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Motokid600

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  1. So if NRHO is more expensive on Dv whats its purpose? Cheaper insertion and ejection?
  2. What is the point of the rectilinear halo orbit that Gateway will be on? Is it to tackle the issue of Lunar mass-cons disturbing orbits? Or is it because Orion needs the extra kick from the oberth effect to return home?
  3. Is the 1,8 version still valid? I noticed that clouds haven't been creating surface shadows for as long as recent memory. Possibly since using this Redux version. Ive got the full suite of visual mods with AVP 8k. No tufx. I remember years ago clouds created shadows on the ground. And every now and then I see Reddit posts of images containing said shadows. Makes me wonder why they're missing from my install. Maybe just an AVP thing?
  4. Im mocking up the bottom of my shuttle/starship with a black "heat shield" flag. Looks good. But I see that the flags have mass. So do they generate lift? I wouldn't want to ruin hours of testing for some cosmetics.
  5. It'd be cool if clouds could resemble cold front at least in some way, shape or form. Like with just a healthy mix of all the cloud types. Nothing mechanical. Just visual. The clouds they previewed for KSP2 so far look really good. Although I must say Astronomer's Visual Pack has lightning ( no bolts ) and its amazing. So ill take that in KSP2 too.
  6. Im not sure where to ask to solve this, but I figure id try here. I have this circular shadow cast onto the surface of the Mun. It seems to be draw distance of sorts for the ""Celestial bodies cast self shadows." ( will call this CBCSS ) feature. It grows and shrinks based on zoom. Not been elsewhere to see if its a non-atmospheric thing. I believe it is related to the "CBCSS" option in graphics settings. I would prefer to leave it on as it does look better especially with parallax. Within the draw distance of that circular range the shadows look amazing. Im using the full suite of visual mods except for TUFX. I was wondering if maybe an Astronomer Visual Pack issue so if need be ill ask there. Or even Parallax? Not sure where to start. Edit: It does indeed go away with CBCSS disabled. Edit2: More pictures.
  7. Im not sure where to ask to solve this, but I figure id start here. I have this issue of a circular shadow cast onto the surface of so far the Mun. It grows and shrinks based on zoom. Not been elsewhere to see if its a non-atmospheric thing. I believe it is related to the "Celestial Bodies Cast Self Shadows" option in settings. I would prefer to leave it on as it does look better especially with parallax. Speaking of which im using the full suite of visual mods except for TUFX. I was wondering if maybe an Astronomer Visual Pack issue so if need be ill ask there. Or even Parallax? Not sure where to start. Edit: It does indeed go away with Celestial Bodies Cast Self Shadows disabled.
  8. This.. and I have no idea why. Bloodhound Gang - Bad Touch.
  9. Do you have Texture Replacer? Go to space center and in TR settings turn off "Personalize Suits".
  10. So did everything get brighter with the latest version of Parallax?
  11. Well terrain shadows seem to be better all around with that enabled. There does seem to be more depth in the tessellated shadows, but truth be told I really cant tell. It looks a little better. But then some angles are better then others so its hard to say. Its just me being paranoid lol. Ty for your time. Edit: Hmm. I just alt tabbed back into the game. Tessellation is gone, textures are flat and theres a big block of terrain missing. o.O Edit2: Scene reload fixed it.
  12. Shadows are on 4. However celestial bodies cast shadows is set to false. ( Caused some graphical bugs last I remember ) Could that be not helping? Its not that im trying to get that shot per say. Just want to make sure everything is functioning as it should.
  13. Quality is on ultra. Card is a 3090 so should be good. Maybe its just me... Or maybe the user I linked was using a TUFX profile because its way darker. But just in general does that look right to you? I just feel like there isnt an many shadows compared to the other picture. All that is maxed as well.
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