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Everything posted by Rdivine

  1. Suggestion: Add an option for dynamic planetary brightness. The option causes planets to become dimmer or brighter with distance. For example:
  2. This is an artifact that i've encountered in SVE. It only appears after the camera is above 100km. Is this a bug with scatterer mentioned under "known issues"?
  3. So there's this phenomenon called "Time Dilation", where i roughly recall, means that you will observe time to speed up for others when gravity increases. This means that when you fall into a large gravitational well, you will observe the rest of the universe to move more quickly. Using this concept, that means that when you fall into the event horizon of a black hole, you will observe the rest of the universe to speed up, right? I have a thought: When you enter a black hole, you will observe the universe to speed up. If the gravitational well is deep enough, you can see the movement
  4. Update: Anomaly was not caused by the rocket itself. Either payload/ground support issues.
  5. Yup it was... Edit: My apologies, it was LC-40. I can't remember things. Another great source is https://www.reddit.com/live/xix3m9uqd06g
  6. It's rather crucial to know if the rocket did actually explode, or was it just ground support equipment. This way, we can know who to assign blame on we can know if the rocket has any flaws, or not.
  7. Would the strongback be able to withstand a strong explosion from the rocket itself?
  8. I know it's a bit late to ask this, but how fast was the stage flipped right after MECO? The boostback burn started pretty quickly.
  9. Are we forgetting about Ted as well?
  10. Making a falcon 9 rocket that is partially reusable and successfully landing it on a barge on an ocean.
  11. I've edited point 2 to include LOX. I guess its a necessity.
  12. So i have this ambition that we can send homemade rockets to orbit. I've seen some pretty cool videos on homemade rockets reaching the Karman line. What do we need to make a rocket that's orbit-capable? By that i mean it has enough delta-V to reach an altitude of above 100km and orbit the earth once. These are some of the considerations i would think separates "homemade" from "professional". I'm researching if a homemade rocket is truly possible, or not. 1. The rocket should not use any highly-pressurized fuel, or hard-to-attain fuels such as liquid hydrogen. Ke
  13. Perhaps a simple way is to "stretch" the particles in the prograde direction so it looks sort of connected, without making new particles.
  14. What do you think i was hinting at? Magic boulder---red glow---orbiting duna.
  15. Is this a potential hint that squad gave that everyone missed out? Patch notes: "* Dramatically improve resolution of asteroid textures, while simultaneously improving their shader performance by 400%. New shader can have very subtle desaturated brown/red hues sometimes." hmmmm...
  16. My boostback script is working, but doesn't adjust it's burn to a specific latlng. Neither does my landing burn. Is it possible if you could share your method on landing on the exact latlng?
  17. Exactly. Zero-G airplanes may cost less than blue origin's giant flying... rocket. Consumers may prefer a cheaper option rather than a minute flight on the tip of a giant flying... rocket. Plus, once SpaceX's dragon v2 goes into operation, there may be a very slim chance that they may offer commercial flights as well (once the accessibility to space increases).
  18. Inspired by the multiple successful landings of the first stage of Falcon 9 of SpaceX, i've decided to make my own rocket. I've split the landing into 2 parts ; Boostback and Final Descent. Here is the boostback script: And here's the landing script: I have had SOME success with it. The landing script almost always work perfectly, in all variants of terrain height. Here's a view of me, manually guiding the rocket back to the pad. The throttle and guidance is all controlled by kOS. Touchdown speed is between 0m/s to 3m/s. Throttle stays above 80%. So i have 2 very i
  19. Why dont they build detachable chute modules and attach it on the side of the rocket? As it opens the chute, the ASDS will steer itself under the rocket instead. Problem solved. (Just kidding, its a kerbal idea).
  20. 1."It also serves no goal whatsoever since any aerodynamic surface, airbrake or any aerodynamic part creates more then enough drag to meet the results required in the game even under FAR." Keep in mind that Grid fins also provide aerodynamic control. Well, we now have fairings, and we occasionally put stuff inside them. Some of the stuff may enter, let's say, Laythe's atmosphere. We need something compact enough to store inside that provides aerodynamic stability and can be stowed inside at the same time, and that's where grid fins come in. That is the goal of grid fins. Grid fins provide
  21. Hi, i'm looking for stand-alone grid fin mods, without all those clunky capsules that come with it
  22. 1. "Merely being useful does not mean it is required." - Science Archives are not required for KSP to function, but it's useful. Map View is not required for KSP to function, but it's useful. It is irrelevant to say that only required features should be stock, because that's akin to telling SQUAD that they are wasting their time on update 1.2. As i reiterate, it is nice to have the function as " Grid fins make sense in providing a flight control surface that can be stowed and/or provide drag to a vessel to keep it in the correct orientation. " 2. "You don't need them, they aren't nec
  23. It seems awfully late for a static fire. The mission patch didn't even come up yet. I wonder what issue they had this time...
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