Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

472 Excellent

1 Follower

About Sandworm

  • Rank
    Rocket Scientist

Recent Profile Visitors

2,723 profile views
  1. For those, like me looking for any and all news, there has been some kopernicus activity in the last couple days on github. https://github.com/Kopernicus/Kopernicus/commit/a510d469853cee17ae210f5e1a9d3f85aa10af15 "Compile against 1.4.4" ... which I take to mean that a 1.4.4 release is in the works. That's big news for me as I feared we might have to wait for 1.5.
  2. Having an issue with latest release ( on linux). Button in editor is there non-functional. Shortcut keys also not working. Odd, because I have the button and similar mods are working (EER, transfer window planner etc). I'm fiddling around trying to work it out.
  3. Thanks for the work and the great textures. My only issue is that it doesn't resize well (using Kopernicus+SigmaDimensions). On a larger-scaled system some things just break, ie Jool's rings disappear as they do not scale. On the other hand, the aurora's do scale but not proportionately, leaving them a green halo far above the planet. The 'glow' does scale, but at a 10x solar system it becomes a thick fog around every body. I don't mean to criticize, rather just to post this info here for anyone else in the same boat. Scatterer also doesn't work well at larger scales. So
  4. Marketing / advertising / listing a game using "KSP" and such ==>> Clear trademark infringement. But the game itself, even though very similar to KSP, is not any sort of copyright infringement. So-called "look and feel" is outside copyright protection. Without going into the copyright v. patent lecture, remember that KSP/Squad do not own the concept of flight sims, or even of building your own aircraft from parts. MS flight simulator was doing that sort of thing back in the 90s (customization of aircraft using stock parts). And nobody owns physics. The fact that an author sta
  5. Don't worry, none of this is classified info. All is available on public websites. Many civilian jobs (SAR people, airline pilots) take these courses: Sea Survival(4 days): The first two days are general "air crew" training for what to do when an aircraft ditches in water, group drills involving survival suits and 10-man rafts. Then come two days on post-ejection sea survival. This involves being dragged behind a boat to practice getting out of a parachute, then climbing into the one-man raft that inflates when a pilot ejects. In top gun you see tom cruise in one when goo
  6. Another update for those who care: My practical training has begun in earnest. I've just finished sea survival school (the post-ejection one-man raft stuff) and some work in pressure chambers playing around with hypoxia and rapid decompression. Phase one flight school starts next month, with phase two later in the year. It will be just over a year before they decide whether I am to fly helicopters (50%) transports (25%) or fighters (25%). If anyone has questions about pilot training, being an officer, or about the military in general please do not hesitate to pm me.
  7. Because on long launches I often want to drop the fairing long before decoupling the payload. Or sometimes I just want to keep the fairing base attached.
  8. I'm not seeing that. I'm seeing the bases decoupling the payload simultaneously with the fairings.
  9. Are all the fairing bases also meant to decouple on activation?
  10. Callsign? No. that is a couple years away, once im qualified to fly something armed. There are some very kerbal things here. in one hall there are boxes labeled "aircraft engine - DO NOT DROP". Our biulding is also very new and clean. The various perfect yellow lines on the grey floor looks much like the ksc.
  11. Update: I graduated and am now a Second Lieutenant in the Royal Canadian Air Force. I have been attached to a helicopter squadron on Vancouver island. Ill be with them for a period of months while I wait for flight school. I'm not piloting anything yet but am here to learn about flight operations and air force procedures. It's not flight school but I do wear a flight suit to work. My desk is feet from giant helicopters and most everyone I work with is either a military pilot or aircrew.
  12. Final update: Goodbye! I fly east for basic training tomorrow morning, three months of running around in the woods doing pushups. But after that military flight school.
  13. Some have asked me for more information. While I'm limited by various rules, there is lots of info online: Job Requirements/Qualifications: http://www.forces.ca/en/job/pilot-32 The Big Test: (Where KSP helps, >90% failure rate) http://www.rcaf-arc.forces.gc.ca/en/cf-aircrew-selection-centre/candidate-guide.page Basic training*: (Where I go next, 50% wash-out rate) http://www.forces.ca/en/page/training-90 My path after basic: (Another 50% wash-out rate in first phase) https://en.wikipedia.org/wiki/NATO_Flying_Training_in_Canada Recent grad video for "fast-jet" train
  14. I think so ... I haven't check every part. I just started a new save and noticed that parts seemed scattered. I fixed the ones I noticed but cannot promise anything. I haven't looked at the TantaresLV parts.
  15. Update: I have made it. I'm scheduled for fly east for officer training next month, followed by flight school in August. Unlike the American system, application to the combined Canadian Armed Forces is a very long and involved process, with pilot being by far the most rigorous. I've been bounced across the country several times, done many interviews, passed numerous background and been subject to every medical check not involving knives. It took years. If anyone wants to ask any questions about the application process I'll answer if I can. In a few weeks I'll disappear for mo
  • Create New...