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Everything posted by IllicitMedic

  1. Noted, thank you. I'll remove it at some point, I've been away for a few years & did not realize AVC has changed.
  2. v2.0 RELEASE (06/04/2020) - Added the ability to "collect all" science from the vessel the container is attached to by right clicking on the container. - Added "Collect All" to the action group abilities. This now effectively functions exactly like the stock science container.
  3. How is everyone making tail rotors for their helis? The included turbo engines are entirely too large for the purpose & cannot be re-scaled. I'm having trouble building a heli due to these & I have no desire to use 2 main rotors spinning opposite one another. P.S. I'm beyond disappointed that they released ENGINES, rotors & blades, etc with 0 sound....dafuq?
  4. This is working for KSP v1.6 Will update Spacedock download as soon as 1.6 shows up on the website, however the download is current.
  5. Absolutely, I use TacLS, would not play without it.
  6. Dropped the first section of my south pole research station out the back of my C-4E GlobeEagle, although I forgot to take photos of the drop itself here is a photo after turning around ti fly back home. You can see the aurora with the Mun in the background.
  7. Why did I not think of that? Lol, I have tried to decouple then open but never a slow open! Success! 5/5 so far during tests between 120-180m/s at 1200m altitude. I start at 1 and slowly open to 52% where she exits the aircraft intact! Thanks everyone! It slides out if you are pitched up a few degrees. 2.5m round its almost a perfect fit.
  8. As stated I've tried dropping nothing but the lab with the same result. As stated also, I've also tried this with the same result yet pod's and some other parts with the same tolerance or less exit the aircraft just fine. Not possible with my engine configuration. Prefer not to quote "cheat" other parts of similar stats work. Will try this later today when I play again, never thought about it thanks.
  9. I've been focusing very heavily lately on exploring Kerbin itself and am doing so with atmospheric flight. Anyway, I've had great success so far driving rovers into the cargo bay of the MK3 then letting them roll out down the ramp over my drop sites. However, I'd like to setup a science lab on the poles. I have been testing and practicing dropping things off the coast of KSC for the last 2 days and cannot get anything other than pods to not explode upon exiting the cargo bay down the ramp. I'm not sure whats going on, I've dropped the science lab going as slow as 120 m/s and the second it makes contact with the air it blows up but the landing legs and parachute survive. I've tried all different kinds of chutes hell even no chutes to see if they were the culprit and even if its just the lab it explodes as soon as it leaves the bay. Any ideas on how to get this to work? I'll be using the same method to resupply the base with life support items should I ever get this thing working. On a side note I've already flown and dropped the rover that will be used up there and it was a success. ...and yes, I know I could launch it on a rocket but that's not the point. P.S. Also, its not a collision with the hull causing the explosion, I've also tried setting the decoupler to 0 and let it fall onto the floor and slide out and it was fine until it left the plane. P.S.S. I've also tried encasing it in a faring and even still....as soon as it leaves the aircraft it explodes, even inside the fairing yet the faring and everything attached to the lab survives. So as you can see I've tried almost everything I can think of and it won't work. ANY IDEAS?!?!?! Thanks!
  10. Current version: 2.5 for KSP 1.12.2 License: CC Attribution Share Alike 4.0 International ---------------------------------------------------------------------------------------------- I've been using this part for a while now since the stock one is way too big for some rovers and pods and I don't like to take up so much space to return multiple copies of an experiment. Any way I searched all over for something that would work, and this is all I was able to find, and it was way out of date and did not function with 1.5.1. The mod was originally made by Talisar but he has not been around for a very long time and the license grants me the write to continue to work on it so here it is in case someone else has the same needs I do. ---------------------------------------------------------------------------------------------- v 2.5 (12/15/2021) - Updated for KSP 1.12.2 v 2.0 (06/04/2020) - Added the ability to "collect all" science from the vessel the container is attached to by right clicking on the container. - Added "Collect All" to the action group abilities. v 1.0.3 (06/02/2020 - Updated for KSP v 1.9.1 v 1.0.2 (12/20/2018 - Updated for KSP v1.6 v 1.0 (12/03/2018) - Reconfigured folder structure and updated all cfg files for KSP v1.5.1 Available on CKAN Download from Spacedock
  11. I've searched so sorry if this has been asked. I hate when the stock toolbar gets cluttered with mods that don't use Blizzy's Toolbar so I've been considering adding that in myself to mods that I use for my own use. I was wondering exactly how I would go about doing this? I searched the toolbar thread and the link to the development thread where it stated you could find out is dead. I do have some minor modding experience from other games so I'm not 100% clueless and can probably get it done fairly easy if pointed in the right direction. Thanks in advance.
  12. My space station is up to 600 +, sometimes over 700 depending on what is docked to it and I'm still pulling 60 FPS.
  13. I see absolutely no reason to have more then 3 KSO relays...ever...3 KSO sats with the longest range antenna and the entire system is covered aside from maybe a few minutes you're on the wrong side of a planet but we are talking minutes.
  14. Both truss assemblies as well as solar arrays and radiators have been installed. The final connecting node has been attached to the front of the research lab. The zoology bay will be connected to its port side and the spectrometer attached to the starboard side. The top/bottom and front port will be used for docking ships and experiments for the lab. The cyclotron was delivered by an Omega Heavy LV and attached via docking. The cyclotron's solar arrays and truss segment will be delivered next and assembled on EVA. The station is very near completion. Still to be attached are the spectrometer, the zoology bay as well as kibble storage, cupola and one more ESP as well as a few odds and ends. A large module dedicated solely to powering the cyclotron may be designed in the future if needed using full cells and nuclear reactors should the stations current alkaline power cells and solar arrays prove not enough. It would be attached to the Kerbin facing port under the cyclotron. The station is now crewed by 6. 4 scientists, an engineer and a pilot. Crew upon completion will be as follows: 10 scientists (Assuming enough qualified applicants have been found by then) 1 Engineer 1 Pilot
  15. Quick update. The first section of the PIRS docking port and airlock has been installed as well as the ESP 1 and Airlock. This was done over the course of an hour long (real time) EVA by station engineers using KIS and KAS. The parts arrived via a Winterfell 1 launch vehicle with a dedicated KSS Supply 2nd stage. The crew was then swapped out after 56 days in orbit. Once the 2nd crew arrived the next load of parts arrived via a Phoenix 1XL launch vehicle with the dedicated KSS supply 2nd stage. Over the course of an hour long (real time) EVA, ESP 2 was attached to the airlock and the S1, S3, S4, S5, S6 truss segments along with the radiators and solar arrays were installed using KIS and KAS. The supply ship was undocked and deorbited before I realized the 4th solar array was still on board so it will arrive at a later date lol.
  16. Haven't played in A LONG TIME and am loving the new update. Been playing through career and have recently started hauling up and constructing a space station using docking and KIS. Thought I would share, its nothing special just haven't been on the forums in forever. Its based on the ISS as you will see and is being built in about the same order as well. I've changed the names but so far I have the Zarya, Zvezda with attached escape pod, Unity, Destiny modules attached as well as the Z1, S0 and P6 truss with solar array and radiator. P6 and the SAW are currently attached to the Z1 truss as it was during building of the ISS. My modules provide as follow: Ortus (Zarya) - Station Keeping, guidance, communications, power generation, atorage. Vitae (Zvezda) - Living space, research space, backup life support & comms, battery power, RCS fuel storage. Diversa (Unity) - Contains all life support for the station. Cognitis (Destiny) - Research lab. There is room and supplies for 6 but currently only 3 are aboard. Picture below, more to follow as progress is made.
  17. Well thats above my pay grade lol, oh well. I can't believe there isnt a single plugin for science storage. I've searched everywhere. Used to use SirDargons but they are no longer working or being worked on.
  18. How would I go about making a part grabble and attachable like some of the parts in KAS such as antennas etc. I want to take the science storage contitor made by Tal and allow it to be detached from the spacecraft and carried with the Kerbal and then reattached when finished with the EVA. Thanks!
  19. How would I go about making a part grabble and attachable like some of the parts in KAS such as antennas etc. I want to take the science storage contitor made by Tal and allow it to be detached from the spacecraft and carried with the Kerbal and then reattached when finished with the EVA. Thanks!
  20. There is already tons of water on Duna, go to the North & South Pole. Plus, maybe there is flowing water and no one has found it yet lol.
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