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Sof

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Everything posted by Sof

  1. How do you guys manage to actually overheat engines to the extent they explode? I've only had that a few times before I learnt that Mainsail+orange tank was bugged. They fixed that now and I'm honestly having a hard time trying to get any of the engines to explode anymore.
  2. I think it was about 120Km on my Eve rescue mission. Driving around in high gravity makes roving much easier and less likely to crash.
  3. Getting an Eve flyby with mechjeb Wow, so hard
  4. EVA and crew reports can be transmitted with no data loss. Thus when finding a new biome to report from, you can transmit again for all the science.
  5. I'm pretty sure the devs said no to phantom bodies as a work around for Lagrange points.
  6. That can already be done via modding. Retextures aren't even that hard to do. I'm not against DLC in general, but I find it hard to imagine something KSP could have as DLC that wouldn't have already been modded in. We already have a very large spread when it comes to mods and the game is still very much in alpha. People are modding things the devs haven't even got around to doing yet. Squad could hardly get away with withholding parts of the game as they would just get added via mods. As a single player sandbox game without a in built story, there doesn't seem to be much room to add things once its finished. It isn't like Minecraft got any DLC on PC. Maybe when they port KSP over to the consoles.
  7. Well I'm not sure how old school you are going, but the old CS 1.6 maps and Doom maps were not difficult per se and a 8yr old kid with access to the internet could at least make a square room. They don't even bother releasing map editors for things like COD or Battlefield now. As for LOL, you are incorrect in that you have to buy a character. You can purchase characters using the in-game currency, which you get for playing the game, win or lose and it doesn't take an extortionate amount of time to acquire enough. You can pay real money to get special in-game credits, but the only thing they buy exclusively are skins. Everything else is free.
  8. COD4 is old school now? lol! You're still in the wrong decade... And yes, that does have map packs you can buy, although no doubt they aren't very expensive now. LOL does indeed refer to League of Legends. It is a free game and you can't spend real money on better weapons etc. It is all simply skins and stuff you don't want to save up ingame currency for. (although even that isn't hard to come by) I don't play TF2 personally, but I believe the stuff you pay real money for is different hats and weapon skins? Not more damages.
  9. Maybe back in the day when your "old school games" had maps that took literally a day for one person to make. It has become a bit more intensive since then. And I'm confused as to your last post. TF2 and LOL aren't even pay to win since the paid stuff is cosmetic. Any DLC for a game that is not competitive PVP is entirely optional would have no negative repercussions if you didn't buy it, so why complain?
  10. DLC is just the current version of expansion packs because the medium now allows for smaller additions at a lower price than they did 10 years ago. Pay to win games are almost always free. How do you expect the game devs to make money on a free game? Or do you think they're hosting the servers and patching the bugs out of the kindness of their heart? Roblox is a free game. You aren't entitled to anything. People who support the game get better stuff. DLC for other games are optional. You can easily get all the fun from games like COD or battlefield without buying a single map pack. You don't need Dawnguard to enjoy Skyrim. They simply enhance the game for the players who want to play more. DLC on paid games are not necessary and have never "killed" a game. Miniature expansions like NEW SRB BETTER THRUST DLC would never happen in KSP. It's not a free game, and on top of that, it isn't PVP either. It would be much larger updates that actually require more than what most modders would be otherwise willing to do for free.
  11. It won't work on Kerbin. Your orbit will still be heading in the same direction as Kerbin's, just slightly out of plane. You'd still need to have loads of delta-v. Doing a slingshot around Jool is only as hard as getting the intercept in the first place, then making sure you alter your trajectory so that you pass by the poles of Jool (out of plane of the moons) and you should fling yourself into a polar orbit around Kerbol.
  12. Hmm lets reply to a thread post from exactly 6 months ago. I'm sure that my input is completely relevant and I'm sure Space4Rockets will read this and/or care about my information. ~CaptainBullet logic
  13. You could do a mission like the one IRL where they used Jupiter's gravity to slingshot into a polar orbit over the sun. I'm guessing something similar would be possible with Jool.
  14. I hear Moho has fun times up north
  15. A neutron star passing through the solar system would probably just fling earth off into deep space. It'll perturb the orbits of everything in the solar system before it even got close enough to see from any planet with the naked eye. It would also hit the sun first.
  16. What you need to do is edit the action groups so that only the rear brakes work. (assuming you don't travel quickly in reverse) This will stop your cars from pivoting on the front wheels.
  17. Initial TWR around 2, but once you get out of the lower atmosphere and have started your gravity turn in earnest, go as fast as you can.
  18. We already have liquid fuel only tanks for use in aeroplanes.
  19. I'm guessing this is behind the curve for the most experienced KSP players, but if you're new and just starting out, it is probably OK. Is only leaving the atmosphere twice your decision or just the limitations of your designs? There is a lot more science to be gained out in space.
  20. I actually got to the mun using the method described by OP. This was way back when before career, so it was done using nuclear rockets when in space. Managed to reach 5000ms-1 before lithobraking...
  21. There was a thread the other day about somebody getting KSP to work on their Asus pad or some such. It was with a usb mouse, and I guess the tablet was running a windows 8 OS.
  22. Sof

    Canon?

    The true story is that Kerbals are actually a hyperadvanced race. Only the twist is, Kerbin isn't their homeworld. Jeb, Bob and the rest are just survivors from a transteller seedship that malfunctioned and crash-landed in an uncharted system. Only the growing vats for the cloned frozen embryos, the embryos themselves, the mega 3D printer VAB that can manufacture whatever you can think of from base elements, and a broken teach-bot survived the crash. The poor new Kerbal hatchlings can't learn much from their only teacher, so they grow up without proper knowledge of the world around them. All they can understand is that they are lost and they arrived on a rocketship, so they spend their days vainly attempting to rescue themselves by strapping fuel and engines together with them on top. They just want to get home, really. Desperately.
  23. For those of us with a proper way of measuring temperature, -11 F is -24C and -40F is -40C for some strange imperial reason
  24. I've come to the conclusion here that the people who complain about wobble fall into one of two categories: A: Poorly designed rockets B: Try and build replica or near replica IRL rockets (This is KSP, the physics behave slightly differently) There is some sympathy for B category people, but those who fall under A (everyone else who is complaining without actually trying to build "real" rockets) just need to adapt and design better.
  25. With multiplayer possibly in the works, there is no reason you can't challenge your friends to one, even if the full game doesn't come with an AI space program.
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