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Posts posted by feriofukada
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Re-releasing this since I had to rebuild everything from scratch.
SSDC Mass Acceleration Combat Vessel
http://www./download/mz0p599cs08k78o/MACV.rar
Part Count: 140 (excluding launch vehicle)
Main Armament: x1 Mjolnir Mk1 Booster Gun (credit goes to chunkblaster's amazing "gun")
Propulsion: x4 LV-N Atomic Rocket Motor
Action Groups:
1 - Main Propulsion
2 - Fire Gun
3 - Start up Fuel Cell (in case of damaged Solar Panels)
4 - Toggle Solar Panels
Instructions on Launch:
The lifter relies on patience.
Really.
Throttle up to 100% and let it slowly crawl up to 25 km. Make sure to decouple the first fuel tanks/stage when they're out so you'll have to pull less weight up. Once you reach 25 km (and out of that thick part of the atmosphere), that's when you turn the ship 45 degrees. You'll have around 2000 pts or lower worth of fuel from the side tanks for that burn. But once they're out, decouple with caution. I usually kill the engine before I decouple since those tanks have a tendency to whip aggressively when decoupled while accelerating.
Anyway, throttle up to 50% on your circularization burn (weird kraken-like effects happen when you punch it to the max. dunno why) and every now and then use the LV-Ns to assist. I assure you, this ship can really get into orbit.
Background (OOC):
This ship was heavily inspired by chunkblaster's Baldur Gun Frigate back in '13 (or '14, I think). During that time, I made the first 2 MACVs: the Magellan and the Columbus, and posted them here. Unfortunately, they suffered from 3 major drawbacks. First, the double magazine build complicated its use and reduced the gun's reliability tenfold. Next, it would've been a pain in the rear to play a 400+ to 600+ part ship. Finally, I couldn't find a feasible design for a lifter (Yes, all gun simulations were done with Hyperedit).
So I waited for update after update, and I rebuilt the ship over and over again until the day Macey Dean went back online came. I was inspired once more. So I rewatched his videos, and realized that I had to reduce the ship's part count as much as I could. I stripped and shortened it until it just got to its current part count.
Oh, and a massive thank you to chunkblaster for listening to my questions about this around a year or so ago. Anyway, enjoy the ship! (And I hope this gets picked lol)
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I've noticed that the turrets sometimes do not respond to the BD Armory weapon selection or the Toggle Turret button, and whenever I turn the turret off it rattles. A lot. Dunno if this is just an isolated case. Anybody here experiencing the same problem?
Edit: seems like it's just the Challenger turret that does that a lot.
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In-case you have not been reading the thread, Bahamuto is away in the Philippines and Hawaii, and because of this he cannot update BDarmory.
Really? He's here? Hmmm...
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I was just wondering, how do you install this add-on for BDarmory?
Copypaste everything into the parts folder of BDArmory. That worked for me.
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It'll take me some time to write the next part. Real life's starting to catch up again, and I have to manage my time so that I can finish my sketch of the next scene. Thanks for tuning in, by the way
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Septerra Systems – Mikrostar BIOS v6.00AI
Copyright © 2005 – 2033, Septerra Space Development Corporation
Automated Bio-Electronic Liaison v3.01 05/29/2033
Main Processor : Wenrher Ascension(t) Processor 990A
Memory Testing : 2004459T
CPU0 Memory Information : Multi Channel, 4k-bit
Loading ABEL
Loaded: \ABEL\System\Boot\
Loaded: \ABEL\System\catrootA\
Loaded: \ABEL\System\catrootB\
Loaded: \ABEL\System\catrootC\
Loaded: \ABEL\System\catrootD\
Loaded: \ABEL\System\catrootE\
Loaded: \ABEL\System\config\
Loaded: \ABEL\System\DriversA\
Loaded: \ABEL\System\DriversB\
Loaded: \ABEL\System\DriversC\
Loaded: \ABEL\System\DriversD\
Loaded: \ABEL\System\DriversE\
Loaded: \ABEL\System\Mikrostar\
Loaded: \ABEL\System\Persona\
ABEL Loaded
Starting ABEL... Error. ABEL is asleep.
Starting ABEL... Error. ABEL is asleep.
Starting ABEL... Error. ABEL is asleep.
Waking ABEL... Complete.
Starting ABEL...
ABEL SLEEP CYCLE HALTED. RESTART SUCCESS.
ABEL IS ACTIVE. INITIALIZING IN-FLIGHT CHECKLIST.
COMPLETED. KUNV SWORD OF THE ORIENT SYSTEMS OPERATIONAL.
ABEL IS NOW SEARCHING FOR AVAILABLE WIRELESS NETWORK.
CONNECTION FOUND. CONNECTING... ENCRYPTION CODE REQUIRED.
SENDING AUTHORIZED CODE. APPROVED.
CONNECTING...
CONNECTED TO WIRELESS NETWORK: KUAF-NEF-ZB577
ABEL IS NOW CHECKING FOR UPDATES...
NEW UPDATES FOUND. DOWNLOADING...
DOWNLOAD COMPLETE. NOW INSTALLING UPDATE 2031165...
COMPLETED. UPDATE CHANGELOG FOLLOWS:
1 – MISSION UPDATE
2 – SECTOR STATUS UPDATE
3 – NAVIGATION SYSTEM UPDATE
____________________________________________________________________________________________________________________
READING UPDATE 1... DETAILS FOLLOW:
____________________________________________________________________________________________________________________
Kerbin Union Armed Forces – Naval Expeditionary Force
URGENT MESSAGE
Attention to all vessels en route to Duna Naval Station – 3:
Duna Naval Station – 3 is under siege by unmarked vessel. Station has sustained damage, and may not last long. Last known automated message from station follows:
ABEL – AUTOMATED MESSAGING SYSTEM
Kerbin Union Armed Forces – Naval Expeditionary Force
Duna Naval Station – 3
Station under attack by multiple heavily armed vessel. Total count of assailants: 4. No IFF signature recorded. No visual cues recorded or identified. Assailants' alignment is unknown. Point defense systems now active.
Station requesting immediate assistance.
This message was automatically sent. Do not reply
END OF AUTOMATED MESSAGE.
Main priority is personnel rescue and retrieval. Use of deadly force is authorized.
Signed,
Admiral Scott
KUAF – NEF, 3rd Fleet
____________________________________________________________________________________________________________________
READING UPDATE 2... DETAILS FOLLOW:
____________________________________________________________________________________________________________________
Kerbin Union Armed Forces – Naval Expeditionary Force
URGENT MESSAGE
Attention, all Personnel:
Due to the siege of Duna Naval Station – 3 and other recent attacks around its orbit, the planet of Duna will placed under a State of Emergency. All civilian vessel going in and out of Duna's SOI must go through a thorough security pat down in order for them to be cleared.
State of Emergency shall be lifted once situation around Duna's orbit eases down.
Signed,
Admiral Scott
KUAF – NEF, 3rd Fleet
____________________________________________________________________________________________________________________
READING UPDATE 3... NEW NAVIGATION POINT SET.
BEGINNING COURSE ADJUSTMENT BURN IN TWENTY-FIVE MINUTES.
CREW WILL NOT BE AWAKENED FROM CRYO-SLEEP. NO ORDERS FOUND.
SHIP SHALL STAY UNDER AUTOMATED CONTROL. ABEL HAS CONTROL.
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The Kerbol System: it was the final frontier for Kerbalkind. Its emptiness was once harmony and the future for the civilization, enlightening them to reach farther and become greater. It was the silk road of science and discovery.
Yet, such peace was squandered through selfish desires for power and control. The united civilization of the Union of Kerbol plunged itself into a deadly civil war that had spanned through a whole decade, reaping through thousands to millions of souls. As a result, the once-peaceful Kerbol System was divided between two factions: the Kerbin Union, and the Joolean Independent Colonies.
It was called the Kerbol Colonial War.
It was a bitter war. A merciless war.
But in the end, after all the death and destruction this civil war had cause, all that was left for them was reconciliation.
And so, the Treaty of Kerbylon-1 was ratified. The system was to be peacefully divided between the two factions: Moho, Eve, Kerbin, and Duna for the Union, and the Joolean moons and beyond for the Colonials. Dres was declared as a neutral zone governed by the Kerbylon Independent Government, and was turned into the seat of power of the treaty itself.
The Kerbol System was, once again, at peace.
... for now.
KERBIN – THE WAR DIARIES
Chapter 1: The Sword of the Orient
Kerbol-date: 2023.4.7
Time (Inter-Kerbin Dateline Time): 8:31 PM
Space. It was an ocean of silence seared to black by its vast expanse. Yet, slowly crawling through its void was the majestic broadsword of the cosmos: the KUNV Sword of the Orient. The gray claymore peacefully rode through the solar winds, with purplish particles spewed from its stern as it was about to finish its course adjustment burn.
Inside the cramped bridge, Ship Navigator Bill checks through screen after screen, making sure that all systems are nominal.
“Engines one to four at optimal heat, LFO tanks at 89.2%, No fuel lines severed-†Bill interrupted his post-burn checks as he noticed something on one of the screens. The display showed an image of the ship's four reactors, each labeled one to four. All but Reactor #3 were lit green, which meant they ran without problems.
Without delay, Bill reaches for the his ear piece and holds his finger on the local communication switch.
“Bob, Reactor #3 has a power fluctuation and is producing less power than usual. Kindly give it a go-through. We can't risk a power outage in the middle of planetary transfer.â€Â
Floating through the tight spaces of the LFO tanks and power lines was the ship's engineer, Bob, in his EVA suit. Hearing the navigator's advice, he slowly kicks down on the panel below and propels himself up towards the direction of Reactor Three. Despite the obvious cramped spaces that led to the unstable reactor, Bob had been accustomed to the job. He calmly maneuvers himself and squeezes easily through the space.
As he surfaced from the hole he went through, a blue haze of light gently shines on his visor. In front of him was the third reactor Bill was talking about. One of the cylinders that spun the reactor had jammed, therefore creating the power fluctuation. He pats his left pocket, reaches for his wrench, and gently smacks the idle cylinder a few times until it started spinning again.
“Bill,†the engineer rests his back on the panel behind him. “It's done. Cylinder wasn't spinning properly and needed a good smack in the face with my trusty buddy over here. Do a reactor start-up cycle once we get to port.â€Â
“Ten-four. Tango much, Bob.†Bill slowly reclines back on his chair as all the post-transfer checks were done. There was only one last thing to do before he could go to his cryo-tank. He reaches for the communications panel and presses the 'send' button.
“Commodore,†Bill said in relief. “Ship is prepped and running well. We're ready for slumber.â€Â
In the dimly-lit and scarcely furnished captain's chamber, Commodore Jebediah sat silently on his desk. On his left hand he held a portrait of his father and brothers, while his right held a brown leather journal. He slowly looks up and turns his head towards the computer screen on the wall.
“Abel, wake up.â€Â
“GOOD EVENING, COMMODORE JEBEDIAH.†An electronic voice squawked from the monitor's speaker, as the ship's Artificial Intelligence woke up from its hibernation. “HOW MAY ASSIST YOU?â€Â
“Record all post-transfer checks, start up ship automation, and open a new captain's log.â€Â
“AFFIRMATIVE. NOW COMPILING CHECKLIST. COMPILED. OPENING CAPAIN'S LOG APPLICATION... APPLICATION IS NOW READY.â€Â
“Start recording.†Jebediah, with both mementos in hand, drifts towards the cryo-tank embedded on the wall and sits on its lid. A large red circle popped up on the monitor with the words 'Recording' all written in upper case.
* * *
Commodore Jebediah, KUNV Sword of the Orient
Captain's Log: Kerbol-date 2033.4.7
Today is the second anniversary of the Treaty of Kerbylon-1: the end of the decade-long Kerbol Colonial War; a selfish war fought because of the misunderstanding of bigwigs. Many lives were lost, including my father and two brothers. I was the last of my father's lineage, and now became a Union Mariner myself.
The Capitol by now would've been filled with people watching the colorful floats parade throughout the city, each representing the first four loyal colonies that fought alongside the Union during the war. The air would've been filled with confetti, and cheers, and music would've echoed throughout the metropolis.
Alas, all we could do right here to celebrate this 'peace' was look unto the void as our ship drifts towards Duna. My navigator, Bill, estimated that it would take us approximately 65 days till we reach its sphere of influence. We have pre-programmed the ship's on-board computer to set a rendezvous burn with Duna Naval Station – 3, and hopefully get briefed with the local situation we were tasked to assist them with.
I wish my father could see me right now, sailing this vessel through the stars and beyond. I wish I could be with my family and live happily under the blanket of the stars and constellations that clutter our very eyes.
Alas, all that's left is myself.
* * *
“End recording. Prepare my cryo-tank. Set defrost time to our estimated arrival time to Duna's SOI.â€Â
“AFFIRMATIVE. KERBIN TIME IS 8:57 PM. COMMODORE JEBEDIAH WILL BE AWAKENED FROM CRYO-SLEEP IN 64 DAYS, 18 HOURS, AND 27 SECONDS. DO YOU WISH TO APPLY THIS SETTING TO ALL CREW MEMBERS?â€Â
“It's their discretion.†Jebediah opens the cryo-tank's lid and lies down on the soft cushions that layered its innards.
“AFFIRMATIVE. REST WELL, COMMODORE.â€Â
“Take care of the ship for me, Abel.†He holds the mementos of his family close to his heart as the lid closed. The frost slowly covered the glass, and only a silhouette of the sleeping commodore could be seen through it.
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Kerbin: The War Diaries
A series of stories detailing the lives of Commodore Jebediah and the crew of the Praetorian-class Battleship "Sword of the Orient" during their tenure in the Kerbin Union Armed Forces - Naval Expeditionary Force.
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Nothing much happened in KSP today, but at least I finally found some time to make this.
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I think if they gave kerbals individual classes that they could gain experience in it would be awesome. For example, I pilot Kerbal with high endurance could sustain more G's, while one with less endurance may black out, causing you to loose control of the craft (like a dead battery on a probe). An engineer kerbal could fix tires and landing gear, while a scientist kerbal can't fix things. The scientist kerbal CAN give more science though, but of course, the pilot can't do didly cause he isn't trained. Maybe I'm biased to my own idea, but I think this would be the PERFECT way to make kerbals unique and keep you from wanting to kill them.
Sounds like a nice idea, actually. It kinda gives recruitment more meaning. I think it's also good to have something like a training center for Kerbonauts so that while you're doing some flights or time-warping, your Kerbals keep getting better at what you've assigned as their specialty in the training center.
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Uh... Chris/Tav/Bac9. I've noticed that the incomplete S3 Hypersonic Front Section is packed with v5.2.5.
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Anyone having issues starting ksp with b9? While loading the textures the ksp gets stuck on "utility landing gear_hdg1a". It doesnt freeze/lockup or anything just stuck there.
I've experienced that, but with other parts. I can safely say, though, that it's not B9's fault.
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ATM has something wrong. I've removed it and EVE works fine now. I've installed it with Better atmospheres 5 (0.25) I'm using KSP 32bit, win 8 64bit, EVE 7-4 (not LR version), BA V5 medium res, and also texture replacer and distant objects.
Removed ATM and lowered my settings, but still encountered that nasty CTD. I guess I'm a lost cause
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I'm experiencing constant CTDs whenever I load my save even when I'm using ATM. Experienced this on both x32 and x64, and I can safely say that it's not caused by a Memory spike. Also lowered my texture settings to default and half-res.
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Question: If I wanted certain sets of weapons to be Point Defense while the others target vessels, do I need separate Weapons Managers for each set?
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Bahamuto do you plan adding similar turret like this:
http://media.defenceindustrydaily.com/images/ORD_RWS_ORCWS_30_Firing_lg.jpg
Any 30mm nonrotary or gattling alike gun would be appreciated.
We currently don't have proper autocannon chaingun, neither fixed or swivel.
Retro-Future's got a 30mm Gondola Autocannon included in the pack.
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Despite the bad weather and lack of snacks, test pilot Jebediah Kerman's photo is taken as he proceeds with the maiden flight of the X1 Ebonsword.
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Ah, you're back. I must bump this compatibility report then.
It seems like Skillful's causing a 'dry mass' problem with B9 HX parts in both pre-release and actual release. You see, the B9 parts suddenly had the "dry mass" feature added up in R5. For some reason, the bug only appears with HX parts so I'm guessing something's conflicting between the configuration of Skillful and B9's HX. I've double and triple-checked and it really seemed to be the root.
Attached below is the screenshot I posted back in B9's pre-release, back when we thought the bug was caused by the R5 release. As you can see, the part to the left has a dry mass of 10 while the right one actually has 32.
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I dunno if anybody previously brought this up, but have you thought of installing an IVA menu for the weapons manager?
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Only experienced it once or twice, I think, during the initial pre-release in a modded KSP. Never experienced it again as of 5.2.1. I'm guessin' it's because of (obviously) mods.
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I think he's referring to how part symmetry's flips out and stops mirroring properly for B9.
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I don't want to put some pressure on you or anything, but will you be including naval guns (76mm Oto Melara to 14" naval guns) in the near future?
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A Velites-class Destroyer, UNV Watchman, orbiting Kerbin.
Currently working on a script and video for a series or something.
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I'm a Steam user, and when I got mine it had the x64 exe packaged with KSP. Just look for it in your directory folder.
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
in KSP1 Mod Releases
Posted
If you're referring to the current dev build, then nope. It really ain't gonna work with .90 from how I remember it.