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202 ExcellentAbout MartGonzo
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MartGonzo replied to Galileo's topic in Add-on Releases
I just got the Kopernicus update, should all be working now, many thanks DeadJoe. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MartGonzo replied to Galileo's topic in Add-on Releases
Hi Galileo, just wanted to let you know that SVE is working perfectly in 1.6 (minus kopernicus' Jool ring) so you might want to put that on the title page. Thanks for creating and continuing to support this awesome mod. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
MartGonzo replied to sirkut's topic in Add-on Releases
Thanks for the new beta Ziw, you're a star! -
Did Backspace Stop Working in 1.2.1?
MartGonzo replied to Starhawk's question in Technical Support (PC, unmodded installs)
ok, thanks again. -
Did Backspace Stop Working in 1.2.1?
MartGonzo replied to Starhawk's question in Technical Support (PC, unmodded installs)
Thanks Sal Vager, I was just about to ask about this. P.S. I've been wondering for a while why double clicking on the ship in map view to change focus was removed? -
42 of course! it's the answer to life, the universe and everything.
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[Request] Kerbal type specified in rescue contracts
MartGonzo replied to MartGonzo's topic in Add-on Discussions
Ah that's a shame, I like to have a nice balance and I'm far too penny-pinching to spend money on them. There free ones floating about after all! It does specify the gender if you read carefully, where it says return the kerbal to Kerbin it will either say him or her. That's handy to know, I can save before accepting the contract and then decide whether to rescue or go back to the save instead of having to rendezvous and then find out. Thanks for the replies fellow Kerbalnauts. -
Hi folks, I'm looking for a mod that add the type of Kerbal to the page for rescue contracts, I tried a few search terms but couldn't find whether there already is anything like this. If anyone knows of a mod that does that (preferrably a small mod that doesn't make any other major changes) or is capable of creating one I'd be very grateful. Thanks .
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
MartGonzo replied to ferram4's topic in Add-on Releases
Thanks Ferram, just thought I should let you know that the date of the update is incorrect, it should be 10/27/16 (or for us contrary UK residents 27/10/16)- 2,647 replies
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[1.2] Hatch obstruction error
MartGonzo replied to optimusjamie's question in Technical Support (PC, modded installs)
Thanks Fourfa, wondered what was causing this. it was a real head scratcher as I could EVA on the pad so there was obviously no hatch obstruction. -
[1.11.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
MartGonzo replied to Athlonic's topic in Add-on Releases
Thanks Athlonic, much appreciated.- 719 replies
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[1.11.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
MartGonzo replied to Athlonic's topic in Add-on Releases
Thanks for the 1.2 update @Athlonic I notice there's no option for Blizzy's toolbar support anymore, as toolbar has been updated too any chance we could have that back?- 719 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
MartGonzo replied to ferram4's topic in Add-on Releases
Many thanks Ferram, I'll let you know of any issues.- 2,647 replies
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
MartGonzo replied to cybutek's topic in Add-on Releases
I must admit I have no idea what most of the things KER measures are but having them there is reassuring and made me look clever when I was showing off KSP to a friend. (but he knows me quite well so he probably wasn't fooled )