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Everything posted by Motokid600
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[1.11.2] B9PartSwitch v2.18.0 (March 17)
Motokid600 replied to blowfish's topic in KSP1 Mod Releases
So in my pursuits to find why im missing parts in the Vapor Vent mod Linux was able to help me identify an issue with B9PartSwitch. Im not sure where to start in terms of trouble shooting. Here are my logs. KSP.log Player.log Mod List Some relevant lines pointed out by Linux. PartLoader: Compiling Part 'VaporVent/parts/Vent1/part/vent' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PartLoader: Encountered exception during compilation. System.NullReferenceException: Object reference not set to an instance of an object at B9PartSwitch.ColorPropertyModifierInfo+<CreateModifiers>d__4.MoveNext () [0x00050] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.MaterialModifierInfo+<CreateModifiers>d__8.MoveNext () [0x001dd] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) [0x00383] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes (System.Boolean displayWarnings) [0x0005b] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.OnIconCreate () [0x00006] in <a3c2951fc74e4639820ef37d2d29f386>:0 at PartLoader.CreatePartIcon (UnityEngine.GameObject newPart, System.Single& iconScale) [0x0005c] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x00ff2] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at PartLoader+<CompileParts>d__56.MoveNext () [0x00685] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PartCompiler: Cannot compile part (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) My suspicions are with mods that add menu functionality on parts. So the IVA switcher ( Reviva ) and Simple Repaint. Edit: It was Simple Repaint. Functionality was restored with its deletion. -
Thanks so much Linux. I'll be sure to post in B9PartSwitch. It has been acting odd now that I think about it. Missing menus and such. And let it be known that logs are always needed no matter the severity of the issue. My apologies for thinking otherwise. Edit: It was Simple Repaint. B9 functionality restored and the illusive vents are now showing upon its deletion. Ill be sure to post in that thread.
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Sad to say no luck with installing ZeroMiniAVC. I even deleted GSF. Reinstalled VaporVent too they're nowhere to be found. Heres the KSP.log and Player.log with ZeroMiniAVC installed and GSF deleted.
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KSP.log and full mod list. I also turned on verbose logging for the player.log I miss the output_log days. Sorry I would have given them initially I didn't think it severe enough an issue.
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Im not using any part pruners. I am using filter extensions. I only have the bottom three. Heres the folder structure.
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Sorry to bump this again, but I just noticed that the parts featured in the video in the OP ( Timestamp 1:16 ) are no longer available. Those were the actual vapor vents. So.. what gives here?
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Where are the old vents that omitted a smoke as opposed to a stream? Like in the pics in the OP. Unless im missing them. Ive got three.
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I agree. Alot of what I was worried about was extinguished with the announcement. Cant wait for it!
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Motokid600 replied to Gameslinx's topic in KSP1 Mod Releases
Its set to yes. Ill try lowering it, ty. I know Parallax can chug with alot of lights and because of that I avoided Engine Lighting. Yet I suppose they still give off some kind of light. Maybe its Waterfall?- 2,827 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Motokid600 replied to Gameslinx's topic in KSP1 Mod Releases
Im sorry for asking a question that's probably been answered, but my searching of the subject eludes me. I am suffering from an FPS issue, but only on the surface with multiple engines running. The usual suspects of visual mods. Restock, waterfall, etc. Full list. Oh and Magpie reflections as opposed to TURD. LOG.- 2,827 replies
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totm nov 2023 SpaceX Discussion Thread
Motokid600 replied to Skylon's topic in Science & Spaceflight
Remember when we were all chomping at the bit for every launch years ago? I cant even keep up anymore. This is is insane. I hope SpaceX can keep this pace. And I hope the employees aren't being driven into the ground too hard.. -
I dont suppose Near Future Propulsion support includes Cryo Engines by chance, does it?
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We'll see... I hope I'm wrong. I really am. But Take Two does not inspire confidence to say the least.
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Yeah until a modder makes something they intended to sell.
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I'm sure they said alot of things. "Tell me lies tell me sweet little lies!" Lol.
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Because KSP was an existing game. Now that TT is publisher for KSP2 from the ground up? Beware. I would even bet their the reason updates/news is so slow. Probably fighting with the devs to chop the game up for monetization.
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I think Take Two being the biggest scum bags in the gaming industry will shower KSP2 modders with DMCA and cease and desists.
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I get a -10 fps hit compared to other visual packs. What exactly is there about AVP that makes this so?
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- astronomers visual pack
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.6.11.0 [2024-02-22]
Motokid600 replied to DocNappers's topic in KSP1 Mod Releases
Is destruction effects included? -
Ive been wondering if this was possible since this mod first releases almost a decade ago. In the sunlight I slide the dimmer to max so no stars. When in shadow I zero it for full stars. I wish so much for this mod to do this automatically.
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