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Anister

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Everything posted by Anister

  1. I'm more exited for 1.1, the (expected, so dont quote me on this) first version with Unity 5. Unity 5 = Stable 64-Bit Stable 64-bit = MANY MODS Many mods= Toasted RAM
  2. Ahh, it feels good knowing so many peeps share my views
  3. So, during Electronics class I got bored and started to browse released mods. Then I started to wonder, how much do other people mod? I felt the best way to satisfy my desire for knowledge is via a thread. But how can I read the results without to much reading? Thats why I added a poll to this thread, with these answers: Vanilla: Not. Not a single mod. Not one! Stracciatella: A few basic mods like FAR or VV, mabye a part mod. Chocolate: A whole bunch of mods, and few part mods. RAM-Toaser: Many many mods, and many large part mods. <--- That would be me Also, feel free to explain your answers in the comments. The reason I like the smell of burnt RAM in the morning, I cant resist. If I see a cool mod, I instantly install it. I feel that modding is part of the fun!
  4. Awesome! One of us..... one of us..... no but realy, if you have any questions about belgium, do hit me with a PM
  5. And they say us Belgians cant make nice stuff (save for fries, chocolate and beer).... Prachtig werk!
  6. Eh...... On a escape trajectory. Leaving the solar system. Alone. W/o a craft. Some wierd bug caused a crashed ship's explosion to fling him from KSC to the deep space.
  7. Nope, 1.1 will be the best. Why? It'll be the first version ported to Unity 5. They would've ported 1.0, but it was to far in dev.
  8. I dont like going to space. I prefer building millitary aircraft....
  9. Wait! Do I see TERFLW (Terrain Following)? Swheeeet! Also, can you perhaps add a auto-target feature to some missiles? The missiles would fire without a target, but lock and home in on any target within range and cone of vison. That would be awesome with cruise missilles! And handy! You fire without a lock, and the missile locks only when close, giving the element of suprise. (IFF probing is a must ofcourse)
  10. Ohhh! Idea! To expand on Tetryds idea, name his idea the Attack Radar, and add a diffrent type radar, called detection radar. W/o the DR, max guard range is 2K on craft w/o a AR or with its AR shut down. Against targets with a AR, the guard range increases, adding DR does so too (attack radar signatures are easy to detect) . However, both defenders and attackers can use ECM (Electronic Couter-Measures) modules to 'jam' radars, neutralising the effect of their enemies. The effects stack: more radars need more ECM power. Using ECM with a shut down or no AR against a target w/o a DR will 'cloak' you, rendering you untargetable by guard unless at very close range. ECM could even try to redirect radar guided missiles, like flares do. Extra challenge for you BahamutoD: Allow DR effects to spread to other friendlies. That way, you can have a central radar array, instead of placing a expenside DR on each ADS unit.
  11. I did. Thats your foot. If you havn't guessed it, I stabbed your foot.
  12. Granted. The cake IS your friend. I wish for KSP 1.0 to be released, so they can port it to Unity 5 (for those who dont know, U5 is released, but ksp 1.0 is to far in the making to port it, so they will/might port 1.1 to U5)
  13. Granted, KSP doesn't support that model I wish for gametime in EVE Onine
  14. As it turns out, I'm a intergal part of the universes existance. The universe collapses, killing all. Including the next poster
  15. Add somethiing like Target UFO, being target debris and im happy. I often use drones with vulcans to clear debris fields
  16. *Donk* OW! That hurts! I attach a THOR SRB to the bottom of the bin and launch it at the next poster
  17. Gasmask The next poster forgot his at home
  18. I step out of the way I send Adam Jensen to kill the next poster
  19. Granted, All mechanical objects are designed to work at full gravity and cease working I wish for Unity 5 to be released.
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