• Content Count

  • Joined

  • Last visited

Everything posted by Phers

  1. are we nearing a release date? I really want to add this to my space program :)
  2. Question. Could we fix the lander by setting the mass of the Vtol engines to 0. This way the centre of mass is correct for main engines when under thrust in a vacuum.. and the ship doesn't flip up?
  3. I get this same issue... always seems to be the right engine. speed around 200m\s says air starved or something like that. not at my gaming machine but i'll check when i get home... on the lander it seems the centre of gravity should be lower when the vtols are installed.
  4. can someone please post craft files? Is it just me of is the lander crazy hard to fly.. with the Vtol engines on the center of gravity is off and when you thrust the ship ends up rotating end over end..
  5. Very nice +downloading..
  6. JPLRepo, If you decide to complete work on the Lazarus module, here is a link to interstellar prequel comic. it show's some nice internals and how the door on it works..
  7. awesome work... waiting patiently happy to be an early Alpha\Beta tester
  8. any idea how to get the wheels on the manned rover working? if i put stock wheels if keeps swerving off to one side when driving...
  9. any chance this excellent tutorial could be updated to unity 5 and 1.1.2?
  10. think the lazarus module was wip... there is reference to it in Benjee10's google drive under the misc folder.. and here is some early pics.. from one of the testers. Not that bothered about it just want the lander working again If i can figure out how to use blender i'll try and get this part working for you to add to the mod. stuff that way to complicated Got the module working is KSP 1.1.2 - the built in rcs works (some particles come from top and bottom of module) still needs to test the solar panel Textures are a bit basic.. maybe someone could make a nicer one
  11. Looking forward to be able to use the lander again... this was my go to SSTO for building bases on Mun and Duna. One small question though... whatever happened to the Lazarus Module?
  12. hmm. strange alt f12 doesn't do anything for me bit steam version...
  13. Can i use this to extract a ship from a scenario and save it as a craft file? thanks in advance.
  14. Stupid question but i've been away for a while and i seem to remember you used to be able to see temperature of parts? not the F11 heat display but the actual temp of the part moused over? anyone know how to do this or turn this on? thanks
  15. unfortunately no... I believe the scenario files are just saves and you can look in the folders for them and see the section for crafts but its empty.
  16. Does anyone know where or how i can obtain the craft files for the ships in each of the scenario files?
  17. Ok when launching the Zond I get to around 6500m then the rocket flips over does the same if I do it manually or with latest mechjeb... you can replicate if you tell mechjeb to make a 100km orbit and start the turn @3.5km mark.
  18. having real trouble getting these into orbit? whats the trick... even tried mechjeb but it spazzez out around the 6500m mark.