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Phers

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Everything posted by Phers

  1. any chance this excellent tutorial could be updated to unity 5 and 1.1.2?
  2. think the lazarus module was wip... https://drive.google.com/folderview?id=0B1DhFQzCfzY4V2RrWDdlZVNpTjQ&usp=drive_web there is reference to it in Benjee10's google drive under the misc folder.. and here is some early pics.. http://imgur.com/a/TO4X0#4 from one of the testers. Not that bothered about it just want the lander working again If i can figure out how to use blender i'll try and get this part working for you to add to the mod. stuff that way to complicated Got the module working is KSP 1.1.2 - the built in rcs works (some particles come from top and bottom of module) still needs to test the solar panel Textures are a bit basic.. maybe someone could make a nicer one
  3. Looking forward to be able to use the lander again... this was my go to SSTO for building bases on Mun and Duna. One small question though... whatever happened to the Lazarus Module?
  4. hmm. strange alt f12 doesn't do anything for me bit steam version...
  5. Can i use this to extract a ship from a scenario and save it as a craft file? thanks in advance.
  6. Stupid question but i've been away for a while and i seem to remember you used to be able to see temperature of parts? not the F11 heat display but the actual temp of the part moused over? anyone know how to do this or turn this on? thanks
  7. unfortunately no... I believe the scenario files are just saves and you can look in the folders for them and see the section for crafts but its empty.
  8. Does anyone know where or how i can obtain the craft files for the ships in each of the scenario files?
  9. Ok when launching the Zond I get to around 6500m then the rocket flips over does the same if I do it manually or with latest mechjeb... you can replicate if you tell mechjeb to make a 100km orbit and start the turn @3.5km mark.
  10. having real trouble getting these into orbit? whats the trick... even tried mechjeb but it spazzez out around the 6500m mark.
  11. Anyone know if Mir works before I spend time looking at it?
  12. Anyone having problems with the docking ports on the lander getting too hot and exploding? While trying to get to orbit in a single stage?
  13. Well looks like the Progess works without to much trouble. the soyuz launch system is a little overpowered so it will need some weeks.. the Soyuz TMA however is knackered... when trying to load the craft file animations start to play in the VAB then when you try to launch you get an error about unable to determine size.... launch aborted... guess this will need a bit of work... gonna look at mir and america pack next.
  14. Anyone know if the soyuz/progress work with 1.0.2 this used tone my go to ferry ships.. For that matter does Mir still work?
  15. Looking good. Question is now is how was it deployed in the movie? Was it sent out on an endurance class ship or something else... Hopefully it will have a docking port on the top so the lander can deploy it?
  16. is there any way to separate out the integrated docking port? i can't get it to work properly for docking and end up just putting another port over the top of it? Also has there been any more work done on the Lazarus Module? thanks Phers
  17. I don't have any problems getting the ranger into orbit but I think it's because it generates electric charge where as the lander doesn't.
  18. Ok think i've narrowed down the problem with loosing electric charge... in the landerbody.cfg this section MODULE { name = ModuleReactionWheel PitchTorque = 100 YawTorque = 100 RollTorque = 100 RESOURCE { name = ElectricCharge rate = 50 } } think this is only meant to be 5 instead of 50.... the Ranger's is set to 5 can someone confirm?
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