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About GreenWolf

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  1. @cratercracker Oh man, that's super neat. Might see if I can find a way to edit that onto the shoulder of their EVA suits without changing the overall mission flag. I've been out of town most of the last week, but updates should resume tomorrow/this weekend. Want to see if I can maybe get all the way to the south pole by Sunday.
  2. INTERMISSION Mango Resupply Mission (Full album link.) I finally had some more time to play KSP last night, so I set about resupplying our prosaic polar pals. After some conferencing with mission controllers back at KSC, it was decided that, in addition to carrying a full can of spareparts for the Cricket, the Mango Cargo Lander would also bring up two boxes of rocket parts, which would be used to assemble 4 ground relay stations on the far side of the moon. (These ground relay stations will form the first part of a circum-minmusian ground communications chain, which will be exp
  3. This is your problem. 95% of what you are taught in high school physics, up to and including Newton's laws, is wrong. Not wrong in the sense that it is completely incorrect, but wrong in the sense that it has since been superseded by modern theories that are more correct. It's important to understand that all scientific models of the universe are descriptive approximations of how we think the universe works based on the observations that have been made, and that new observations can subsequently overturn previous models that fail to account for them. So Newtonian physics is a model that e
  4. Planets are a distraction. I expect all of you are familiar with the extreme delta-v requirements necessary for landing or launching something on a planet.So I'm going to pose this question: If you have the technology to create a closed-cycle life support system that is self-sustaining (or needs only a relatively small amount of occasional materials inputs) and capable of indefinitely supporting human habitation in space, why would you go to the trouble of building it on the surface of another planet, which would require you to haul everything up and down two gravity wells and across
  5. At the risk of getting slightly off topic, it's not nearly as simple as that. The mechanics of orbiting tethers are non-Keplerian, and at best only marginally well understood. But it is known that a tether of any significant length is not going to be following a normal Keplerian orbit, and in most configuration is highly unstable. It's a result of the ends of the tether orbiting at different altitudes, and thus different speeds.
  6. Then they aren't comparable to or competitive with NTRs (which was the initial context they were brought up in) since one of the biggest advantages of an NTR is that it gets significant thrust and specific impulse. Also, nothing with humans onboard is going to do Earth/Mars transfers at milligee accelerations, because it would take literal years. Except that's not how orbital mechanics works. That 2 km/s figure is for a Hohmann transfer, which requires you to burn at a specific phase/ejection angle. But if you're burning on the sunward side of Earth, your ejection angle will be almost
  7. Mylar is a pretty terrible structural material though, and if you want your mirrors to hold up under acceleration, you'll need to reinforce them with stronger -- and heavier -- structural supports. Additionally, your mirrors will still be absorbing some thermal energy from the sun, and that has to be radiated away (separately and in addition to any waste heat generated by the ship's electrical systems) which will necessitate more mass in the form of radiators. Also, that still doesn't address the planetary occlusion issue, which is a major problem if you want to insert into orbit -- you a
  8. But it comes with its own drawbacks, such as thrust drop-off the further you get from the Sun, planetary occlusion (that's going to be a really big one if you intend to use it for planet-to-planet transfers), and a huge mirror/heat exchange apparatus that probably ends up massing more than a decently designed nuke + shadow shield.
  9. Throwing my two cents in, since I've been doing a lot of number crunching and general thinking on this subject lately for a book. I doubt we'll ever see manned interplanetary spacecraft with a crew of less than half-dozen (maybe a little bit lower if you make some generous assumptions about AI and robotics), and that would be on non-bulk cargo carriers. (Caveat that I'm assuming something like Rick Robinson's Mission Control Model, where the crew are mostly there to oversee the automated subsystems of the ship and maybe make repairs.) Personal spacecraft will be rare or non-existent, espe
  10. Indeed. I did my best to design the Cricket with long-range over varied terrain in mind, keeping in mind the problems that some previous Elcanoists have had, and I would say that I've largely succeeded in that regard. The design itself is robust and capable enough, but there are a couple things I hadn't accounted for. The first, of course, is the rate at which Dang It failures would occur (normally I don't have a vessel in-focus and actively doing things for this long), so I underpacked on spare parts. Then, of course, there's the issue of terrain tears (which, fortunately, I haven't seen any
  11. Version 0.2.0 (Leonov) has been released. Changes in this version: Increased science cost of hiring instructors to 330 Added a cap to the funds cost of hiring instructors Added group basic training contracts Reorganized the contract groups for basic training contracts Fixed issue where the MoonStation parameters were checking for a Base vessel type Fixed issue where the MoonStation and MoonBase durations were reversed from what they should be Culled trailing full stops from the ends of contract requirement descriptions Link to latest release on Gi
  12. THE JOURNEY (CONTINUED) Part 5 -- E4 to E5 (Full album link.) After spending the night camped out next to the monolith (which mission control insisted was completely harmless), our would-be circumnavigators awoke just in time to watch Kerbin, the Mun, and Kerbol rise in short succession. Before setting off again, Virburry took a moment to place a flag marking the location of the monolith and documenting their discovery of it. Then, with the morning shadows once again at a suitably photogenic angle, they headed north, towards the next waypoint, and the north pole beyond
  13. And I went ahead and made the mod. Well, the first release, anyways. It's not yet feature complete, but the development thread is here.
  14. Inspired by this thread, I spent the afternoon hammering away at Contract Configurator to create an initial release of a basic contract pack that allows you to use science to train kerbals. Features of this release: Kerbals are trained at a rate of 1 XP for every 5 science and 1000 funds Training requires a higher level kerbal of the same profession to act as an instructor Training must take place on a station or base in the Kerbin system The training station must be equipped with a Science Lab Training occurs faster in orbit of Kerbin, even faster in orbit of the
  15. @DrLicor In my experience in my most recent career game, the timers on Contract Configurator contracts do continue to run in the background if you switch focus, so hopefully that shouldn't be an issue. The benefit of making it a standalone contract pack is that it's a lite-weight, standalone download with just CC as a dependency.
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