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About elind21

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    Kerbal Genius & Overlord
  1. Sorry if this has already been posted, but I could not find a relevant post in my various searches. Given the current limitations of the stock rotors - namely the 5 rpm speed increment limit - has anyone found a workaround or mod that would enable me to make the rotors spin at either a float or integer rpm value? I am mainly looking for the ability to make a rotor spin at a slower speed somewhere between 0.1 rpm and 3.5 rpm for artificial gravity rings. Even at 5 rpm that is really too fast for it to be realistic. Ideally I would like to make the slider in the VAB logarithmic/exponen
  2. @jrodriguez Any word on then all the BDArmory parts are going to be updated with the bulkheadProfiles parameter? Been bugging out my advanced build filters for ages.
  3. I am having a similar issue related to collecting science from modules, but the effect is being applied everywhere.
  4. Maybe you could add Magic Smoke Industries: Infernal Robotics support to a turret-like gun. Maybe extremely low fire rate, with massive damage like tank shells? Example design: If you are lucky, maybe you could get sirkut to assist you with the setup? Would be a really cool addition to this mod.
  5. Hi everyone, so first stream went OK, was a bit of a learning curve. I must remember to hide the video preview on the dashboard. I may not be doing another stream until 2014, but stay tuned because I might just have something special in store for anyone who watches my next stream.
  6. Hi everyone! I am new to streaming and have opened a new stream at Twitch.tv <http://www.twitch.tv/elind21/> I will be hosting irregular broadcasts from Australia, so relatively low frame-rate and resolution, to cater for everyone with a GMT+(0<12)hrs. As i am new to streaming, please cut me some slack. I am an experienced KSP player, but I do use Mechjeb and other "Cheat" mods to help with flying due to my inate lazyness. I will be creating a new Career Mode save in 0.23 and taking mission suggestions from comments on this thread. I will also be featuring games such as Minecraft, Sta
  7. Check Alt-F2 menu for NullReferenceExceptions If they are present, upload the output_log.txt
  8. I'm in, looks good, will obtain one i change the B9 textures to the low res pack. Too bad KSP is still 32-bit.
  9. I had a need for a probe sized drill for "soil sampling", so I re-sized the radial attach drill. It was effective, however it did not seem quite right.
  10. I am in that age bracket and I was thinking of becoming an engineer long before finding KSP. I even knew how to use CATIA and AutoDesk before I found it.
  11. Bug Report (Sorry for posting it here, I don't have a GutHub account) On occasions, the animators for communatrons (and some other things) fail to load correctly, leaving an undeployed (by animation) communatron in "Locked/Fixed" mode (by context menu). I fixed this using action groups to reopen them (after a bit of button mashing) but it would be nice if this was looked at. I think it is something to do with the attach module. There are 2 possible fixes I can see: 1. Make the communatrons toggalable (Squad will probably impliment this anyway with the R&D update) 2. KAS code??? (unsure on
  12. Leave 2 weeks for bac9 to respond. He looks at his forum posts from time to time. (also if you do take up the project: \/ read this) On an unrelated note: The ladders & railings (and probable some other stuff) have a crash tolerance of 400. I have done testing with ladders and from a 2000km vertical drop, the ladder just BOUNCES off the ground. I will say it again it BOUNCES! Seriously that kind of stuff cannot be indestructable.
  13. I think this: http://forum.kerbalspaceprogram.com/threads/32027-You-Will-Not-Go-To-Space-Today-Post-your-fails-here! from here: http://forum.kerbalspaceprogram.com/forums/40-KSP-Fan-Works belongs here: http://forum.kerbalspaceprogram.com/forums/55-Mission-Reports
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