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IllicitMedic

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    CEO, Phantom Aerospace

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  1. Noted, thank you. I'll remove it at some point, I've been away for a few years & did not realize AVC has changed.
  2. v2.0 RELEASE (06/04/2020) - Added the ability to "collect all" science from the vessel the container is attached to by right clicking on the container. - Added "Collect All" to the action group abilities. This now effectively functions exactly like the stock science container.
  3. How is everyone making tail rotors for their helis? The included turbo engines are entirely too large for the purpose & cannot be re-scaled. I'm having trouble building a heli due to these & I have no desire to use 2 main rotors spinning opposite one another. P.S. I'm beyond disappointed that they released ENGINES, rotors & blades, etc with 0 sound....dafuq?
  4. This is working for KSP v1.6 Will update Spacedock download as soon as 1.6 shows up on the website, however the download is current.
  5. Absolutely, I use TacLS, would not play without it.
  6. Dropped the first section of my south pole research station out the back of my C-4E GlobeEagle, although I forgot to take photos of the drop itself here is a photo after turning around ti fly back home. You can see the aurora with the Mun in the background.
  7. Why did I not think of that? Lol, I have tried to decouple then open but never a slow open! Success! 5/5 so far during tests between 120-180m/s at 1200m altitude. I start at 1 and slowly open to 52% where she exits the aircraft intact! Thanks everyone! It slides out if you are pitched up a few degrees. 2.5m round its almost a perfect fit.
  8. As stated I've tried dropping nothing but the lab with the same result. As stated also, I've also tried this with the same result yet pod's and some other parts with the same tolerance or less exit the aircraft just fine. Not possible with my engine configuration. Prefer not to quote "cheat" other parts of similar stats work. Will try this later today when I play again, never thought about it thanks.
  9. I've been focusing very heavily lately on exploring Kerbin itself and am doing so with atmospheric flight. Anyway, I've had great success so far driving rovers into the cargo bay of the MK3 then letting them roll out down the ramp over my drop sites. However, I'd like to setup a science lab on the poles. I have been testing and practicing dropping things off the coast of KSC for the last 2 days and cannot get anything other than pods to not explode upon exiting the cargo bay down the ramp. I'm not sure whats going on, I've dropped the science lab going as slow as 120 m/s and the second it makes contact with the air it blows up but the landing legs and parachute survive. I've tried all different kinds of chutes hell even no chutes to see if they were the culprit and even if its just the lab it explodes as soon as it leaves the bay. Any ideas on how to get this to work? I'll be using the same method to resupply the base with life support items should I ever get this thing working. On a side note I've already flown and dropped the rover that will be used up there and it was a success. ...and yes, I know I could launch it on a rocket but that's not the point. P.S. Also, its not a collision with the hull causing the explosion, I've also tried setting the decoupler to 0 and let it fall onto the floor and slide out and it was fine until it left the plane. P.S.S. I've also tried encasing it in a faring and even still....as soon as it leaves the aircraft it explodes, even inside the fairing yet the faring and everything attached to the lab survives. So as you can see I've tried almost everything I can think of and it won't work. ANY IDEAS?!?!?! Thanks!
  10. Current version: 2.5 for KSP 1.12.2 License: CC Attribution Share Alike 4.0 International ---------------------------------------------------------------------------------------------- I've been using this part for a while now since the stock one is way too big for some rovers and pods and I don't like to take up so much space to return multiple copies of an experiment. Any way I searched all over for something that would work, and this is all I was able to find, and it was way out of date and did not function with 1.5.1. The mod was originally made by Talisar but he has not been around for a very long time and the license grants me the write to continue to work on it so here it is in case someone else has the same needs I do. ---------------------------------------------------------------------------------------------- v 2.5 (12/15/2021) - Updated for KSP 1.12.2 v 2.0 (06/04/2020) - Added the ability to "collect all" science from the vessel the container is attached to by right clicking on the container. - Added "Collect All" to the action group abilities. v 1.0.3 (06/02/2020 - Updated for KSP v 1.9.1 v 1.0.2 (12/20/2018 - Updated for KSP v1.6 v 1.0 (12/03/2018) - Reconfigured folder structure and updated all cfg files for KSP v1.5.1 Available on CKAN Download from Spacedock
  11. I've searched so sorry if this has been asked. I hate when the stock toolbar gets cluttered with mods that don't use Blizzy's Toolbar so I've been considering adding that in myself to mods that I use for my own use. I was wondering exactly how I would go about doing this? I searched the toolbar thread and the link to the development thread where it stated you could find out is dead. I do have some minor modding experience from other games so I'm not 100% clueless and can probably get it done fairly easy if pointed in the right direction. Thanks in advance.
  12. My space station is up to 600 +, sometimes over 700 depending on what is docked to it and I'm still pulling 60 FPS.
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