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Phenom Anon X

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Everything posted by Phenom Anon X

  1. I just wanted to jump in again and mention a couple things. When I updated to the latest version of this mod, I ran into the "java not recognised" issue again. I put it off for a few days but I did find a workaround. First I went to Java test page located at http://www.java.com/en/download/installed.jsp Ran the test and selected "Always allow" from the browser popup. (The first time, I only set it to run once). Ever since I set it to always, the test runs properly every time. I then appended ;C:\Program Files (x86)\Java\jre7\bin;C:\Program Files (x86)\Java\jre6\bin; (to make sure both JRE vers
  2. Now that I've seen it in action, I just have to that this tool is just "Phenomenal". Awesome, awesome, awesome job. I love this :-D
  3. Done and done. It boiled down to where I was running the command from. From what I can see (VNC from work), everything is up and running as intended. Thanks man, much appreciated!
  4. @jamis I'm at work right now, so I'll try a few things out when I get back home and report back. The command line I used was this: C:\Users\***>C:\Users\Admin\Desktop\real-solar-system-20140211-2\real-solar-sy stem-20140211-2\real-solar-system.bat As far as editing the batch file, I just tried successive edits to see what the results would have been. After those failed attempts, I did in fact overwrite the edited file with a backup and to be sure, I unpacked the archive to have a clean version, so no worries there. I suspected that notepad was messing up the view when I opened the file bo
  5. I'm wondering if I'm doing something wrong with this. I run the batch file and nothing seems to happen. It runs and closes and that's it. Here's what's in the batch file. @echo offset CLASSPATH=.\jars\zip4j_1.3.2.jar java -Xmx500m -jar .\jars\real-solar-system.jar It displays as one continuous line in notepad. I added a space after @echo off, removed the java command among other things. I've unsuccessfully edited the command line to avail and I'm still stumped. I've also tried to run the batch from various locations (desktop, and other folders both ind outside of the KSP directory. Am I doi
  6. Love the work your doing with Tingle. Have any of the orbital bodies been done yet, or is it just the skybox for now?
  7. My god, it's full of planets. The LT Engine is coming a long way and I just can't wait to see more. This one is high on my anticipated games list, just thought I'd point out the new update for those interested.
  8. Well, I did it. I've never designed a plane (other than stock STS in the VAB). I used Procedural wings for this as it seems the most logical thing to do. I generally run stock parts until I've played them to death before I go with larger mods. This one is made up of 2 sections, the Glider and the Launcher. The Glider is about 10 parts (15 or so with struts and RTG) and the Launcher is 6 parts (10 with struts). The Launcher is just a mk part with an intake and basic jet engine and wheels. It litterally took off right away, so in accordance with the rules, I counted down from 10 and jettisoned t
  9. Banned for attempting to inject civility into banning.
  10. and opening up Software Center....
  11. I had a big long post that got deleted because I got logged out. I'm tired of forum Nazi's. No really. I'm sick of it. Here's my clipboard, I'm tired and sick to death of losing edits because of getting logged out and not getting proper redirects to my posts. /rant ================== I skipped over a large portion of replies, but I've subscribed to the thread for later reading. I don't even know where to start with my reply to OP. According to my logs, I've spent the better part of 300 hours in game desiging a proper space shuttle with stock parts only. It's not easy. Period. I had to think ou
  12. Sorry, I guess I should have pointed this out a few weeks ago. I noticed this myself and just cleaned things up myself. I just assumed everyone else would have figured that out for themselves, or you would have noticed sooner. Glad you got it fixed for everyone else though. It's amazing how many people depend on this mod for ambience. We love it man, keep up the good work!
  13. Not sure, but it's going to the ISS, so we might as well keep up with the news. I have a feeling we're going to see a lot more of this little guy in the weeks ahead. Turn Captions on to Translate from Japanese. Might have to watch on youtube itself if Captions option is not enabled in the forum embed.
  14. Kirobo, a humanoid “robot astronaut†is scheduled for launch to the International Space Station (ISS) on August 4, 2013. The Japanese robot will then take place in the first robot-to-human conversation in space. Kirobo project manager, Yorichika Nishijima, told the Associated Press that, "Russia was the first to go outer space, the U.S. was the first to go to the moon, we want Japan to be the first to send a robot-astronaut to space that can communicate with humans." The robot's name is derived from the Japanese word for hope, 'kibo', and 'robot'. The name was the result of a compet
  15. I have the creativity but lack the tech, so here's a little something I found rather inspiring for potential EVA mods in the future. This news bit just came down the pipe. I'm not sure if it's of any use to any mod developers here, but for those interested, I've attached a link to the news item. I'm particularly interested by the Oculus Rift inclusion for EVA purposes. http://store.steampowered.com/news/10962/ (I apologise if this is irrelevant or posted in the wrong place.) Cheers PAX
  16. Just a quick note on my observations. The download from spaceport reproduced all the problems listed here so far. The download from the top of this thread fixed it. Looks like the version on Spaceport might be a version behind. The only issue that I can see, at the time of this posting, is that CTRL-Z no longer works as "undo" in the editor. I'm sure I can remap this, but I thought it worth mentioning in case it hasn't already. Cheers
  17. There is commercially available stock music for game developers. Listen to Eve Online's music carefully and you will spot it in media commercials and TV shows after a while.
  18. End flight will take your satellite out of orbit, essentially deleting the mission. Use the Space Center to end your flight once it's parked in orbit. This will be changed in a future update.
  19. **Edit: Gah!! I may have misread your post topic, sorry! Yep, it can be done! I'm not sure if I've prepared enough documentation notes with my personal experiences in this, but while designing my stock shuttle, I performed numerous tests on the hull before working on the engine design. First, it sounds like you have a Center of Mass and Center of Lift issue. ( Referred to as CoM and CoL here on the forums and abroad ). Typically, I've tried to align the two to be as close together as possible. This can be tricky and is purely based on individual design of each craft you make, so take that und
  20. I've considered doing this within the context of launching a shuttle glider of the back of a plane. There is no way to do this with stock parts, as I have done with my shuttle experiments, however I have considered the idea with parts mods only, namely, B9. Once I achieve my goal of a stock parts shuttle launch, orbit and landing, I'll finally allow myself to use a mod to build a plane big enough to carry my shuttle designs in the future; and I think it can be done quite simply; well, not simply, but it can be done. The way I've designed my stock shuttles so far, they're unpowered gliders that
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