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sojourner

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Everything posted by sojourner

  1. If you don't need crew manifest anymore, how do you transfer crew between parts in .21?
  2. Yeah, lights can help some, but it would still be easier to select from a list than to randomly click on the target until you get lucky enough to select the correct docking port.
  3. I hope you're right, but I suspect it won't be that simple.
  4. How will IVA work on this? normally I do a "control from here" then switch to IVA for whatever pod I want to be in. Will the Hitchhiker be made a command pod?
  5. That would be a career mode/tech tree thing. Not for sandbox play.
  6. I imagine with the control changes to A/SAS that mechjeb will have problems.
  7. Other forums have "godwins". KSP has "mechjeb".
  8. Why use parachutes? My manned craft is two stages. The first stage boosts it during launch, the second stage achieves orbit with the crew. I then just do a powered landing with the second stage and can "reuse" it. Better than Elon Musk. And yes, I hate that KSP numbers stages in the reverse order from the conventional standard.
  9. Been away from the game for a while. I just tried docking using Mechjeb 2.08 for the first time. Wow, that was some sweet maneuvering. Quick, accurate and easy. Seemed fairly monoprop efficient too. My only quibble is that it can be difficult to select the target docking port, especially when on the dark side of a planet. Maybe adding a list view of docking ports on the target vessel to choose from; like the old ORDA plugin? Can't wait to see how much this plugin will rock when it gets updated for the new SAS in .21. Should be a dream to use.
  10. I haven't used the devtool to part clip, but I do use any inherent clipping I can get away with if it suits me. Mostly, as said above, for engine clustering. I can get 9 lv-t30's on the bottom of an orange tank without the devtool. It's a sandbox, I don't care how other's play and I just go with what "feels right" when I play.
  11. There is also loss of delta-V from the engine not pointing exactly on the line of travel. The term I see used for this on space related forums is "cosine losses".
  12. Don't install it in gamedata. copy the parts folder and the plugins folder into the ksp_win folder
  13. any idea what "recover" actually does in the current build?
  14. It's been a while, but I think you have to rightclick on the control pod on the base and you can change it there, along with the name of the base/craft.
  15. I don't think you understood it correctly. They're just making it harder to accidentally end missions by moving the functionality.
  16. This may have been answered somewhere in the last 24 pages, but regarding the large spherical tank - Why does it hold so much fuel? based on relative size in game it looks like it should be closer to 10000 units than over 17000. (with similar ratios on the oxidizer of course)
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