Motokid600

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Everything posted by Motokid600

  1. Im not sure where to begin to diagnose this. I THINK the issue is PP on account when I avoid using the parts I dont get this problem. That being that saved craft will crash on loading in the VAB using PP's. It loads on the pad just fine if I bypass the VAB, but once saved no edits can be made because it'll crash. Any advice? Mod List Output_log KSP.log Looking at that last KSP.log I see a NullRef in relation with FAR/Procedural parts. Could that be a culprit? Edit: Tried removing FAR. No change.
  2. Thats gotta be Editor Extensions Redux. Thanks ill see if I can change its key-bindings.
  3. Lol I mid-post about getting my versions mixed up with Kopernicus. Thanks Galileo that clears it up.
  4. Thats the one! I updated GPP without Kopernicus. Thanks so much. However "1.3.0-6". It states -5 in the install Wiki. I am using 1.5 at the moment. Not GPP 1.5.1 Would that make a difference on to use -5 or 6?
  5. Hmm. Any reason as to why Im not seeing any scattering? Trees, bushes and such.
  6. Everytime I hit J to bring up the ui it resets the orientation of the control surface I place. Anyway to stop that?
  7. Any reason why this mod is having such a hard time with FAR? I see you mentioned a FAR version awhile back. Is that still a thing? Output Mod List
  8. Hmm. Because I got a fresh install with GPP and Im still getting that NRE. I installed the texture pack before dropping in Kopernicus. Could that harm anything? Dont see how... this is just the basic installation.
  9. Does the modular flight integrator that comes with kopernicus 1.3.0-4. need to be used? Im using the one that comes with FAR. Annnd my text is purple...
  10. If I recall correctly the new aero model when it was implemented was MUCH thinner and I enjoyed it quite a bit. They made it thicker in the following versions after too many difficulty complaints. I imagine getting that back is achievable via the debug menu as has been mentioned above. I love FAR. Can't play without it. It can be as simple or as complex as you make it.
  11. Ill try a fresh install. Its not quite an issue. As far as I can tell there is no performance impact. Just a fly in the ointment more like. Dont like seeing red when im not even a 1/4 down the plugin library
  12. Hmm that may be it. I assumed the wiki guide automaticlaly linked to the intended version. I just scrolled down in the github and saw the -4 version. Im sure now I installed -6. Thank you. Edit: Ehhh maybe i did install the right version. Re-installed -4 and I seem to still be getting the same error.
  13. Getting an NRE stating NullReferenceException: Object reference not set to an instance of an object at CompoundPart.GetPartColliders () [0x00000] in <filename unknown>:0 at ferram4.FARPartModule.TriggerPartColliderUpdate () [0x00000] in <filename unknown>:0 at ferram4.FARPartModule.get_PartColliders () [0x00000] in <filename unknown>:0 at ferram4.FARWingInteraction.ExposureHitDetectionAndWingDetection (UnityEngine.RaycastHit[] hits, System.Collections.Generic.List`1 vesselPartList, System.Double& exposure, Double exposureDecreasePerHit) [0x00000] in <filename unknown>:0 at ferram4.FARWingInteraction.ExposureInChordDirection (ferram4.FARWingAerodynamicModel[]& nearbyWings, Vector3 rayDirection, System.Collections.Generic.List`1 vesselPartList, Single b_2, Single MAC, Single TaperRatio, Single MidChordSweep) [0x00000] in <filename unknown>:0 at ferram4.FARWingInteraction.UpdateWingInteraction (System.Collections.Generic.List`1 VesselPartList, Boolean isSmallSrf) [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.UpdateThisWingInteractions () [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.StartInitialization () [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.Initialization () [0x00000] in <filename unknown>:0 at ferram4.FARControllableSurface.Initialization () [0x00000] in <filename unknown>:0 at ferram4.FARPartModule.Start () [0x00000] in <filename unknown>:0 Is this anything to be worried about? Using GPP for what it counts. Output Mod List
  14. Getting an NRE running GPP. "Volumetric clouds error on planet: GaelSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEvolumetrics () [0x00000] in <filename unknown>:0 " Is this anything to be worried about? Output Mod List
  15. Getting an NRE stating "NullReferenceException: Object reference not set to an instance of an object at Kopernicus.Components.Ring.Update () [0x00000] in <filename unknown>:0" Any idea what that could be? Output Mod List ( WIP - Still putting an install together, saw these errors during testing ) GPP Folder Setup
  16. Anyone know of a REALLY high resolution skybox i can get? Recently got a 4k monitor and they all look really rough.
  17. Nail on the head. Best thing to come of this is faster turn around times. It'll indeed take competition to drive prices down. Routing for BO! Im pretty sure its the boostback burn that reduces the reentry energy keeping the lens cleaner.
  18. I see your studio version and raise a live version
  19. If i recall correctly there have been successful three engine landings in the past, but not all the way to the deck. Two shutdown a few seconds prior. Was this all the way?
  20. And they dont seem to be good.... [Snipped by moderator] [Snipped by moderator] Its not KSP. But these are the people who're publishing it now. I dont wish to jump to conclusions. But how does the KSP community feel about having these people on board? What does it mean for the modding community here? Are we in for a sea of future micro transactions? Has this thread already been beaten to death? If so my apologizes.