Sof

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About Sof

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    Sr. Spacecraft Engineer
  1. Sof

    The fairings.....

    don't forget they are quite heavy and expensive. But I do like the ability to draw for your payload. Just as long as your payload is circular...
  2. Sof

    64 bit HYPE!!!

    will my save carry over?
  3. Sof

    Pro tips

    Not completely true. Physics activate when the vessel loads. You can have builds so unstable that the explode shortly after that. If your thrust doesn't point towards your COM, then the rocket will also crash.
  4. Sof

    How to revert to "Pre-1.0"?

    I think people who "can't get into orbit after 10000 hrs of playing the new aero" should post pics of their designs so we can mock them for how bad they are. And then help them get better
  5. Sof

    The Sun

    The sun has no effect. You aren't re-entering, so heatshields won't do anything.
  6. Many back in the day. But my current career in KSP 1.02 (I've not played sandbox on the full release) has no Kerbal deaths.
  7. In all fairness, it is probably a user error somewhere along the line. I have managed to get it to keep sending more contracts, but the Rescue Kerbal contracts keep appearing. I selected the Rescue Kerbal contract in the contract reward modifier menu and set the max offered slider to 0 and then saved to config.
  8. http://www./view/04xl5v85j7puxf3/output_log.txt
  9. Do you mean the KSP.log file or the Contract ModifierConfig.cfg?
  10. I tried to use this mod to stop KSP from giving me rescue Kerbal contracts, but when I changed the slider for that type, nothing happened and the game still offered me those contracts at the same rate. A while later, all contracts stopped completely even though the max offered for every other contract type is 10 according to this.
  11. Sof

    Wet spaghetti rockets

    KJR shows that it is possible for a computer to simulate poorly designed rockets into flying well. Flex is vanilla representation of something gone wrong.
  12. Sof

    So.... what happened to Big Wings?

    You'd still see them in the VAB/SPH, they would just be greyed out.
  13. Sof

    Wet spaghetti rockets

    Properly designed and controlled rockets don't wobble, even without mods. Don't blame the tool...
  14. Dunno if anybody has mentioned this, but I've seen some strange behaviour with the heatshields. This is with FAR installed. My Mk1 pod with a parachute on top, periapsis at 20k, Apoapsis from LKO. Heatshield is almost entirely consumed with 0.01 to 0.09 ablative units left out of 100 (never had a pod explode though as it never reaches less than 0) Same pod on a decent from Minmus orbit with a periapsis at 20k, going considerably faster but only uses about 20 units before the pod has slowed enough and the ablation stops. Why the big difference, and why is it that way round?