noobsrtoast

Members
  • Content count

    228
  • Joined

  • Last visited

Community Reputation

52 Excellent

About noobsrtoast

  • Rank
    Spacecraft Engineer
  1. Development Update for Consoles!

    look how long squad went without charging us for dlc, games dont need constant dlc to make sales they just need to be good, then they will continue to sell, to date ive gifted like 20 of my friends kerbal space program, thats 20 copies sold right there
  2. KSP Acquired by Take-Two Interactive

    i said it felt like it, not that it is, take two seems to like to gain the rights for games then basically give the middle finger to its players. you saw what happened with open 4 and gta 5 or all the community made multiplayer plugins for gta 5 that got shut down because take 2 likes to fire cease and desist's everywhere. when i say hostile takeover i mean of the ksp community and not the company of squad itself, were the ones that are going to suffer at take two's heel
  3. Development Update for Consoles!

    ah ok, i thought maybe paid dlc was already here, i mean its coming cause take two, but glad its not starting just yet
  4. KSP Acquired by Take-Two Interactive

    they probably had no choice, like i said this feels like a hostile takeover. they themselves appeared not to be able to continue making the game due to a lack of financial stability to due so, as much as you want to think they sold out like you said, they need to pay the bills still, all im saying is its gonna suck to see them gone and that i have a feeling take 2 will ruin the game, squad cared about us but they also need to survive
  5. KSP Acquired by Take-Two Interactive

    I completely agree with what you're saying, this game is extremely important to me on a very personal level. I want it to continue being that one indie game that the developers pulled out all the stops on for the sake of making a good game, not making money. I'm extremely worried about what take 2 is about to do to the game especially after seeing them threaten multiple GTA mod makers with lawsuits and completely ban singleplayer mods on GTA 5 (or try to anyway, the community fixed that one lmao). GTA is a completely monetized game with paid microtransactions [snip] (it can cost 20 bucks for a god damn car Darn it, more than that for even higher end cars), they could turn around and do the same thing to ksp cause after all they want to turn a profit. paid DLC, threatening mod makers with lawsuits, officially removing support for mods, microtransactions, the simplifying of the game to appeal to a wider fanbase etc. I think it's repurposed bovine waste and I wish take two would back off cause from the eyes of the community at least in my opinion, it feels like a hostile takeover more than anything. take 2 has made it extremely apparent they dont care about their players and only money, squad cared about us, and cared about delivering an amazing game for us.
  6. Development Update for Consoles!

    of course its free why would it not be.....that statement has me slightly concerned
  7. [1.3.0 & 1.2.2] Kopernicus (Release 6) - Aug 25

    ive actually found out that if i ran the 64 bit version of the game it was fine, so when i release it i guess ill just let people know to use the 64 bit version of the game
  8. [1.3.0 & 1.2.2] Kopernicus (Release 6) - Aug 25

    hey man, im having this exact same error, its spamming in the map view on my new planet pack, please tell me how you managed to fix it ive been stuck with it for 3 days and i cant get an answer from anyone
  9. [1.3.0 & 1.2.2] Kopernicus (Release 6) - Aug 25

    ive been having an issue where every planet i add to the game creates a "nullreferencepoint" error whenever i enter map view when im using a vessel, anyone know how this is fixed that error flooding the console every time i enter map view is causing a tremendous amount of lag
  10. hi, im having a small issue with one of my planets in kopernicus, aside from this error its perfect, basically whats happening is when i go to land on the surface, i land fine, but the game still thinks im flying above the planet for some reason, and so i cant go back to the space center, and i cant eva because the game thinks my kerbal is falling, anyone know a way to fix this?
  11. Making planets with Kopernicus: video guides

    hi again, im having an issue with one of my planets where i can land but i cant eva and walk around, my kerbal falls on his side and cant move, when i use the jetpack i can get him to wobble around a whole bunch but thats about it another thing, while im on the surface any ship i land there gets classed as "in flight", and so i cant return to the space center
  12. sorry to bother you again but i have one more question, my planets textures and everything else are working great now, but i get this annoying error when i go into map view that says "null reference exception: object reference not set to an instance of an object" ive seen posts saying its related to not having modular flight integrator but it comes packaged with kopernicus 1.2 now unless ive missed something
  13. thank you, i apologize for quoting the entire topic thats how ive always replied, i didnt realize it did that
  14. small problem, i ripped a normal map from space engine, but my planet still shows up as a dark blue sphere with no features, ive got a color map and a normal map, not sure what went wrong on the games end they all appear to load correctly