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Everything posted by MartGonzo
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What is your college major? or what will it be when you go?
MartGonzo replied to nhnifong's topic in The Lounge
I don't want to rain on anyone's parade but before committing yourselves to higher education I'd highly reccomend looking into the size of student debts versus the employment rate of graduates. More and more people are calling out college education as a scam. Besides, If you knew what I know about what's coming you would concentrate your efforts in getting off the grid and as far away from the coming new world order as possible. -
For the longest time I couldn't play Shogun 2 Total war because of some strange conflict that nobody else seemed to have, at least I learned not to bother asking steam support for technical help. strangely it works fine now, never did figure out what the problem was
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hehe I hope to become more well known, maybe even notorious
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0/10 all round....sorry guys, most days I don't remember who I am let alone anyone else.
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What do YOU want to see in 0.24?
MartGonzo replied to MaverickSawyer's topic in KSP1 Suggestions & Development Discussion
Please Squad for the love of God fix the maneuver node placement after changing SOI, I'm sick of playing hunt the pixel -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
MartGonzo replied to Starwaster's topic in KSP1 Mod Releases
ah ok, thanks for the reply HoneyFox- 5,913 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
MartGonzo replied to Starwaster's topic in KSP1 Mod Releases
Love this mod to bits, wouldn't play without it. I have a question hopefully someone here can answer. I sent a probe down to the sun and got within 1,000,000m I was half expecting the probe to burn up but there were no heat effects as far as I could tell So my question is, does the sun have deadly reentry values applies and if not, is there any plans to implement that?- 5,913 replies
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I wouldn't say it's a gimmick, it's just the way everything is going, I reckon 32 bit will be obsolete within 2 years. A lot of the triple A titles this years have been 64bit only
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Funny you should say that, when I saw the thread title that was the first car to spring to mind. I haven't driven one but they look like lots of fun, like an overpowered go kart.
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Aerobraking around Jool Launching a........thing De-orbiting after deciding it was a monstrosity Deadly Re-Entry doing it's good stuff
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What do YOU want to see in 0.24?
MartGonzo replied to MaverickSawyer's topic in KSP1 Suggestions & Development Discussion
I had a quick look but haven't seen this suggestion posted. I'd like to see another button appear when transferring fuel for equalizing between tanks. -
KSP - Why no 64-bit?
MartGonzo replied to TheSkyShaft's topic in KSP1 Suggestions & Development Discussion
Well....if they ever did make a KSP2, it would be nice if they would think about space engine I don't suppose that likely but I dream... -
The early missions without solar panels or batteries were the most tense of the whole career for me. after you get the electrical parts electric power becomes no problem.
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Retired to Orbital Science Station Alpha. Jeb was an early pioneer, but too many snacks means he won't fit in the one kerbal capsule anymore.