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About Motokid600

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  1. Motokid600

    [1.5.0] Procedural Fairings (2018/10/18)

    Im on 1.4.5. Is there any reason as to why I cannot build fairing bases larger then 7.5m? Every tier is unlocked.
  2. Im having issues with extreme fps lag around Iota. Not sure if its just Iota. Its fine around Gael. Thats as far as ive gotten so far in this current save. Its an old version. 1.4.5 i believe. It happens in low orbit when the LoD loads in. ( forget the proper term its been awhile ) Console is clear. No NullRefs, no spam. But for what it counts here is the LOG. And for some reason I cannot find an output.
  3. Great work, but I gotta ask. Why has it taken so long for something like this in KSP?
  4. Motokid600

    Skybox pop-in after sunset.

    Distant Objects makes no change to that issue sadly. Yeah its in stock. Try advancing time and watch the sky as the sun sets/rises. The stars dont fade in/out of view. The sky is black then they suddenly pop in. Its one of those things you dont notice until you really see it.
  5. Apparently this is a stock "feature" and has been for a long time now. Im just realizing this having thought it was from a mod for the longest time. But after trying it in a stock install this issue persists. The stars dont fade into view as the sun sets and sky dims. Everything goes black for a long time after sunset. Then suddenly poof! Stars. Its become quite jarring. Has anyone heard of a potential fix for this? Or even a mod. Has Squad ever mentioned it at all?
  6. I came across this post while searching for a solution to my issue with the skybox day/night transition. When searching I see my own post inquiring about hard transitions of the skybox in atmosphere. Following the post down to the one I linked I see blackrack supplied a .dll to fix it. Thats the one im currently using however the issue persists. Is there by chance anymore insight to be had on this?
  7. Motokid600

    [1.5.1, 1.4.5, 1.3.1] RemoteTech v1.9.0 [2018-10-29]

    Why is it a 40gm antenna cant talk to a 10gm antenna? If one can send the downlink signal far enough why cant the lesser antenna simply receive the signal despite its uplink range?
  8. Ill get ya a screenshot and some logs to look at asap. I did some more experimenting and sadly had to remove the rotator from my crafts design. As the part placed onto the rotator is consistently reverting to its stock position when reloading back to it. I tried placing a small part in between the rotator and extender to test if what I said was the issue. its wasnt.The part still reverted to its previous position. I noticed however that the rotator is actually unaffected and still moves as I play with the deploy limit, but the part attached to it is stuck. Edit: I just remembered this only occurs on craft in orbit. Screenshots. Note: I say "closed/open" but I do manipulate the deploy limit in the open position. Just incase that could be a factor as opposed to opening the rotator and leaving it alone. And for some reason I cant get an output_log to generate >.<
  9. Is attaching two movable parts to eachother a bad move by chance? I have an extender attached to a rotator. When loading back to the craft their orientation reverts to their previous position and rotator is nonfunctional.
  10. Is there anything I can do about this thin black line on the horizon? Sorry if by chance this is a Scatterer thing ill be sure to take it there.
  11. Ciro is set to be dimmer then Kerbol, right? Id like to match the brightness of the original is all.
  12. What luminosity value would Kerbol be?
  13. So what was the point of firing the LES after booster sep again? Just to use it as a second stage and go higher?
  14. Motokid600

    PF Interstage node failure.

    Sorry my pictures dont show the wings. Its a glider that lands like a shuttle. Yeah this is what im thinking sadly is that im going to have to ditch the PF as a nosecone and use another. Maybe procedural parts. Its a 6.25m diameter. However it'll need avionics which is why using PF as a nosecone was nice because I could mount hardware in it.
  15. Motokid600

    PF Interstage node failure.

    The struts disappear as if they were never there as well. Again its not a joint-break. Ive even tried with unbreakable joints and no crash damage. The failure still occurs. If there is a way to do it without the procedural fairings im all ears. What you see here is a shuttle-type booster that lands like an aircraft. It needs a nosecone for that purpose. Its a unique design in that it carries its payload much like a regular rocket in a fairing. Only in this instance the fairing base detaches before reentry revealing the aerodynamic nosecone.