of heat around it as they plowed a path through the air, making a corona of plasma with their heat shield. The numbers wouldn't help her now. Now. Valentina's thumb pushed the button, and Bill and Bob both screamed, as an intense G-Force slammed all three of them back into their seats. She opened her eyes, and saw that they were still barely supersonic, and were less than 3Km up, She struggled to suck in a calm breath, as the force pressing her into the seat lessened, and numbers zipped by. The craft was slowing, rapidly, and then they got to 500m up. The parachutes deployed fully, and the brothers in the cockpit below her yelped as they were slammed into the seat again. They were still descending far too rapidly, but when she looked forward, Valentina saw the chutes fully deployed and fully intact. Speed and altitude diminished in equal measure, and their actual touch-down down was gentle. She breathed a sigh of relief, then let out a giddy laugh. "Hell yeah!" The cameras showed the two brothers were recovering from what appeared to be mortal terror, and Valentina grinned, opening her cockpit hatch. She took her helmet off, breathing in the sweet air of the grasslands, and pulled her can of lemon-lime soft drink from under her seat, as she climbed out, hopping down and sitting on the grass. "Time to celebrate." The trucks were already beginning to pull up as she pulled the tab, and got a faceful of highly-shaken carbonated soft drink in the face for her troubles.
  9. So, this is the tale of my Career mode, fleshed out into a story. It's ongoing, so... KSP: From Humble Beginnings The year: 2015 K.E. After millennia of strife which saw the Kerbal race brought to the brink of annihilation, peace reigns. The Kerbal race retreated underground following a disastrous nuclear exchange, but whilst living primarily in the vast series of caverns under Kerbin, something extraordinary happened. The Unification of Kerbalkind. It began as a sect of peace-loving hippies, the Kermen, whose message of universal tolerance and acceptance was ignored by most before the Fall, but was now taken seriously. Those leaders and power blocs who wanted to perpetuate the fighting and acrimony were voted out, shunned, and in some ironic cases forcibly overthrown, and to commemorate the unification, family surnames have been replaced with the surname "Kerman." The surface fallout has receded, but with most of the hearty Kerbal race well-adapted to life underground, few care to venture aboveground anymore. Some few, however, still venture to the surface; some wish to rebuild the surface's ruined cities, others yearn to soar through the blue skies again. And some Kerbals think those Kerbals don't aim high enough. Some know that before the Fall, Kerbalkind had mastery of the skies, and the blackness beyond had been encroached upon. Of course, those industries were largely lost, but not entirely. The Grassland Downs Amateur Rocketry Society consisted of four Kerbals but it started with three: Jebediah Kerman, the oldest (by five minutes) and hence, the inheritor of their mother's junkyard and the money man, and his brothers Bill and Bob, the brawn and brains, respectively. They were joined by their fourth rocketeer when one of their model rocket launches was interrupted with explosive results when another model rocket soared out from behind a nearby hill and intercepted theirs. Valentina Kerman had joined the gang. Valentina, however, had bigger ambitions than just launching toys into the sky. In her own travels on the surface, she had uncovered an old airport with a VAB and launch pad a mere fifty miles or so from Grassland Downs. It was very old, with an unpaved runway and a rough circle of concrete for a launch pad, corrugated iron airplane hangar, a few rough outbuildings and a small science lab. It predated the time of the Fall by about a century, give or take a few-three decades, and had apparently been unused at the time, and thus spared the devastation. Upon seeing the old test facility, the brothers knew their calling had come, especially when they discovered the famed Dr. Wernher von Kerman, one of the loudest and most respected voices advocating for the Kerbal return to space, tinkering in the old lab, having been sacked from his previous post as a parts designer for the Rockomax Corp after he had massively over-engineered several types of fuel storage tanks and then revealed to the company directors how their tanks would be ideal rocket fuel tanks. The seeds were set in motion, and more recruits were located: Jebediah's accountant Mortimer Kerman was quickly brought aboard to see to the financial feasibility of the project, as part of his normal duties with the hastily-renamed Jebediah Kerman's Junkyard and Space Program. His wise suggestion that Jebediah incorporate his spaceflight endeavours separately from his junkyard led to the final name of Jebediah Kerman's Junkyard and Spaceship Parts Company, and to the Kerbal Space Program, which Mortimer secured public funding for and thus became not a company, but an NGO agency. Linus Kerman, Wernher's former assistant, was easily recruited from his high-paying job as Wernher's replacement at Rockomax as he too shared the good doctor's passion for rocketry, and the prospect of actually launching a Kerbal above the atmosphere was far more exciting to him than a good 401(k) or job security. Bob knew a Kerbal spin-doctor, late of the Probodobodyne company. His efforts pitching their latest series of deep-earth drill probes had been a dismal failure, largely because the new series was in every way inferior to the previous series, but the company sacked him rather than their designers, and bad-mouthed him so he wouldn't land another job. Walt Kerman joined as soon as the offer of a hammock, indoor plumbing and sandwiches were extended. Bill's best friend, other than his brothers and Valentina, was the extremely capable construction foreman Gus Kerman; a Kerbal with nerves quite possibly more steady than Jebediah's, Gus was well-used to extinguishing fires on the job, and could build anything from a custom industrial park to cavern-ceiling scraper high-rises. Bill got him to join by suggesting that he take a half-year sabbatical to try the space program, and see how he liked it; if the Kerbal Space Program really took off, eventually they'd build a space elevator, and Gus's name would go down in history as the man who got it built. (Bill was genuinely surprised to later learn from Linus that space elevators were a real concept and it might actually be possible.) The last of the founding group approached them; Gene Kerman had heard through a friend of a friend of a friend of Wernher von Kerman about the founding space agency. A former administrator and mission controller for one of the Grassland Downs Aviation Society, Gene always wanted to go to space, but the directors always shot it down as being too risky and offering no prospects. KSP: The Early Days The early life of the Kerbal Space Program marked by amateur endeavours and fiscal mishap, with vast sums of the Space Program's starting budget, which consisted mostly of Jebediah Kerman's personal fortune, invested for good or for ill in facility upgrades, while the crew launched larger and larger model rockets from a real launch pad. Although this made Mortimer very unhappy, the tiny sensors they were affixing to those probes was enough to get a trickle of data coming in, with which Wernher worked near-miracles... Although Linus would say that most of the early advances were not so much the result of the data from the sounding rockets' college-level toy sensors processed by Wernher von Kerman as the data he was digging out of the antiquated, paper archives that were in the stacks. Things came to a head when Mortimer and Gene stormed into the VAB one day and threw down a file folder, right under the engine of a gigantic, four-meter tall sounding rocket. "What's this," Valentina was the first to ask, and Gene crossed his arms. "This, gentlemen, lady, is your last launch," was the irate reply. "After this, we're broke. Done for. After your stunt upgrading the VAB," he said, gesturing around to the newly-modernized building, "we are out of funds. We have maybe enough money to pay for taxis to drive everybody home. Less than three grand." The four rocketeers and the assorted launch crew standing around turned a pale shade of lime. "Broke?" Jebediah asked, his mental gears already turning. "Yes, Jeb. Broke. And I've already crunched the numbers. Even if you sell the junkyard outright, we're so heavily leveraged into spaceship parts production that any fiscally-responsible buyer would only give us scraps." "My mother left me that junkyard - us," Jeb clarified, drawing his brothers to him, "and she got it from her mother, who got it from her father, who got it from his father, who won it from a friend in a game of poker. It's not for sale." "Then we'd better make this last launch a good one," Gene said, "because after this, we're kaput, unless someone bails us out." "Um... That might be possible." All heads involved turned to look at the Kerbal wearing the hazmat suit. Mortimer blinked. "Walter, what are you doing wearing a hazmat suit?" Walt shifted. "I, uh... I found it in an old locker and I thought it looked good. I was going to wear it to the next strat meeting as a joke on the toxic environment that is P.R... But anyway, that's not the point." "You have a plan," Gene asked, and Walt nodded. "Yes I do! We get bailed out." Walt enthusiastically clapped his hands together, once, as if it were the most obvious thing in the world. Silence reigned for a moment, then Gene asked "Okay, smart guy, how do you plan to do that?" "It's simple," Gus said. "I remind the public grants agencies how much money they've already invested in us, and convince them we're too big to fall, so they can't just let us close shop for good because of a lack of money. They'll *have* to pay out!" "Uh... Won't like, everyone hate us if we do that," Bob asked, and Walt nodded. "Absolutely!" Walt clapped his hands together again, the hollow sound of his hazmat mittens reverberating through the VAB. "Nothing the public hates more than hearing that a fiscally-irresponsible boondoggle wasted a ton of public cash and was then given more of their tax money!" Silence reigned for a few more moments, and then Gene asked, at a volume usually reserved for shouting from the upper catwalks to someone below the lowest catwalk on the far side of the VAB, "How in the hell does that make anything better!?" "No, he's right! By Kott, he's right!" All eyes swiveled to see the new joiner to the conversation, though the thick accent and foreign loanword could only herald the arrival of Dr. Wernher von Kerman. "It doesn't matter vhat the public zhinks, zo long as zhey don't hate us so badly zhey burn ze place to ze ground. Bad reputation can be fixed; if ve deliver zome spectacular rezults, everyone vill have forgotten about how ve vent around, hat-in-hand, to get ze money to deliver zhem!" Gene snapped his fingers. "Yeah... Yeah! Damnit, you're right, Doc, Walt. Mortimer, what do you think?" With an ambivalent shrug, Mortimer nodded. "Fiscally speaking, getting a bail-out grant is feasible. If we were incorporated, they'd probably attach strings and conditions to it. As we're a public agency, they might demand some kind of restructuring..." "Alright. Then we'll beat them to the punch," Gene said. He pointed to the four rocketeers. "From now on until we have more than a million in the bank, you four don't get to make any budgetary decisions. Gus!" Gus Kerman had been listening in, but hadn't chimed up. He raised his wrench. "Yeah, Gene?" Gene pointed at the stacks of brightly-colored sounding rocket parts. "It's time to hike up our britches and put on the big-boy pants. Throw away or sell off all the model rocket parts. Starting today, all our effort is focused on getting a Kerbal into space, so we can actually call ourselves a Space Program." Valentina, Bill, Bob, and Jebediah shot Gene a nasty look, and Gene sighed, rolling his eyes. "Okay, you can launch that one on schedule," he said, gesturing to the vividly-colored, red-and-orange monster sounding rocket. "But that's the last of them. We're probably gonna go broke anyway, so we may as well go big doing it. Cheer up," he said, with a smug grin. "We're gonna make real astronauts out of you kids." KSP: The flight of Salvation 0.5 "So, Doc... Is this going to work?" "All my calculations indicate zhat it vill." "Doc, I'm not asking for calculations here. I'm asking, will this work?" Doctor Wernher von Kerman shrugged at Gene Kerman's question. "Zhere are no guarantees in life, except death... Und I have colleagues working on zhat problem as ve speak." Gene raised an eyebrow at the good Doctor. "What do you mean?" "Transkerbalism, my friend! Zhat is a long und fascinating subject, but zhis may not be ze time," the Doctor replied, and Linus stepped up around him. "Gene, what Herr Doktor is trying to say is that, unless something goes catastrophically wrong, this *will* work." Gene rubbed his hand through his hair, and sat on the chair behind him, stroking his hand over the vest his wife had knit him. KSP had yet to pay its employees in anything except food and board, and when he'd written his wife about the accident in the lab last month that had resulted in most of his wardrobe dissolving, she'd sent him handmade replacements. At least there'd been no complaining about favoritism or embezzlement. All of the top participants in the program were heavily leveraged into it themselves, and Jebediah and his brothers were practically all-in, having underwritten a large loan for the program with the junkyard as collateral. If this didn't work, everyone was going to lose their shirts, and Jeb might pay a considerably higher price than that. "So, what kind of catastrophes could we see here?" "Well, something might go wrong in one of the engines. We don't have a launch escape system in place, so getting Jeb out of there will be tricky to impossible if something were to be going wrong on launch, or in flight," Linus suggested. "Or the heat shield might fail." "Ve still are not convinced zhat a heat shield is necessary for a straight up und down like zhis," Doctor von Kerman added, and Gene shrugged. "Yeah, but if we tell Jeb he can get away without a heat shield now, he'll insist on leaving them off on all of these trips, and that will lead to a disaster sooner or later," Linus said. "And, of course, the parachute might malfunction." Gene rubbed his eyes. "Okay. So, a lot could go wrong. I got it." He turned his chair to the desk, looking up at the big screen. Cameras focused on the launch pad from some ways away showed the rocket - a tall, slender, almost phallic thing, with only the sharply tapered nose of the capsule and the fins on the bottom to make it not look like a gigantic ink-pen. A second camera showed Jebediah Kerman wearing his spacesuit, in the capsule, his helmet was off. "Hey, Val," he asked into the microphone. "Why is your lunch in my capsule?" At the far side of mission control, Valentina Kerman stood with Jebediah's two brothers. Gene facepalmed, as Valentina leaned into the desk, speaking into her microphone. "Because it should have been my capsule, Jeb, and I put my lunch in it last night." Rubbing his eyelids, Gene keyed his mic. "Okay, guys, no more arguing. You lost the poker game fair and square, Val." Getting the two pilots, though the phrase was best used euphemistically when discussing Jebediah and Valentina, to agree to a way to decide on which of them got to go had not been easy. "I wouldn't have if you'd let me bet my bra," Valentina muttered, but then she brightened up. "Anyway, I put my lunch in before the poker game, when it was still my flight, and I forgot to take it out, okay?" Jebediah held up a bag of popular, super-spicy tortilla snacks. "That's okay. I'm going to eat your lunch." Valentina snickered, and placed at her desk a big blue toolbox with 'Jeb's Lunch' sticky-labeled on the side. "Then I'm going to eat yours. This had better be tavern ham." "Er... It's... Mushroom Forest Ham?" After a moment, Valentina shrugged. "This is acceptable. Don't you dare die out there, Jebediah Kerman." "Right. Can the chatter, kids," Gene said, into his microphone. "We're at T-5:00 to launch. Eat fast, Jeb." On the screen, Jebediah quickly improvised, setting Valentina's sandwich on his chest and opening it up, adding the eye-wateringly hot tightly-rolled tortillas to it, before crunching down on the enhanced sandwich. Gene couldn't even stand to look at something so spicy without cringing, but the test pilot was chowing down with unmasked enthusiasm. With the flight crews' mouths full, Gene had bought himself the precious time he needed to check with the far-more-professional mission control staff; a huge checklist of things which could have gone wrong, scrubbed their launch, rolled by without a single fault, as Jeb scarfed his sandwich and put his helmet back on. "I hope his stomach is as ironclad as he claims," Linus murmured at his side. "We don't have any provision for vacuuming vomit out of a space helmet." "Don't worry about zhat," Wernher advised his intern. "Jebediah Kerman has the second strongest stomach ve haff tested." "Sure, in a centrifuge," Linus said. "We don't have any live action test data, though." "Zhen pay attention and take notes," Doctor von Kerman ordered him, "and ve vill get zome data vun vay or anozer." "Can it, docs," Gene said, leaning up in his chair as the countdown clock hit 0:15, and the mission timer started the countdown. "We are at T-10; 9; 8; 7; 6; 5; 4; 3; 2; 1; ignition!" Salvation 0.5 was a simple rocket, all told- an FL-T400 with a Swivel engine, both manufactured by Jeb's Junkyard, above a Rockomax BACC Thumper, with an attached Quadcore service module from New Horizons and Nox Industrial, above it a standard service bay, and a decoupler. Above that was the simplest imaginable flight stage; an O.M.B. Demolitions heat shield, a Mk 1 Command Pod produced by Kerlington, and a Mk. 16 parachute nose-cone that had been found lying by the side of an old dirt track which Jebediah swore the junkyard boys had refurbished to perfectly working order. The big Rockomax engine ignited, and Jebediah got a giddy grin on his face as the rocket shot skyward. Gene glanced down at the contracts in his hand; an observer from the Kerbin World-Firsts Record-Keeping Society was on-hand to record what the KSP had promised would be the first flight into space. That was worth a lot of money to the program, not to mention the potential outstanding bounties for highest velocity and longest flight from the vehicle departure point. They were competing with the aviation societies for that one after Kerbin World-Firsts had declared that rocket-powered craft were in fact eligible for those prizes. Gene didn't feel even a slight pang of guilt over that. He'd been arguing for ages that the Grassland Downs Aviation Society should become the Grassland Downs Aerospace Society, and that they should stop trying to literally reinvent aviation whilst ignoring the techniques, data, and technologies already pioneered by pre-Fall Kerbalkind. On-screen, Jebediah looked absolutely thrilled, and Gene blinked as he saw that in the span of a few moments' introspection, Jeb was already six kilometers up. "Hey," Bill said, into his microphone. "Did anybody remember to remove the thrust limiter on that middle BACC?" Gene blinked; originally as-designed, Salvation 1 had been a four-stage rocket, with two full-thrust BACCs on the side of the main, middle BACC, which had been limited at 90%. Gene shrugged, and looked at Gus, who also shrugged, and looked at Doctor Wernher von Kerman, who was sharing a mutual glare with his assistant. "You mean I could be going even faster," Jeb asked with a disappointed look on his face, and Gene snorted. "You're already goin' up at over mach one, Jeb. You're the fastest Kerbal since the Fall, so be happy." "Waitaminute, forget the thrust limiter," Bob said. "When we switched from those two FL-T200s to the FL-T400, did anyone remember to reattach the parachutes?!" Another round of guilty looks went around, and Mortimer facepalmed. "Does anyone but me have any idea how much that middle stage costs?" Gene grimaced; he had a rough idea that it was A Lot, but he didn't have the exact figures on hand. "Fifteen-thousand, three hundred seventy K-Bux," Mortimer said. "The whole rocket only costs twenty-thousand, nine-hundred one!" Gene grimaced, reaching for his box of antacids, as Mortimer did likewise, but Doctor von Kerman shrugged. "Vell, a small sacrifice for ze data ve vill get out of zhis flight - look, he's already in ze upper atmosphere!" Gene looked back up, his antacid chewables forgotten, to see something amazing; Jebediah Kerman was busily taking notes on his smartphone with one hand, while the other was flipping through the read-outs of his onboard instruments, and the control stick was carefully balanced between his knees, keping the rocket perfectly level. Gene put his hand over his microphone. "Doc, uh... I just realized something. how are we going to recover the data if it's in the stage that's gonna burn up?" Doctor von Kerman smiled at him. "Ze zhanks for zhat go to Gus and my assistant Linus. Linus noted that it was possible to manually remove ze data drives from ze experiments, und asked Gus to run ze cables through ze decoupler stage to record ze data on ze capsule's hard drives. Ve expect quite ze bounty! Both in data, und in ze funding from ze prizes." Gus beamed at the praise from Doctor von Kerman, while Gene let out a sigh of relief. He was about to say something, when a loud "Yahooo!" caught everyone's eyes, and he looked back to the main screen. A chorous of gasps and shrieks filled mission control, as Jebediah's feet were the only part of him in the camera frame. He had opened the capsule and climbed out of it. "Jebediah Kerman, are you insane," Valentina demanded, almost at a shriek, as Jeb pulled himself all the way out. No sooner had he done so, however, than he slammed himself back in, slamming the capsule closed. "You're not in space yet, dummy," she chastised him, and Jeb laughed. "Yeah, but the air pressure up here's so thin, and I'm out of fuel, that holding on isn't hard," Jeb said, pointing to his altimeter, which had just passed 62Km. "And I got an amazing selfie!" Gene tipped four antacid chewables into his hand, as Linus said "Ooooh, we'll want a copy of that, Jeb," he said, and Jebediah nodded. "Don't worry, it's already queued up." He started quickly dictating notes about his upper-atmospheric EVA to his phone, and finished up just before he hit 70Km, the accepted definition of the boundary of space. Gene glanced to the front of the mission control center, where the observer from the Kerbin World-Firsts Record-Keeping Society very visibly made a huge check-mark on his clipboard, and Mortimer let out a sigh of relief. Jeb was still ascending, and scribbling notes, while working the controls for his scientific instrument cluster. "Okay, Jeb, you're in space. You ready for another EVA? One that was planned this time," his brother Bill asked, and Jeb laughed. "You betcha. Just give me a minute..." Jeb finished scribbling notes, as the radar altimiter indicated his ascending speed had begun to fall. Jebediah popped out, and stayed out until the capsule hit and then blew past 0 m/s ascent speed. He popped back in, laughing. "Floating up here is incredible, guys!" He navigated himself back into his seat with ease like he was born to do it, strapped in, reached up and plucked his phone from outside the capsule, then closed the hatch. "Time to come home now," Jebediah said. "I'll see y'all in a few minutes." He then cranked his control stick hard over. Gene felt his throat tighten, and he crushed the box of antacid pills in his hand. "Jeb, what the hell are you doing," he asked, as he watched the big representation of the craft's navball spin on-screen in mission control. "I'm gettin' rid of the stage below me, what'd you think I was doing?" With the ball spinning, Jebediah hit the stage button on his console one more time, and the the spinning suddenly accelerated rapidly, then stablized with surprising ease, facing the sky. "What... I... What?" Gene stammered, and Valentina let out a laugh. "Well, if he comes straight down and he just stages with the rocket below him, he's gonna hit it," Valentina said into her microphone. "By spinning real hard and letting it go when he was facing down, he flung it away from the capsule." "It is not incorrect to zay he also flung himzelf away from ze upper rocket stage," Doctor von Kerman added, "But yes, ze principle vorks! It gets ze rocket stage out of ze way, with no need for ze seperation rockets ve have yet to procure. It is clever, and costs us nothing but ze electricity in ze batteries to run ze reaction veels!" Gene swallowed his mouthful of antacid with a swig of coffee, and just settled back to watch, as Jeb hurtled down through the atmosphere. Numbers ticked down, while Jeb had a surprisingly serene look on his face. He still hadn't triggered his parachute by the time he passed 5,000m, and Gene sat up, starting to worry. "Jeb? Jeb, you need to fire your chutes." The rocket had drifted west - or the planet had rotated under it, either was fair to say - and Jeb was going to come down in the grassy hills west of the spaceport's mostly-level coastal plain. "Jeb? The chutes," he prompted again at 3Km, and Jeb remained silent. "Jeb! Now!" Valentina urged into her microphone just as Jeb passed 2Km, and he reached out, flicking the switch when he hit 1,500m. The parachute deployed, and his vertical descent speed dropped rapidly. Gene gulped, watching the numbers tick down; all of the nmbers, then when the chute fully deployed, Jeb's descent drastically slowed, and he drifted to the ground calmly from 200m. Everybody in mission control breathed a collective sigh of relief, as Jebediah reached up, opening his capsule. "Jeb, it's okay," Gene said. "We've got some boys in a truck heading out to get you now. You don't have to walk home." "I'm not going to walk home," Jebediah said. "But we don't have an EVA report from the grasslands, and I want to plant a flag. I figure I've got some time before the truck gets here." Gene laughed at him, shaking his head. "Yeah, all right, smart-ass. Get yourself another selfie, and come on home." He cut his microphone. "How long can you guys justify quarantining him? We all owe Jeb some payback for those stunts." "Perhaps a veek," Doctor von Kerman suggested, "und I'll be sure to schedule him for zome very unpleasant, very thorough physical examinations." The doctor had a bright grin on his face. "But look at all zis vundebah data! Ve vill be busy for ages!" He was poking a checklist of the conditions and experiments Jeb had brought back experiment data for, and Gene laughed. "Yeah, yeah. Go, then. Go, laugh it up. I'm going to crawl into my hammock and collapse after that." Gene slumped back in his chair, breathing a sigh of relief.
  10. Ascent guidance works for me, as long as I have complete control authority. Without enough control authority, the only place you're going is to not-space, and possibly straight to the afterlife, whether or not you use MJ's ascent guidance. A good player might be able to keep a craft with marginally insufficient control authority going where MJ might not be able to, but with seriously insufficient control authority, nobody's getting that sucker to space. If you have sufficient authority, however, MJ remains on-the-dot. Make sure you have the fully-updated versions. Get reaction wheels!
  11. Drat. You'd think that those things would be like, automatic, just like the altitude and speed things. I mean, I still set the world first. Do I really have to fill out the paperwork, too? [edit]Crap.. How do I mark this as Solved? The "How to get help" thread doesn't have it.
  12. Okay, so... I was being pretty aggressive to get into orbit, and I forgot to accept the orbit Kerbin mission. I put Valentina into orbit and got her back down. Now, the contract to orbit Kerbin is missing. None of my contracts available are orbital, all of them are suborbital. I check the completed contracts list, and Orbit Kerbin isn't in there, either succeeded or failed. Did I screw up? Is there any way to fix this short of starting a new career save?
  13. I was very disappointed when I learned that KW Rocketry has seemingly been abandoned, or at least is not going to be any kinds of fast on the draw to update to 1.0. Then I saw this, and I thought "That'll probably do me." I will miss some of KW's overpowered engines in the smaller ranges that made my rocketry life more tolerable, but this oughta do juuust fine.
  14. That's the spud lander capsule. I believe it's from Home Grown Rockets, but I'm not sure ATM. It does fit this crawlie, though, doesn't it?
  15. To drift a little off-topic here... Why in the world did you equip eight LV-Ns? They're heavy as hell! That's got to be just killing any fuel efficiency savings over, say, LVT-30s or (if you're using KW Rocketry) Vestas.
  16. You wouldn't have to. If it's practical enough that all of NASA could send it into space despite looking juvenile, KSP players can roll with it. Hell, Scott Manley would probably get some jokes out of it. Oh, goodie. I've just unlocked the first of your wedge sensors, the magnetometer boom. Fits like a glove in the wedge system thingymabob, but I had to use two of them just to make it look even slightly nice. The others I used instrument bays and filled with batteries, just 'cause. Oh, thank goodness.
  17. Forgive me if this has been answered before, but... When I installed DMagic Orbital Science in the past, in conjunction with ScanSAT, I found that parts like the telescope simply acted as redundant ScanSAT type sensors, replacing their own science-gathering mechanisms strictly with ScanSAT functionality. Is this intended behavior, or a bug? I would very much like these sensors to retain their own science-gathering behavior, but also be able to use them as ScanSAT devices. If it is intended behavior, how could I modify mine so they work as I would like? If it's not intended behavior, what could be causing it? I'm freshly reinstalling all of my mods after the .23.5 update, so if it was something wonky, well, hopefully it won't happen this time. But I'd still like to know if that's intended behavior or not.
  18. Here's a strange thought, and I don't know if it's been brought up before, but... Would it possible to unlock full MJ functionality, even if it hasn't been unlocked in career mode or the MechJeb part isn't on a craft, if the actual Jebediah Kerman is aboard a vessel?
  19. Honestly, if all you want is a KSC lawn ornament, I'd just use hyperedit, or save-game editing, or whatever, to put the goddamn space rock in front of KSC. It's on Kerbin. Where they theoretically have transportation infrastructure, like ocean-spanning cargo ships, cranes, and trucks, that can be used to move the asteroid without the necessity of rocket science.
  20. Welp, there's your problem right there! Getting that thing right-side up, on a mostly flat plane, with your nose pointing down? It's not impossible, but it's the closest thing to it. My advice would be to send a rescue mission. Take the science from that rocket, put it on the rescue craft, and fly it home. Otherwise, you're gonna have to basically try rocking the damn thing onto its legs; shake it back and forth, try to use the torque from your command pod, goose the engine, whatever you can do. If you can get your nose pointed even a little up, you should, more or less, be able to take off. I will note, that if you're feeling very ballsy, you have a second space-ship capable of achieving Minmal orbit right there: your Kerbal's EVA pack! If - and this is a BIG if, mind you, but IF - you can get a rescue vehicle into a stable orbit over the point where your Kerbal is landed - he can grab the science, take off on his pack (don't forget to jump: free dV there!) match orbits, and climb aboard. But that's the kind of thing that only Scott Manley or Jebediah Kerman would seriously consider.
  21. I couldn't for the life of me make a plane fly, not even by strapping a rocket to its aft and launching it from the VAB, then I followed Keptin's tutorial. Quick and dirty solution that WILL get you into the air: Fuel, stupidly more than you can ever possibly use. Engines, more than you need. Gigantic wings, more than you need, preferably one-part wings to keep part count and flexibility to a minimum. Drain and fill your fuel tank(s) in the VAB and make sure the center of lift is behind it by a bit, even whilst empty. Then stick a gigantic tail-rudder on the back and some gigantor wings on the sides of the top of that. Fiddle a bit with the wings' exact location (you may or may not want them directly out from the sides of the craft,) stick some canards on the front and fiddle a bit with the rotation of the canards and the tail plane until your center of lift is behind and a little bit above your center of mass. Use the procedural mods' procedurally-generated control surfaces to add whatever surfaces you need and make them gigantic, and then add some airbrakes (possibly from B9 Aerospace) to the tail plane and the rear fuselage/back of the wing roots. That will get you airborne, and flyable, if not exactly perfectly stable. There's an advanced tip I like to use, too, that's especially useful for takeoff. Assuming you're using a tricycle landing gear arrangement (two in the back, one in the front,) and have the gigantic landing gear from B9: use two long landing gears in the back, to the sides, and two different, one short and one long, the front. The long landing gear in the back should have its wheels farther from the plane's body. (The S2 Wide chassis from (I believe) B9 is ideal for this, but you can bodge something together, I'm sure.) What you want to do is take off with the front landing gear long, but land with it short. Taking off with the front gear longer than the rear gear will put the nose and the wings up, giving you bouncy, bouncy lift that will get you off the ground and flying. That's good on takeoff, but the exact opposite of what you want on landing, so when you come in for a landing, lower your gear and then retract the long gear, so it comes down on the short one. That puts the nose down, angles the wings down, and the same principle that was giving you lift when trying to take off is now giving you downforce, thus planting your wheels firmly on the ground. Toggling all those airbrakes briefly can also help you take off if your tail-plane is very high: that much drag at the back of what is essentially an enormous lever will pull the nose into the air, and away you go.
  22. It's the same way on boats, too. I had to check Wikipedia, but I initially started using that because I was rubbish with the navball (well, I'm less rubbish now, anyway,) and that would let me easily tell which side of the ship was which in the dark. (And I put white navlights on "top" of my spaceships, but that's not an issue with planes, since they have big tail-planes.) Technically it's an unnecessary habit on atmospheric planes in KSP, as even in the dark it's hard to mistake the front of a ship for the back, and you will know if you're inverted even if you're absolute garbage with the navball... But it's a good habit to stay in. And it looks so very pretty, does it not? That actually makes sense, but this is Kerbal Space Program we're talking about. I somehow doubt they have that modeled. More likely the outboard engine is a hair forward of the inboards and is exposed to a hair more of its exhaust. They're Kerbs, they'll be fine! They're a tough, hearty breed. KSP Interstellar. I got tired of planes draining their batteries if left to idle, I got tired of the planes somehow not carrying enough juice to operate the damn antennas and alternator output not being enough to run the antennas continuously. So I stuck a 1.25m fission reactor (I have fusion unlocked, but honestly I just want something that just plain works, and the 1.25 fission core is wonderfully reliable and insanely long-lasting for a mission on Kerbin,) a Brayon Cycle thermal generator, and two radiator stacks in the belly of the plane. They're quite beneficial to the plane's center of mass, since they're centered left-right but lower than the fuselage's center, which helps offset that gigantor tail. The hilarious thing is how badly this thing breaks reality. It's rather obviously a big, wide-winged, wide-bodied cargo type, but this thing gets into and beyond blackbird territory. It just doesn't want to fly straight, so the ride is basically a long series of slow climbs and slow falls between about 10Km and 20Km.
  23. I have a new Most Important Thing. Keptin's Basic Aircraft Design Tutorial, but it could just as easily be titled "Planes for Dummies." If you follow this guide, you will fly. Maybe not very well, or very gainly, but you will get airborne and probably be able to get back to the runway in one piece.
  24. I'm the epic fail at spaceplanes, but I'm still having fun, thanks to this tutorial. This is the Kerbin Kondor Mk. 2. The Mk. 1 was two S2 LFO tanks (and an engine) shorter and 1 S2 raised tail longer. That's about the only difference. She's only getting to about 23,000m before the engines dramatically lose power, and that L2 Atlas wasn't nearly strong enough to get it into orbit from there, especially since I had to cut all the engines and manually shut down the jets to prevent them from flaming out unevenly and putting me into a flat spin before I could start the rocket. I tried to go into space, but all I managed was another continent. Still, it was a fun ride. Here's a few dramatic shots: Liftoff! I find liftoff is very, very easy just by tapping the action key set to the airbrakes. The tail drags massively, nose comes up, and lift happens. Just remember to tap the airbrake button again real quick, or you'll quickly have the lift profile of a rocket, followed immediately by the landing profile of a lawn dart. "Hullo, it's Jebediah Kerman!" Jeb's losing his **** at being airborne again in such a cool glass cockpit. Meh... Could use more MFDs. I like this one in that it keeps the full range of analog instruments as well, though. Pity you can't see jack **** out the window, and there's not enough MFDs to put up some flight cameras and still have instrumentation. Still, could be worse. It could be an opaque box. Night shots of a well-lit aircraft are so cool and dramatic. I put red and green nav-lights on my planes and spacecraft. Remember: Red goes on the left, and green on the right. If you see someone's red lights. they have the right of way. If you see someone's green lights, you have the right of way. The inboard engines going purple (overheating) before the outboards. I don't understand this, since the three engines are all equidistant from one another. Still, they can fly at ~90% indefinitely, so it's not a big deal. Atmospheric reentry effects are cool, but this one was mostly moderated. This vehicle can do so much better if it tries. Glowing grass looks like a nice friendly place to land. It was this or turn around and fly back to KSC. Coming in for a landing. This thing usually lands pretty well. It's got two different forward landing gear; the first is a tall gear, the second is short. Land on the short gear to make her landing profile a nose-planter, stand up on the longer gear to take off again with the nose pointing skyward. Bob was glad for a chance to get out of the 2m crew capsule and stretch his legs, even if he had been hoping to do his EVA in space. Bob checks on the reactor core. Yes, this plane flies with a reactor core in the cargo bay. Power supply issues? What power supply issues?
  25. I find that the key to landing with MechJeb is "Trust, but verify." Or in this case "Trust, but don't take your hand off the stick." For instance, I went biome-hopping with an enormous thirty-ton Kethane-powered science lander on Minmus and later shot by the Mun for a quick stopover because I could. Most of the time, it landed me where I wanted to go just fine. Mind you, because it was pretty tall, landing on a slope was tricky, and I often had to apply a lot of torque to keep it upright. On the Mun, it tipped over, slid all the way down a hill, and I had to rock it over up and down to get it back up. That wasn't really MJ's fault, though, I'd have done just as badly if not worse if I'd brought it down on a hill that steep. Once, though, it went absolutely bonkers, started spinning, trying to correct those last few centimeters. Must have been a hell of a ride until Jebediah took manual control and put the darn thing upright. I've never had it fail to fire engines....Though I do quicksave before I tell it to execute any maneuvers. Are you sure the engines were staged and active? Anyway, when you're playing with MJ's auto-maneuver, you can set a margin of error. If you have a really big ship that's really hard to turn with a gigantor engine on the back, you might want to set this high, like .4 or even .6 m/s or greater. If you've got a light ship with fine controls, though, MJ is usually fine if you set it to .1, or even 0. And always be ready to hit the abort button. You have final executive veto over anything MJ is trying to do.
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