Jump to content

Cal'Mihe

Members
  • Posts

    66
  • Joined

  • Last visited

Everything posted by Cal'Mihe

  1. What if you take out the monopropellant in the capsules GoSlash ? If you're not using it anyway, the difference in weight might provide an advantagde.
  2. I think the "feature-you-won't-see-much-unless-you-play-well" feature is going to be an instant replay of the mission in case of catastrophic failure. Possibly with some added analysis features such as seeing structural stresses / temperature stresses, etc. This then to tie in to an archive feature in the next update where you can keep saved footage and mission logs Systems to "downgrade" your level of involvement in the game seems too artificial to me.
  3. Regardless of the conclusion of the equations, Rozer is still making one crucial mistake which shows why he is unredeemable: He makes Sid's choice by himself. Rozer says that he would have stayed behind himself if it had been possible, if we accept that assumption (Rozer has no lack of courage), then one resolution is simply for them to talk it over. Plain and simple. If Sid can be made to understand the situation (he understands it well enough at the end), then its not impossible that Sid might simply accept to stay behind. Choosing to sacrifice himself willingly. Heck, they could even set it up so that Sid has as much chance of survival as possible, stretching the time, in case a rescue can be mounted. And Sid is a prosaic guy, he might consider that dying on Laythe to give his new friend a chance of stopping BERTY (in order to help his other friends) is a worthy sacrifice. Or they might have spent those 44 days teaching Sid how to fly the lander, Sid's a bright guy, not impossible. Instead, Rozer simply reverts to his Lone Wolf mentality, considers that he alone can save the universe, and refuses to consider anyone else as being equal to the task. Or equal at all for that matter. By invalidating Sid's choice, Rozer *does* murder him, by taking away his most valuable possession (his life) and leaving him stranded, just like Rozer's father did to him (which is brilliantly throught out czo )
  4. Jeb. Berty takes away the one thing that he gained himself: Choice. If Berty was truely a benevolent entity, then he would inform kerbality about the path their actions are taking them, and helping them make an informed decision. But instead, he has to work through force and coercion. Machine or not, he is acting as a tyrant, not a guide. On a side note, Jeb's darkest hour (and his long isolation) was when he realised that he himself had deprived his crew of their choice, even though he might have been forced to do so.
  5. Auroras all over Laythe would make it a very majestic place to visit, I would love to see something like that
  6. Far too many, but to Steam, it feels like 418 hours
  7. Hmm, I now get the desire to create a forum account called "The Silent Majority" just for laughs
  8. I personally use a Logitech Extreme3DPro, listening to others it seems like a common mid-range joystick, can only say I've been happy with it: Enough buttons, a mini-throttle in a reachable place, and I don't believe the centering is off (I don't think I'd be able to tell )
  9. That's an impressive list. There's actually one missing: The shores count as two different biomes depending on if you are landed or splashed down (eg, in the water)
  10. It is not a planned feature (as far as we know), but it is definitly a requested one! And there are some mods for it that fill the void in the meantime.
  11. It wasn't Jeb who designed the ship. Plus, with the animosity between Jeb and Bob, the design was probably made intentionally this way so that BERTY had a failsafe override on Jeb, and not the other way around
  12. Your elevators are put on the front part of the wing instead of the rear I suspect this causes the SAS a lot of confusion.
  13. I second the vertical stabilizer. You basically have no yaw authority, and depend on the reaction wheel for yaw. The twitchyness is because your roll authority is way overdone, with a plane that size, you could make do with just a single set of the small elevators and it would roll fine. For landing, what speeds are you normally comming in at ? Depending on the amount of lift you have availiable (lots in your case), you should be able to do a glider landing at 50 m/s forward and -4 m/s vertical. I generally try to touch down at less than -5 m/s and everything stays together.
  14. To OP: We need to see your design or know a bit more about your problems in order to help you. Your issues might be in the launch stage, the flight profile, the craft design, the engine choice, etc etc. Hard to tell without seeing the basis you're comming from Otherwise what Hodo says is correct, start small, and then scale up from there. Building SSTOs and spaceplanes is a very very iterative design process, with lots of tweaking and fine-tuning before you hit a solid design and flight profile.
  15. If the rescue ship has good enough control and RCS, then you might be able to move it around him so that he faces the door, and can just grab it, even though he is out of fuel. Alternatively it might be possible to have a second Kerbal on EVA push him around until he is in position.
  16. Its more of an interview than a 0.22 preview, but Scott Manley also has one:
  17. I am in favor of having the flavor text in sandbox. It can be discussed if the points count you get should be excluded or not, but the flavor text would add a strong sense of immersion just by itself.
  18. I was watching several of the pre-release 0.22 videos, and it seems that while the science modules will exist in sandbox mode, they don't tell you the results of the science experiement when you run it, and instead tells you "Science results are not availiable in sandbox mode" or something to that effect. My suggestion would be to allow the text of the result to be displayed, even if no points are gained. This would allow players who are building their own "career" mode in sandbox to have some results, it gives a meaning to explore the different parts of Kerbin or the solar system. On a side note, I would also suggest some way to review the data and the results you have gathered. I don't think we have seen any sort of interface for reviewing science results which you have gathered. I would love to have an overview of what results I have gathered from the different planets and biomes. This would also help to plan the next mission, and stop people from making missions where they in fact have already done the science experiment some weeks or months ago, they just can't recall! Plus when Biomes are in for all planets, we need some interface to keep track of which experiment on which biome on which planet we have run. Eg "Hmmm, I've been to the big western Mun crater, but did I run the Goo experiment, the materials, and did I remember to pick up a rock ?" I know that 0.22 is not yet released and that this can change still, but making the suggestion in case it isn't in .
  19. I second a custom folder structure for the crafts list. I have a habit of keeping my test versions of rockets and spaceplanes saved for reference, and it Means a looooong list to go through and a naming scheme to differentiate between test versions and production versions. Having custom folders means we could have a "project" like setup as the development of the craft progresses.
  20. Also, the beams have quite elastic connection joints, more so than other parts. Try to use the basic fuselage parts before you start to make a custom fuselage out of plates.
  21. Okay so I took this for some testing across a few hours and have the following to report: Main problems: Critical Yaw instability Landing gear overload 1) The capsule ejection system gets caught in the fuselage (the delta wings jutting forwards) and the cockpit get stuck to the craft (test pilots Merrie, Geoffrey and Gregfrey would like to complain) 2) The cargo bay doors are a nice idea, but it appears they cannot open, merely jiggle a bit, and they interfeer badly with the aerodynamics 3) The center of trust is below the center of mass 4) The landing gear is not enough to carry the weight of the craft! Critical point, this cause the gear to buckle when the craft is under power and do a partial collapse, leading to a runway crash. 5) Even when empty of fuel, it is WAY too heavy to do a glider landing 6) The ailerons are misaligned and cause Yaw instability! 7) The spoiler flaps buried in the outer wings are a nice touch, but they are poorly aligned and contribute to the yaw control problems 8) The main cockpit section is not well connected to the rest of the fuselage, causing it to sway and pitch from side to side (look at it from front when it slowly rolls Down the runway, move the control surfaces fully around, notice the swaying cockpit) 9) The fuselage itself cause yaw instability. This is the most critical one. By having the fuselage constructed of wing surfaces, as soon as the craft is aligned away from the direction of travel, it will get lift acting on it with an angle in the yaw, corresponding to the angle away from the direction of travel. This compounds the problem! Basically it means that as soon as you start to yaw even the slightest, the entire fuselage wants to yaw more and more, and the other control surfaces are unable to compensate. 10) Many redundant parts and girders, adding weight and parts Count. Other comments: Makes a very nice fireball when doing a runway crash. I was able to get it airborne several times with numerous modifications and even fly around a bit under reasonable control, but in no cases was it particularily stable. Only by stripping off the complete cargo bay and the entire fuselage, strutting the cockpit section to the engine section and re-working the aileron setup was I able to have some control over it. Conclusion: Revise design and fuselage completly, otherwise might make a good storage closet
  22. They have to point in the direction of the airflow. You can check this behavior if you go into a spin at high speeds and high altitudes: The engines will flame out when you are pointed away from your direction of travel, but will re-ignite when the spin carries you around so they Again point in the direction of travel.
  23. I think it was specified that the results of sample collection / data collection would be associated to a specific module. Thus if you could tranfeer just the module itself between different carriers, you could do precisely this trick.
  24. I would think they pick Jool. The answers are out there, not on Kerbin. And it would not be a grand tour if they quit halfway through, and that crew arn't quitters
×
×
  • Create New...