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Everything posted by Anister
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Anister replied to K.Yeon's topic in KSP1 Mod Releases
Absolutly gorgeous! I love it! -
I'm more exited for 1.1, the (expected, so dont quote me on this) first version with Unity 5. Unity 5 = Stable 64-Bit Stable 64-bit = MANY MODS Many mods= Toasted RAM
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Ahh, it feels good knowing so many peeps share my views
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So, during Electronics class I got bored and started to browse released mods. Then I started to wonder, how much do other people mod? I felt the best way to satisfy my desire for knowledge is via a thread. But how can I read the results without to much reading? Thats why I added a poll to this thread, with these answers: Vanilla: Not. Not a single mod. Not one! Stracciatella: A few basic mods like FAR or VV, mabye a part mod. Chocolate: A whole bunch of mods, and few part mods. RAM-Toaser: Many many mods, and many large part mods. <--- That would be me Also, feel free to explain your answers in the comments. The reason I like the smell of burnt RAM in the morning, I cant resist. If I see a cool mod, I instantly install it. I feel that modding is part of the fun!
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[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Anister replied to riocrokite's topic in KSP1 Mod Releases
Awesome! One of us..... one of us..... no but realy, if you have any questions about belgium, do hit me with a PM -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Anister replied to riocrokite's topic in KSP1 Mod Releases
Poland? Then why does you location say Belgium? -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Anister replied to riocrokite's topic in KSP1 Mod Releases
And they say us Belgians cant make nice stuff (save for fries, chocolate and beer).... Prachtig werk! -
Eh...... On a escape trajectory. Leaving the solar system. Alone. W/o a craft. Some wierd bug caused a crashed ship's explosion to fling him from KSC to the deep space.
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Nope, 1.1 will be the best. Why? It'll be the first version ported to Unity 5. They would've ported 1.0, but it was to far in dev.
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I dont like going to space. I prefer building millitary aircraft....
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Anister replied to BahamutoD's topic in KSP1 Mod Development
Wait! Do I see TERFLW (Terrain Following)? Swheeeet! Also, can you perhaps add a auto-target feature to some missiles? The missiles would fire without a target, but lock and home in on any target within range and cone of vison. That would be awesome with cruise missilles! And handy! You fire without a lock, and the missile locks only when close, giving the element of suprise. (IFF probing is a must ofcourse) -
6/10 Once or twice
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Anister replied to BahamutoD's topic in KSP1 Mod Development
Ohhh! Idea! To expand on Tetryds idea, name his idea the Attack Radar, and add a diffrent type radar, called detection radar. W/o the DR, max guard range is 2K on craft w/o a AR or with its AR shut down. Against targets with a AR, the guard range increases, adding DR does so too (attack radar signatures are easy to detect) . However, both defenders and attackers can use ECM (Electronic Couter-Measures) modules to 'jam' radars, neutralising the effect of their enemies. The effects stack: more radars need more ECM power. Using ECM with a shut down or no AR against a target w/o a DR will 'cloak' you, rendering you untargetable by guard unless at very close range. ECM could even try to redirect radar guided missiles, like flares do. Extra challenge for you BahamutoD: Allow DR effects to spread to other friendlies. That way, you can have a central radar array, instead of placing a expenside DR on each ADS unit. -
I did. Thats your foot. If you havn't guessed it, I stabbed your foot.
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Granted. The cake IS your friend. I wish for KSP 1.0 to be released, so they can port it to Unity 5 (for those who dont know, U5 is released, but ksp 1.0 is to far in the making to port it, so they will/might port 1.1 to U5)
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Granted, KSP doesn't support that model I wish for gametime in EVE Onine
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cant crush Porsche quality!
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As it turns out, I'm a intergal part of the universes existance. The universe collapses, killing all. Including the next poster
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Anister replied to BahamutoD's topic in KSP1 Mod Development
Add somethiing like Target UFO, being target debris and im happy. I often use drones with vulcans to clear debris fields -
*Donk* OW! That hurts! I attach a THOR SRB to the bottom of the bin and launch it at the next poster
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Gasmask The next poster forgot his at home
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Try to take this down!
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I step out of the way I send Adam Jensen to kill the next poster
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Granted, All mechanical objects are designed to work at full gravity and cease working I wish for Unity 5 to be released.
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Also, TTP10CHAR