-
Posts
137 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by capran
-
Encountered some more strangeness. Can't land at all on Io/Pol. Ship goes poof about 200-300m above the surface. Also this moon has this strange halo around it that extends quite far from the surface, it's completely non-solid. Taken from the surface of Europa/Eeloo. It's definitely a glitch in the config file, but I have no idea how to fix it. The strange surface problems occur in areas of Earth/Kerbin and the Moon too (and other planets). Has anyone updated the 1/10th config file lately? I prefer it to the real size. Takes too damn long to get anywhere, plus ridiculously high dV's are needed (and accompanying huge multi-multi-stage rockets!) Seems to me the game's just made for a small universe.
-
Thanks! That works! A few more glitches I've encountered though, after doing this, though. 1) I found I couldn't actually land on Bop or Gilly (Phobos and Deimos), they had no solid surface and my ship would just sink through. If I EVA, the guy just **POOFS** on touchdown. 2) When I returned to Earth/Kerbin, the KSC view flashed black rapidly (like you're fluttering your eyes). 3) I encountered the kraken with the time warp again this game. 1M X just ain't working right. KABOOM! Even if I F5 just before I timewarp, and then F9 right after the kraken attacks, the ship will spontaneously explode right then. Have to quit and reload KSP. 4) This may not be RSS's problem, but some other mod I have. During launch at around 7KM or so when I'm going around Mach 1, the framerate drops to next to nothing. I had dial down the atmospheric effects for it to be playable. I'm guessing it's a physics thing, could it be AtmosphericSoundEnhancement?
-
I've tried all 3. The 8K pack locks up part way through the RSS status window, but the 4K and 2K load up and have the same bug. If I put the original RealSolarSystem.cfg file in, it textures things as intended. I'm going to take a side by side look at the cfgs, just to see if I can find something. I only have a novice grasp of how the mods work though! EDIT: Tried some editing, comparing the two configs, but I only made things worse (Kerbin had no atmosphere and weird gravity, tried changing the radius and rotation periods Here's a screenie (using the original RealSolarSystemSmall.cfg): https://dl.dropboxusercontent.com/u/18328261/2014-12-06_00001.jpg
-
https://dl.dropboxusercontent.com/u/18328261/output_log.txt Mods in use: https://dl.dropboxusercontent.com/u/18328261/Screenshots/Screenshot%202014-12-5%2019.34.35.png Most recent ship: https://dl.dropboxusercontent.com/u/18328261/Screenshots/Duna%201.craft
-
I'm having a funny problem with the config file that makes the real solar system kerbal sized. (http://forum.kerbalspaceprogram.com/threads/55145-0-23-5-Real-Solar-System-v6-4-7-14?p=1081820&viewfull=1#post1081820) Kerbin isn't getting the full texture treatment (not sure about the other objects). Basically it's getting the stock bitmap applied to a height map of Earth. Pretty weird. (I'm using RSSTextures4096DDS.zip) EDIT: Just tried the 2K version and the same thing is going on. Also, I consistently get attacked by the kraken when I warp greater than 100,000X. The event log says I collided with the launchpad (or the flag pole!) even when I'm in deep space! ... is up with that?? EDIT2: OK, weird, this time around the kraken didn't mind going 1M X. But I can confirm the texture is wrong for Mars/Duna too.
-
OK, bad me, found this: https://github.com/NathanKell/RealSolarSystem/wiki/FAQ-and-Troubleshooting Sometimes forums aren't the best way to find information.
-
Ahh, OK. Thanks for the quick explanation! Another thing I just realized, the game is still using the Kerbin 6 hour day (and whatever a year is defined as) notation. Kind of drives me nuts since I use Mechjeb and the info windows for orbits, etc. will show years and days but as you warp time the numbers count down in strange ways. I guess that's hard-coded into KSP too? Bummer if so.
-
Maybe this question has been asked already (is there a FAQ?) but why is it the entire solar system has an inclination of around 23°? Doesn't make sense. I understand that the real Moon has an inclination (wikipedia has it as 5.14°) But for me at least, every object in the game when using this mod has this weird inclination. Also, is there any way to rename the planets so instead of Kerbin we get Earth, etc.?
-
[1.12.x] Alcubierre Warp Drive (Stand-alone)
capran replied to RoverDude's topic in KSP1 Mod Releases
Just tried it, still having stuff blow up. Where am I supposed to put the struts? Can't attach anything to the warp drive except on the 2 included hard points. Can you enable surface attachment? Maybe add some more hard points too? -
OK, maybe I'm missing something, but on that site, the download latest version links to Cursefurge, and there the download latest version links to Kerbalstuff, and on there the version says it's 0.24.2 compatible, but I try it any way and I still get a warning from Kerbal Version Checker that Firespitter.dll is built for 0.24.2. I also tried just downloading the plugin from the link above, put it in Firespitter/Plugins and it still says the same.
-
Forgive me if this has already been answered, but is this mod working under 0.25? I loved it under 0.23.5, but had issues on 0.24.
-
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
capran replied to RoverDude's topic in KSP1 Mod Releases
Me too. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
capran replied to RoverDude's topic in KSP1 Mod Releases
Me too. Can't figure out how to pack it, and doesn't work. -
KSP should require a Standardized Mod Versioning File
capran replied to Oddible's topic in KSP1 Mods Discussions
I completely agree with you guys...Squad just needs to implement workshop or something similar! SOON. KSP stock is fun at first, gets old. It's the mods that make it FUN and ADDICTIVE. But it's a pain in the ass to have to keep them up to date! I have 53 folders within my GameData folder right now. FIFTY-THREE. Has anyone put up a petition yet on this topic? -
OK, I'm totally lost. I got the KSP plugin, I downloaded and installed the Windows CCP Server. I connected the plugin to the port given in the systray. Then on my iPad I went and downloaded CCP Lite. I figured out how to connect to the PC, and I can copy paste between them. BUT NOW WHAT???? Where's the awesome beautiful control pad from the screen shots?? Do I have to download a "Layout" for KSP? How do I do that exactly??? So I figured maybe the KSP layout was only in the paid app, which was $2.99. The video made this look totally awesome so I went ahead and bought it. Bit I still can't find the KSP layout!! HELP! EDIT! OK, panic mode over. I found the layout browser. They need to redesign the app, it's hidden. Have to drag from left edge of screen. Then go to Games and KSP. EDIT 2: OK, buttons and readouts are working, but the ship joystick controls are not, cannot roll/translate/pitch/yaw or throttle. Any ideas? EDIT 3: OK, so you also have to go into KSP's input controls setting screen and set each axis with the control on the iPad. Man, I know if I wasn't such a compu-geek I'd have never figured it out. Then again I probably wouldn't be playing KSP either.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
capran replied to ferram4's topic in KSP1 Mod Releases
Is it just me, or does everyone have control issues with FAR? Every time I try it out, things look great for a little while, but then all of a sudden my planes and rockets start doing backflips and somersaults for no good reason and the only cure is to quit and reload. If I remove FAR, things work as they should.- 14,073 replies
-
- ferram aerospace research
- aerodynamics
-
(and 1 more)
Tagged with:
-
Could someone explain to me what the bootstraps/BSP missions want when they say deploy a command module and then require "undock the command module"? I've made several of these ships with different placements of the docking port, sometimes on the end (docked to the ascent phase), sometimes on the side, sometimes between the cupola and the hitchhiker canister. But whenever I undock the ship, it doesn't register in the mission window. So what exactly do they want? Also, my current budget is now -2.5M! Not sure how it got that negative so fast!
-
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
capran replied to Paul Kingtiger's topic in KSP1 Mod Releases
Hi, I can't get any of the modules to connect to the quadcore either. Could someone post a subassembly with all 4 modules pre-connected please? -
3D Mouse Support in 0.23???
capran replied to capran's topic in KSP1 Gameplay Questions and Tutorials
So I got the Space Navigator in the mail yesterday. But I couldn't get the link Zinfinion posted to work on my PC (Win 8 x64) except in the "compatibility mode", which installed, but then the mouse didn't work. I had to use the regular (not beta) software from their site. I'm still not used to the device yet though, need to play around more with the configuration both in the 3dconnexion control app and within KSP (Settings, Input, Other, 6DOF devices). It's not quite as good as a flightstick for flying, but it is neat to use in the SPH/VAB for changing the camera angle. I haven't figured out if you can use it to move objects in 3D space yet within the SPH/VAB. But when in staging/docking mode, if you hit scroll lock you can choose between camera and flight operations. -
3D Mouse Support in 0.23???
capran replied to capran's topic in KSP1 Gameplay Questions and Tutorials
I found one for $50 on eBay, going to give it a try! -
3D Mouse Support in 0.23???
capran replied to capran's topic in KSP1 Gameplay Questions and Tutorials
Cool! Keep us posted! Can you make a video? -
So I was looking at http://forum.kerbalspaceprogram.com/content/240-KSP-0-23-Is-Live%21 and they mention: I never heard of "the Space Navigator", so I Googled it, and here it is: http://www.3dconnexion.com/products/spacenavigator.html I looked at their site and some videos on Youtube, and it looks and sounds awesome! It's $99 so not really an impulse buy for me. But I wanted to know if other people have used this with KSP and what their experiences with it were. Or if you've used other brands of such devices, please let me know! I've tried using my wireless XBOX 360 controller for KSP, but I always end up putting it aside and going back to keyboard and mouse.
-
[0.23] ActionGroupManager (AGM) 1.3.2.0 (29/01/2014) : bugfixes
capran replied to SirJulio's topic in KSP1 Mod Releases
Awesome! Can't wait!