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Venerator

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  1. Thanks - I will post any further questions I have in the thread you mentioned. However as a quick follow-up question - I assume this means that #3 applies to #2 as well? What I mean by this is if I switch away from a craft (out of physics range) and switch back, it will reset the computer in the same way and start running the script from the beginning again? It's a bit of a shame (although understandable) that you need to be focused on a ship for it to run scripts. It rules out the possibility of leaving automated rovers on bodies to collect science etc. while you do other things. Because rovers are so slow it would be a bit of a pain to have to just watch an automated rover explore a planet (although I guess you could just timewarp through it but it makes it a bit less fun in my opinion). Either way I am extremely keen to start playing with this mod!
  2. Hey guys, I just stumbled across this mod and have to say I am extremely excited to have found it. As an undergrad software engineer I think I will have an absolute blast coding up ships with specific mission objectives. I would even like to contribute to the making of the mod at some time in the future (after I have had a bit more of an in depth look at it). The one thing I can't seem to find information on though is how ships with a computer and scripts on board react when you are not focused on them? Will they continue to run their scripts properly if you are off doing something else (like another mission etc.)? What if you time warp? Say I have an automated rover on the mun and while it roams around I am doing some other mission which requires me to time warp, will the rover script be run while I am time warping? Another thing that just occurred to me as I was typing is what happens when the ship runs out of electrical charge? Will the script running at the time pick back up where it left off from the same line in the script where it stopped? Will it start over again? Will I need to intervene in some way? I know these seem like basic questions but I have not been able to find any answers in my fishing around as yet. I am extremely keen to get some automated missions done with this thing!
  3. I was about to attempt my first interplanetary mission to Duna yesterday, and I decided to have a test launch to make sure my rocket had enough power to get the upper stages into orbit. That was successful and I ended up just playing around with the maneuver nodes until I got to any planet just to get used to using the nuclear engines. I ended up landing on Eve (used loads more Delta V than I should have) but now I have three kerbals on Eve that I want to rescue. I sent a rescue mission last night and got into orbit around Eve with loads of fuel to spare but realized I had nowhere near enough thrust or Delta V to Land and get back into Eve orbit... So I aborted the mission and sent the rescue ship back to kerbin. It's all been good practice, but I really want to get my kerbals home from Eve without just aborting the flight. How am I going to get them home? I am pretty terrible with ship design so I have no idea where to begin building something that can get from Kerbin to Eve back to Eve orbit (if I could just get them into orbit I could send my old rescue ship to get close enough to EVA them into the hitchiker can). Does anyone have any ideas on the best way to do this?
  4. This little rover has been a blast to play with. I am very new to the game so before I downloaded this I had only done a few tutorials and some mun/minimus trips for fun. Since I got this I have had loads to do and learnt alot in the process. I couldn't get this lander to the mun for the life of me (the fuel budget was too tight for someone as new as me I think) so I ended up putting it in orbit around the mun and sending up a refueling ship to dock with it. I had a bit of a hard time building a decent refueling ship but I finally got a big clumsy thing up there to dock with it. I realized once I had docked that I was going to have to deorbit the refueling ship - so I had to EVA all the kerbals into the moon rover. I landed the moon rover fine but wanted to bring the kerbals back so I sent up a rescue mission - which landed about 30K away from the rover. I am currently driving the rover over to the rescue ship as I don't have enough fuel for my lander to take off and re-land any closer (I'm actually slightly worried about whether I have enough to get back to Kerbin as is). The drive so far has been very smooth although I must say it looks alot easier using mechjeb! Anyway thanks again for the rover.
  5. I am pretty new to this game and have had a few attempts landing this thing on the moon but so far none have been too successful. I think I must be being too inefficient with the fuel. I am using the stock version though and I think the staging is incorrect (a few tanks are being decoupled with fuel still in them - easily fixed by swapping two of the stages around though). Can't wait to get this thing on the moon.
  6. That's perfect! Thanks. I will be attempting to go to Duna at some point tonight I think! Do you know of anything similar for building space stations? I think once I have done this mission to Duna and Learned a bit about building a space station I will know enough to just attempt things I feel like and work it out as I go. Then I will probably start a new save file and put up satellites and such. On that note, do satellites or probes do anything yet? I have seen alot of posts on the forums about people sending probes to places but I'm still unsure how to build them and what they do.
  7. I just got this game recently and so far I have been loving it. I started off with a return trip to minimum based off a scott manly video and then used the same ship for a return trip to the moon. After that I went through the historical missions in the wiki (like this one). http://wiki.kerbalspaceprogram.com/wiki/Tutorial:_Apollo_11 Since then I have just been mucking around and re-doing the apollo mission. I was wondering if there are any more tutorials that are more mission guides than anything? I'm still not great at building ships completely on my own but have a pretty good grasp of everything else. I'm basically after more missions laid out the same way the apollo one above was - Gives you a ship design to build and just some basic pointers on how to do the mission. Basically I just want more of these mission outlines which get increasingly harder (start with duna then build a space station etc). I guess I am after mission outlines that include ship design more so than actual tutorials but I haven't been able to find much when searching the tutorials board and google.
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