m4ti140
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Article Comments posted by m4ti140
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On 12/22/2020 at 11:17 PM, Maxsimal said:
The adjustment is applied automatically to all modded parts, based on their crew capacity and whether or not they're a command part, and the modder has the option to turn it off if they don't want it, so unmaintained modded parts should generally be just fine.
Oh, ok. The way I understood it is that the dry masses were changed manually, rather than automatically based on seats inside, and the automatic part is the addition of Kerbal mass on top of it. If that is not the case it will only break pods that are lighter than the sum of Kerbals aboard, as their dry mass will go negative. Which should not be a problem as long as they're reasonable.
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I think you should default the automatic IVA Kerbal mass to off, not on, otherwise it's going to break literally all parts mods with command pods without adjustments. And not all of them are continuously maintained.
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* Added "EVA" layer, added it to various cameras, physics casts, lights, and collision matrices to behave exactly like normal parts, except suspension raycasts ignore it entirely. Prevents violent interactions when kerbals touch wheels.
Nexter and Danny won't be happy about this...
1.12 Wheel Devblog, and Special Note
in Developer Articles
Posted
Too bad this is the last update, cause the same steering functionality would be EXTREMELY helpful for actual aircraft control surfaces. All aircraft capable of supersonic flight suffer from exact same issue, as you accelerate the control range becomes to large. It's so bad that beyond a certain speed SAS tuning is so off it causes catastrophic oscillations and needs to be turned off.