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    Rocketry Enthusiast

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  1. Find the mistake. Seriously though, don't give up so easily. I've done everything there is to do in KSP with old aerodynamics and now half my rockets start flipping during ascent, can't aerobrake in Jool's atmosphere without dying etc. I can't remember having more fun with KSP than when I still had to learn stuff; didn't you enjoy getting your first Mun landing done after a bunch of failures? Just keep at it (or play Plants vs Zombies).
  2. I've landed and returned from everywhere without SAS, but only because the old SAS was of almost no use. When I turn it off now I can handle it, but it's obvious that I've gotten very used to the new comfy SAS. Torque is of course very relevant, a tiny probe with too much torque is uncontrollable without the new SAS.
  3. ... or you simply do the lucrative contracts and become rich without wasting precious play time on fraudulent tactics.
  4. I hand-picked the contracts with big rewards and have no trouble. There is no point (financially) in most test contracts, since you would need to combine a lot of them AND return most parts to KSC to make only a marginal profit.
  5. I also disabled everything except quicksave, just in case. So far it's awesome. I didn't screw up anything yet and 1 test mission had an insane reward (~950k funds), so it feels pretty easy, but I look forward to wasting 500k or more on failed Tylo attempts. That place is a pain to land on without quickloading.
  6. Just played for 4 hours. The funds are very easy to get, but it's still a lot of fun with the no quicksave etc options.
  7. There is no harm in using the 64-bit version if your system is 64-bit. Just that it makes no sense to use the 64-bit version below 4GB RAM.
  8. It really depends. Mostly I just let it go, but if the preparation took too long I'll probably reload.
  9. I fell over. Then again, again and again.
  10. I've noticed that Duna really likes to lose your encounters and afterwards you don't even have any close approach indicator showing up. Try to get your encounter as close as possible (<100km) to avoid timewarp troubles.
  11. Don't forget to get Enhanced Navball.
  12. All asteroid types connected, the Kraken ate it shortly afterwards. Just the type E connected with the center hub and type C was super wobbly (attached D last). Total mass without the assembly RCS probes 3196t.
  13. I used to get to year 30+ in old saves. Then I installed KAC and did every science report in the game in less than 10 years. However, I wouldn't care if it took my space programm 100 years, I just enjoy switching between a multitude of missions.
  14. All asteroid types docked together: It was super wobbly even when it was just the Type E + C. I attached Type D last and the kraken ate it shortly afterwards. Not recommended.
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