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Everything posted by FlamedSteak

  1. Exactly. I have stranded a few on Eeloo, they couldn't be saved before the 0.21 upgrade. However I lay the blame for these deaths on Squad, even though I underfueled the craft and used a design put together for a Duna mission, and had no immediate plans for a rescue...I accept no responsibility for their deaths. This interview is over!
  2. 0.18 discovered and bought ksp 0.19 landed on the mun, including first docking. 0.20 stranded Shersted on Eeloo 0.22 landed, stranded and rescued from Laythe Lots of stuff that I can't remember since
  3. So, wait a minute, are resources back on the books? i used the kethane mod for a while, the positives (extra fuel) was always negligible to the negatives (weight)
  4. Marry that girl. If anyone goes to these lengths you can take it to the bank that they love the hell out of you.
  5. Yeah I bumped up my drivers thinking it was a hardware issue. It's been a bit more stable since (one bsod in 4-5 hours) but still getting the occasional freeze. Also it's been pretty hot here, so the video card could be cracking up with the heat.
  6. I took the leap thinking it would run horribly on my rig (i7 2.8cpu, ati 5870 and 6gb ram), but it runs like a dream, even have some low level anti aliasing switched on. The game is buggy as hell though, I've had a few bsod's, regular freezing and got hit by a trading bug that saw me loose my cargo. I really think having a persistent online commodity market was a big mistake, there's far too much reliance on servers for this game. That being said, I've been playing space trucker non stop for 5 hours, and I've been involved in one battle where I was forced to defend myself. I can tell this game is going to be a ksp level time sync, it's really fantastically addictive. I wish I was playing it right now.
  7. I'd say new planets are well out of scope for 1.0. Getting the biomes done is the next big step and a new gas giant with a system of moons is only going to slow that process down considerably.
  8. I usually 3 stage. 1st stage: boosters and main engine running at 50% gets me to 10,000m 2nd stage: boosters dropped, turn to 90 and burn the main engine at 100% to 1000m/s 3rd stage: drop the main and burn the 3rd stage to orbit.
  9. Refuelling stations can end up being more of a hassle than they're worth. With the big new engines that came in with the asteroid redirect pack it's a lot easier launching everything you need from the pad. Or if it's a really huge load; building your vessel in orbit. Managing a refuelling station turns into a chore pretty fast. That being said, getting rendezvous down is one of the most helpful things you can learn in ksp. Being able to seperate your craft into an orbiter and lander opens up a lot of design options. Plus it's a lot of fun when you get good at it, nothing quite like a single approach and connecting the docking ports with a kiss.
  10. It seems that a lot of people have gone through a similar progression to me. When you start with ksp, it's all about the challenge of whether you can. However once you know you can, you want new challenges and restrictions which career mode provides. It's like the original Europa plan, they wanted a direct orbiter but budget demanded a cheaper Jupiter orbiter with multiple Europa intercepts. NASA most likely could put a probe under the ice sheet of Europa if budget were no option, but that restriction provides limitations that require creative thinking to get the best value out of every allowed dollar.
  11. So it would be safe for us to assume that you're not enjoying the latest update?
  12. My bad, it was the texture replacer mod causing the low res texture issue. Removed it and it's perfectly all right now. We're fine, we're all fine here now, thank you. How are you?
  13. Yep, I'm getting ultra low res textures on rocket parts and planets.
  14. I like bouncing between Jools moons, visually it's the most striking thing to do in KSP.
  15. One of the best and simplest use of ion engines is a lightweight satellite in the Jool system of moons. Raising and lowering your apogee you can do a fly by of every moon in one mission. Providing you keep the weight low burn times aren't any longer than what you'd get with a nuclear engine with a capsule attached.
  16. I've impacted into Tylos surface about 5 times......I haven't been back.
  17. Cripes I haven't played the game at all for 3 months (though will probably get back on it now .24 has been released), as long as you're enjoying it is the main thing.
  18. I've made one serious attempt at it and failed. The biggest trick I found was landing that much delta-v on the surface without the lander breaking apart. Also the lag you get from putting together a ship with that many stages is horrible. In short an Eve return is about as much fun as a visit to the dentist.
  19. I get that you're young and feel the need to prove yourself to the greater world, but the more you learn to be brutally honest with yourself now, the more accomplished a person you will be in the long run. I'm certain you did crack it on your first attempt, but humility is an admirable trait. As Chris Hadfield says; advertising yourself as a plus 1 usually ends up with most people interpreting you as a minus 1.
  20. I killed Bill in a failed Eve ascent...... the advertised 12,000 dv requirement is no bull. I went up with 9,000 and didn't even get close to orbit. Putting 9,000dv on the surface of Eve is tedious enough (damn thing partially broke on the surface too.) I just don't know if I have the energy to do it again with an even bigger lander. When all is said and done, Eve ascents may be hard but they're also completely and utterly unfun. On the fun factor meter, the closest thing I can relate it to is trudging a couple of miles in knee deep snow.
  21. When did Moho get so interesting? Just send a probe to the surface as I had only ever been in low orbit and found one of the most interesting surface in the game.
  22. I've literally done 5 orbital passes getting my escape velocity up. It is.......very........boring. i don't begrudge anyone their extra nukes.
  23. Now that I think about it, interplanetary EVA's are by far the scariest thing you can do in KSP, and the above one is probably the most extreme.
  24. Career mode is really built with new players in mind. It's a method of slowly opening the tech to them rather than just dumping all the parts in their lap and going "Now land something on the Mun." I know I find the early career a little tedious, as I'm sure NASA would if Congress said they had to cut costs by using only Mercury-Redstone launch vehicles. My beef with the career mode is that science is nothing more than clicking a few buttons. You can drive a rover 10km in any direction and not discover anything new about the planet. I just wish their were more biomes scattered and dotted in every area, not great tracks of land that literally take hours (possibly days) to traverse by rover. At the moment roving is an utterly pointless pursuit, other than just the challenge of it.
  25. That's one of the great things about KSP; is that very tangible fear that you are drifting away from the life raft of Kerbin. I think it captures the lonliness of space incredibly well. If you've ever been in a boat by yourself, it's a very similar feeling. There is the potential that you may just, drift away. The bad thing is; that the more you explore the less you worry about it. That first Duna trip is the worst though.
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