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Cystern

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    Curious George
  1. Are the any detrimental effects to simply removing ModuleAnimateEmissive instead of using the workarounds posted? Because I've simply removed it from my GameData folder and so far I haven't run into anything.
  2. So I installed Remote Tech and I have the parts, yet I do not have any of the actual mod aside from that. There's no connection meter or flight computer, just the parts.
  3. I'm having the same problem with it hanging while loading the KW parts. I checked my output_log.txt and near the end I think I found some errors: MissingFieldException: Field '.ModuleAnimateHeat.draperPoint' not found. at SolverEngines.ModuleAnimateEmissive.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) MissingFieldException: Field '.ModuleAnimateHeat.draperPoint' not found. at SolverEngines.ModuleAnimateEmissive.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) I don't know if this deals with the "ModuleAnimateEmissive" that comes with KW or not.
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