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masTerTorch

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  1. - made sure KDEX is 0.25 compatible, - nerfed research entry costs, - lowered the max temperature value, - included license with download, according to the Add-on Posting rules, - new alternative download hosted at Kerbal Stuff, - added KDEX to the CKAN respository cheers masTerTorch
  2. Update v1.02 Changelog: - added custom Minmus biome reports, - biomes are now recognized when in low orbit, - added KAS module for grabbing. Moved the download to Curse, for link see OP. cheers masTerTorch
  3. Hey folks, got some problems with steering. When I lock steering to retrograde the ship begins turning and gets into a uncontrollable spin. Am I missing something? cheers
  4. I can confirm the bug is gone with the new test release. I ran the same script on the same vessel like yesterday and found out that with the new release lock steering to nextnode. is broken. After sending the command the vessel will spin in circles. Any ideas? EDIT: Ok, got the same problem with set direction to retrograde. lock steering to direction. Seems to be a steering problem. kOS is trying to face the vessel in the right direction, then overshoots, turns around and is overshooting again...
  5. Yeah, I am using RT2. I modified the stock probes to use kOS and get the same bug. Removing kOS from stock probes will bring back the corrupted spacecrafts. I haven´t tried kOS without RT2 yet.
  6. Thanks guys for maintaining kOS. @Agathorn: I compiled your RT compatible version and encountered this strange bug: While returning to the craft the parts of vessel beneath the kOS Unit vanished. This kind of bug I encountered before see here. Any ideas?
  7. Update v1.01 Changelog: - reworked part.cfg for 0.23 compatibility, - nerfed the science outcome slightly, - experiment does not need to be cleaned by science-lab anymore. That should fix the compatibility problems. Minmus biome update will follow soon. cheers masTerTorch
  8. I am working on optimizing the part.cfg. Hope that will fix your problems. Minmus biomes update will follow. I am thinking about making this experiment rerunable without cleaning in the lab. The output of the experiment is data, which is created by collisions of dust particles colliding with the back of the can. So it is the data you want and not the dust particles. Data is generated by ionizing. I think cleaning is not necessary.
  9. Make sure that the ...\GameData\masTerTorch\Resources folder and ScienceDefs.cfg isn´t missing. Maybe reinstalling KDEX will help. True! Even when landed.
  10. Thanks Cilph for bringing up this new version of Remote Tech! Love this mod. Can´t wait for a kOS integration. Wrote a little script to bring probes to a geosynchronous orbit. So I am ready to build up my satellite network. See the script in action: (performed on an manned vessel, because remote tech has no kOS support yet) Needs a little tweaking here and there, undershooting the altitude about 10k. So script is not perfect yet.
  11. Thanks for all the positive feedback. I am glad to see that you guys have fun with KDEX. Thank you for the offer. But I am starting a new job next month. I don´t believe I will have the time to help in a big project. Hmm I never considered to do the entire spacecraft. But perhaps I will do one or two of the key features. I am quite interested in the laser communication system "Lunar Laser Space Terminal (LLST)". We will see. If I start working on something new I will post it here for sure. I have to see how time consuming my new job is.
  12. Of course! You can find the part in the Space Exploration node. I haven´t looked into that mod yet. Are you talking about the Research & Development Overview by Synapse86?! See this LINK. Since it is only reading the persistent file it should work with all new science parts. Let me know if not. Cheers...
  13. Infos on the LADEE mission: NASA mission website: http://www.nasa.gov/mission_pages/ladee/main/ LDEX instrument animation: LADEE press conference: LADEE mission in detail:
  14. I am not longer able to maintain this mod. @micha offered his support and he will keep KDEX up to date. The Kerbal Dust Experiment by masTerTorch is a replica of LADEEs LDEX instrument. It comes with an animated model and tons of results. Inspired by the NASA mission LADEE. The objective of LADEE was to investigate the mysteries of the lunar atmosphere and the question of levitated lunar dust. It carried a scientific instrument called the Lunar Dust Experiment (LDEX). This instrument was an impact ionization dust detector. In this way it was possible to measure the density of dust particles. Kerbals are known for impacts and collisions and since 0.22 they do science. KDEX combines impacts and science. This part is giving you the opportunity to do more science. Doing science the Kerbal way! Content: One new model. (KDEX - Can be unlocked in the tech tree. Node: Space Exploration) Lots of results for the new experiment. DOWNLOAD Alternative DOWNLOAD (Kerbal Stuff) -=CHANGELOG=- 22.10.2013 initial release - v1.0 22.12.2013 reworked for 0.23 compatibility - v1.01 changes 05.07.2014 added biomes and kas compatibility - v1.02 changes 15.11.2014 Housekeeping, nerfing and CKAN - v1.04 changes Preview: VAB Results For more information on LADEE and LDEX see next post. Please share your thoughts. I probably have to do some balancing, so let me know your opinions. Also I am not a native speaker, if you encounter any mistakes in the description or in the results, let me know. (<- PM) If you have ideas for new results pm me. For science! -- KDEX by masTerTorch is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
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