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Maxmaps

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Everything posted by Maxmaps

  1. I think Mods shouldn't all be group into one category. There's mods that add depth or mechanics to the game that we haven't implemented just yet, or that don't fall within the scope of the game, and sure, there's mods that add engines ten times as strong as the Mainsail that consume a tenth of the fuel, but they shouldn't be judged in broad strokes. When I look at a mod, I look for something that will broaden or deepen my play experience and overall make the game more fun for me. Personally, I like the current ruleset of the stock game, but I like a little more precision in my designs, so I have Kerbal engineer installed and keep the phase angle calculator on Monitor 3 for interplanetary missions. That doesn't make my play experience superior to your own or anyone's, long as you're having the best time possible, no issue with running stock or having a KSP installation that is 12 gigs larger than the base just from all the things you've added. To harp on an earlier point though, I thoroughly encourage every player to dive in head first into the base game and see what the game is about before adding things to it. See for yourself what you love about KSP and mod around that. Enhance your experience, but give the one we're working on a shot first!
  2. Just a reminder folks, poll closes at midnight (central) tonight! Vote early and vote often!
  3. I agree on that, and the actual OP on this thread is pretty cool regardless of the discussion. What I wanted to address was the growingly common issue with justifying automation because NASA does it, which I think is a pretty slippery position to take, anything you do in KSP is a personal choice and it affects no one else's playstyle, but my point is to not justify anything. If automation lets you focus on the parts of the game you enjoy more, that's great, but never change things out of fear of failure. Detonate some rockets, vaporize a few Kerbals and learn. Don't just say 'it looks hard, I'll let Mechjeb do it', try a couple times and go 'okay, I'll let Mechjeb do it.'
  4. The one thing I'd like to add to the discussion on whether NASA does X or Y is that you have to come at it from the point that in the end, KSP is a game, and as such it's absolutely okay to not fear failure, because worst case scenario you lose some eventually respawning kerbals and that's that. NASA uses incredibly complex autopilots (Seriously, look their controls up, they make MJ's UI clutter look as simple and user friendly as a facebook game) because they have so.much. at stake. From millions of dollars to the irreplaceable lives of the brave crew involved. Yes, we understand that veteran pilots may want to automate some of their tasks, but whatever you do, don't be afraid of failure. Don't take an easier road because you can't do it, challenge yourself to do it! The design of Kerbals included that element where their demise is cartoony at best in little puffs of smoke because we don't want you to feel bad for making mistakes. We don't want you to feel bad if your constant failures at docking mean that Jeb gets stranded up in space for 10 years, the (ker)man can handle it. Yes, NASA uses autopilots and they should because they have so much to lose, even if the crew is perfectly trained to take over if those systems fail. Yes, it's okay for you to automate tasks you maybe feel are monotonous or simple for your advanced tastes. But try. Try and fail and explode and have that moment when you throw away an hour of design and building time and start your ship up from scratch. Learn, and I swear to you -nothing- will feel like how planting the flag after descending from the craft that costed you sweat, blood and tears. If piloting isn't your thing and you're more of a builder, that's cool, if there's certain things you find aren't your cup of tea and you want to automate them, that's also cool, but whatever you do, don't automate things out of fear of failure and learning. Yes, NASA uses 'Mechjeb' so to speak, but they can't afford not to. You can always afford to hit Revert Flight and give it another go.
  5. I don't, I like the feel of handling my own ships, and actually spend a lot of time tweaking things here and there to improve maneuverability and the like. That's how my learning curve with the game went, by overtaking challenges on my own and failing spectacularly until I learn how to do it. My first Mun landing involved rolling down a hill for a solid 30 seconds before stopping, sure it was ugly as can be and I'm flat out lucky that it my lander stayed in one piece after it, but when I got out and planted that flag I could say it was 100% mine. End of the day, everyone can and should play the game as they find it most fun, single player and all.
  6. KSP-TV Is pleased to announce that starting Friday morning (10am Eastern, 7am Pacific, 6pm GMT) and running through early Sunday morning (3am eastern, 12 midnight Saturday Pacific, 8am GMT) we will be hosting a marathon of Kerbal Space program on twitch.tv/KSPTV! During that time period we will be showcasing various streamers, holding a stream-off between several of our broadcasters, giving away a few copies of KSP, and hosting a special event you won’t want to miss! In fact the first contest to win a copy of KSP starts now! Have you ever landed balanced halfway off the edge of a Mun Arch, lander legs dangling precariously like you could tip at the slightest movement? We all have at one point. Well here is your chance to show off that landing. KSP-TV and Squad are pleased to present to you with the “Whacky Landing Demo Challenge!†What is it? It’s pretty simple really. Simply show us a screenshot of you craziest landing in the KSP demo, and you could win a copy of the full version of the game! You can be perched on one leg and an engine on the Mun, or balanced on the launch tower overhanging both sides. As long as you did it in the demo, and it’s not photoshopped or uses any sort of post processing, anything goes. Entries can be submitted here bit.ly/ksptvchallenge1, all you need in your Twitch ID and a link to your entry. The winner will be chosen Saturday night based on the wackiest landing. That’s not your only chance to win a copy of KSP though, so make sure you you tune in Friday and Saturday for more opportunities. Saturday evening will also feature a special event you won’t want to miss!
  7. I'm actually working on getting that back online. We're working on Devcasts, sort of a prerecorded gameplay session we can either live comentate on or simply hsow what we're working on, to keep the chaos of the streams down. This would all be done through KSPTV, which everyone should be watching already
  8. Language barrier getting in the way I'm afraid. Artyom meant that all models should be of the quality you'd expect from a product you payed for, looking as professional as possible.
  9. Always go with the water starter. Always. Wouldn't do it if I didn't like it! But thanks for the good wishes.
  10. There's whining and then there's valid complaints. I understand why people would express themselves in certain ways because they're passionate about the game. We won't ignore anyone, as we need all sorts of input to know we're doing our job right. Mind you, Harv and the dev team have a pretty good vision of where the game is going, however, all sorts of input can lead to enrichment of ideas and an overall better game experience. We'd like for everyone to keep things civil, and have our fantastic moderating team for when they don't, but this forum exists both to give the community a place to be and for the community to have a place where they can be in contact with the KSP team. All input is appreciated
  11. I turned down a position at a far more traditional developer to work at Squad. I have no intention at all of just being the guy in the suit just selling the company line. Takes me about 20 minutes to get to Squad HQ every morning by the superconvenient metrobus system. Would maybe be a bit less by car but I hate driving so much I'd rather have a root canal every morning.
  12. Had been playing the game for a bit and saw their ad looking for a PR person. I had always wanted to do my job in the gaming industry, so I went for it. It's an awesome place to work at.
  13. Hey guys, new PR person for Squad here. Thrilled to be part of the project and contribute to the community.
  14. Been working outside of the box for now! Probably wouldn't hurt to make an intro thread in the proper part of the forums though. Hmm. Unsure! Is there a proper color for management staff?
  15. Starting my third week at the job. New PR guy.
  16. We work as a worldwide team. I'm not entirely sure, but I think the team in Mexico is outnumbered by our awesome international team.
  17. This is just the beginning of the store. Depending on how it fares, we'll expand and bring more stuff into the frey... we're even dropping some new, cool stuff on you guys today Edit: Also of note, we do have some things with the KSP logo.
  18. When you're passionate about something you love, getting heated when something goes wrong is part of the natural process. I'm not asking anyone to not be upset, I'm asking you to work with us instead of against us, the game is not complete and there's always room for improvement, and KSP would be nowhere without you guys backing up. If you want to help us get better, bring up reports, suggest things that you think may make our testing processes sleeker, I'm here to listen to you guys. I wouldn't call anyone a problem. Insulting's obviously not cool, but if we can all just get a handle on our tone and work together, we can get on fixing whatever issues have popped up in .20 as fast as possible instead of losing our tempers and wasting energy arguing pointlessly.
  19. Frustration and disappointment are understandable when your personal projects are affected by unforseen bugs or issues with the new changes. I assure you, everything you bring up is being looked into and worked on. Criticism is always welcome, and I understand why you may feel compelled to be sarcastic or insulting, but we would appreciate if you guys try to keep the discussion civil and at a cool tone. Keep submitting issues to the bugtracker and helping us, and we'll do our best to use your feedback positively and make every release cleaner and with less issues.
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