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Hellbrand

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Everything posted by Hellbrand

  1. that's an Issue With KSP, It should be fixed in 1.1 but right now. Looks like it's shakedown cruises Only sadly.
  2. Hey. Is that huge garage in the Spacedock page availible yet?
  3. YAY! You made a forum thread! I was Download # 24 after it was put up :3
  4. well not just an upside down cargo bay but a through and through section
  5. how about a hull that has a hollow section in it so that we can lower drills, or lower submarines/submersibles into the water, also I hope you're keeping the rollon, rolloff capability
  6. yeah but can you fix the convex collider issue that throws vessels thousands (or hundreds depending on mass) when they load into physics range (or load period)
  7. Just re-played GTA:SA and yeah these are all from san andreas.
  8. Neat, do they both have RPM iva's ? or just the one?
  9. Did they manage to get through the bug where large water craft shoot a few KM's In the air when they're unpacked?
  10. @Eskandare Any progress on figureing out that logic issue?, or will we have to wait for 1.1?
  11. can we get an Alternative Download than Kerbalstuff since as we know kerbal stuff is now essentially dead?
  12. Hey does anybody know of a mod that has suits similar to scart91's that had diffrent Emblems and colors for pilots, Engineers, and Scientists but kept a stock alike feel to them?
  13. He's already said Dev is paused, and atop that I dont think approaching it like that is gonna get you the best results.pal I'm just saying
  14. Hey since Kerbalstuff is down could we get an alternate Download?
  15. Was the BD armory tab omitted? I cant seem to see it in any of the editor screens
  16. yeah... I increased the mass to about 15 Tons per hull section... Everything works perfectly now. little bit of an issue with the ramp hull.. but otherwise it works fine!
  17. dude... the Vernor thruster is bi-propellant. Just copy the config over and change the requirements
  18. Well Attachment nodes.. All you really need to do is find the rear attachment node and change it from 1.0 to -1.0 and that fixed all the issues I had with them... It's tedious yeah.. but it does the job. also you'll need to change the textures over to .dds so they'll be inline with the rest of KSP. also Some thrust curves may need to be tweaked. but other than that. it should be good!
  19. Looking Forward to what you've got instore especially the chopper cockpit /fuselage. as it looked like it woudl fill a role that retro future did a while back with the diffrent peices.
  20. HE LIVES! but seriously good to know you're doing well! you coudl always continue the Chopper parts you had planned. I was really looking foreward to that you had done and was really excited to see what you could do, anyhow! welcome back and I'm sure the whole community is excited!
  21. Hwy what's up with the Mk.2 Parts and fuselages. are we having to wait on those or will we not be seeing them any time soon?
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