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Maxmaps

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Posts posted by Maxmaps

  1. I think I can say on behalf of everyone else, we demand this Squadcast be played on a controller. Doesn't have to be on PS4, but it must be on a controller. I think we all want to see just what you can actually do with NO mouse or keyboard.

    (Bonus points if, for budget cuts reasons, you just use an NES controller)

    You're implying I can play even with a keyboard and mouse.

  2. No dev time lost thanks to the kind people at Flying Tiger, who have shown us fantastic progress with getting the game working on the PS4. Also they've been great to work with as well, as Unity 5 was something both studios could work on at the same time and it really, really increased the speed at which we progressed through that project.

    Worry not, 1.0.3 is still being worked on and you shouldn't have to wait much longer for it.

    Edit: And you'd be amazed at how well the DS4 works with the game. We certainly were ourselves.

  3. We've had terrible experiences with the signal to noise ratio of any broad-facing testing environment. Sorting through reports becomes a mammoth task when the overwhelming majority of them are of extremely low quality. The amount of extra overhead this causes ends up having a worse effect that just staying with our core group of really experienced, super efficient QA Crew. Branch testing for QA started as soon as it was possible, and has gone on since. Add to that the fact that we're effectively scheduling the longest experimentals period in the history of our game, and we can be reasonably certain that most major things will be caught by then.

    Happy to answer!

  4. We are having an actual beta phase, 0.90 is currently a Beta that the whole community is participating in, and showering us in feedback about. We also have a closed alpha (and eventually beta) testing for 1.0, as QA and Experimentals have so far helped in the cleaning up of a large (and growing) amount of longstanding bugs, balance issues, as well as the implementation of a bunch of small QoL features plus the vast majority of what we have announced so far.

    Edit: To answer razark's question, if the day came where we had to look at what we had and found that we were simply not comfortable calling it 1.0, we would have no issues at all delaying it. For now, we see no reason to move our deadline, as the constant input from the QA team has so far reassured us on the fact that we are following the right path.

  5. But you can move "willy-nilly" on already confirmed features for 1.0? If you can't even get in all the features Squad already confirmed for release, why this incredible desire to push for 1.0?

    As we've said before, we have met the criteria we originally designed as 1.0, there no incredible desire as much as us being responsible. We're evaluating our current plan to make sure everything can get done in time, and is brought to the proper quality that it should be at in order for it to be 1.0. If that means holding back some of the minor additions to the 1.0 plan, then we are okay with it.

  6. Just to try and guide the conversation here guys, as much as we're committed to moving the game to Unity 5, it is by no means a small task and would add a massive amount of overhead to any update it is part of, to the point where it would likely almost be an update of its own.

    This is regarding the current feature list for 1.0, as adding more stuff like specific parts, new systems and what have you would most likely just complicate any issues we may have about dedicating enough time to every feature to make sure we're happy with its quality.

  7. Hey guys. Basically looking at the current feature list we need to look at our work in general and consider working on polish, bugfixing and balance in certain areas of the game instead of some of the new features we're working in. Going specific instead of going wide. We don't plan on stopping work at 1.0 at all, so we're maybe better off leaving some stuff for 1.1 and getting to work on the specifics of what can make the existing stuff in the game truly shine.

    We've decided that the next release will be 1.0 because it accomplishes the goals we've set up with the development of KSP from the very beginning, my question to you is whether you'd prefer we try and add more features, or focus more on things like the aero overhaul, bugfixing and balance?

  8. We're proud to announce that we're partnering up with Eucl3d, which will allow our players to 3D print your creations.

    SBdcMk4.png

    We plan for this to be accessible through an ingame menu, but in the meantime, you can get started this very Friday the 27th with just a .craft file on https://eucl3d.com/ksp

    I know you must have a ton of questions regarding this project, so to address this, /u/eucl3d will be holding an AMA on www.reddit.com/r/KerbalSpaceProgram/ to clear all doubts and explain everything on the same date!

    In the meantime, feel free to sign up for their newsletter on https://eucl3d.com/ksp

  9. Hey Max, the quote you gave us on twitter about the new aerodynamics having an off switch was a little vague. Did you mean you could completely disable aerodynamic calculations, or revert back to the old model?

    Sure, we simply added a toggle that modders can use that will allow to them completely overwrite the aerodynamic model if they want to do something different, instead of running an override or trying to bypass it.

  10. Posting on an official game forum is so last century.

    Twitter and Reddit are where all the cool kids are.

    All joking aside, I just think news from the developers should be posed first on their official forum before other sites.

    I get what you're saying, but I also think we're putting a lot of weight behind the 'official' word here. Is our official twitter less or more official than the forum? If tomorrow we have a meeting with the /r/kerbalspaceprogram moderators and designated them our official subreddit, where would that be placed in the hierarchy?

    I think it's much more reasonable to say 'I wish news were posted everywhere at the same time', which I can get behind.

  11. And it honestly didn't occur to you that telling this tiny bit of information about the dV to exactly the crowd that has been asking for it the longest, the original fans of the game, would generate some good will!? Did you want the current mess instead!?

    Of course not... but I'm curious about your emphasis on the original fans part. Do you consider that makes the forum more worthy or better than the rest of the communities because of it?

  12. Max posts there too. :^)

    Been on that site for ages, yeah. Downright pleasant if you stick to the right places in it.

    It was never our intention for the forums to feel neglected. If anything there has been an issue of balance, as we thought other communities (which granted are easier to read and filter than the forums) kinda needing engagement to parallel that of the forums. Devnotes go here, blog posts and devlogs happen here, too, it has been an effort to even things out regarding offsite communities and the like. We even were happy to track messages and see how long it would take from a message to get from point A to B.

    We'll make sure to use the announcement subforum sees more use for this kind of thing.

    Edit: If anything this proves that community intermingling has grown successfully. Outside of some offsite communities which have chosen to wall themselves off due to disdain for the others, but hey, their loss. I say go everywhere, participate in all conversations. Enrichment's good and one's never too old to learn new methods of communication.

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